Formation setting for units - Page 2

Formation setting for units

Requests for features in the spring code.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Formation setting for units

Post by Forboding Angel »

MightySheep wrote:Wow and I had plans to learn how to code over the easter holidays...
Theoretically, in a weeks time with no previous experience and every day spent doing it, you could learn lua to some extent.
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Re: Formation setting for units

Post by url_00 »

kiki wrote:lol, lua is not a good first "programming language" to learn, as it is only a scripting language. And then you will suck at anything else you try to program. And lua is just really strange. its fits its function well, but its still really aweful imo, with all that dynamic typing and table things. Not to mention all the random stuff i have no idea what it does.

I suggest learning c++ or java for some nice classic oop. Then learn python because it is pwnage and it pwns lua big time.
Then why do we have a bunch of lua if python is better?
Who's idea was it to go lua instead of python? :?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Formation setting for units

Post by Argh »

Mine, ironically enough. Didn't code it, but I was the person who asked for it.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Formation setting for units

Post by KDR_11k »

url_00 wrote:
kiki wrote:lol, lua is not a good first "programming language" to learn, as it is only a scripting language. And then you will suck at anything else you try to program. And lua is just really strange. its fits its function well, but its still really aweful imo, with all that dynamic typing and table things. Not to mention all the random stuff i have no idea what it does.

I suggest learning c++ or java for some nice classic oop. Then learn python because it is pwnage and it pwns lua big time.
Then why do we have a bunch of lua if python is better?
Who's idea was it to go lua instead of python? :?
Python is not sandboxed like Lua, a Python script would risk having os.run("sudo rm -rf /") or whatever the proper syntax was.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Formation setting for units

Post by LordMatt »

I think bash shell is the best language, both for learning and for coding. 8)
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Aether_0001
Posts: 228
Joined: 25 Feb 2008, 03:41

Re: Formation setting for units

Post by Aether_0001 »

can we change the custom formations so the different types of units end up in front and behind of the other types? As opposed to on different sides?
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Formation setting for units

Post by kiki »

LordMatt wrote:I think bash shell is the best language, both for learning and for coding. 8)
hehe


Btw, to learn to program, please do not do something like get microsoft visual basic or qbasic. Almost anything with the words "basic" and "microsoft" in terms of programming sucks, imho. I suggest learning java and c++, as they are robust and oop. Then get python and blender and break it. Then, read all the lua tutorials. Then help me spam the lua forum to discover the seemingly undocumented secrets of lua.
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: Formation setting for units

Post by Vadi »

Lua is good. It's used in WoW scripting even afaik.
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