Spherebot, now in CA
Moderators: MR.D, Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Spherebot, now in CA
Imo you should bake on a normalmap and maky it more shiney. TO the tune of something like g: 85 or sumthin.
Re: Spherebot, now in CA
The texture needs an overhaul...
Re: Spherebot, now in CA
I thinks it looks great from the standard play zoom. I find myself building swarms of Peewees just to look them run around. Thanks also to Nemo's awesome run animation.
Imo we can move on to the next unit instead of getting bogged down in perfectionism.
Imo we can move on to the next unit instead of getting bogged down in perfectionism.
Re: Spherebot, now in CA
I would agree with this, if you want an outsiders perspective.quantum wrote:I thinks it looks great from the standard play zoom. I find myself building swarms of Peewees just to look them run around. Thanks also to Nemo's awesome run animation.
Imo we can move on to the next unit instead of getting bogged down in perfectionism.
Re: Spherebot, now in CA
couldn't say, arm or core have the humanoids and the other faction have the walkers? it would add more interesting unit differentiation.Saktoth wrote: t2 bots will be more mech-like 'walkers', far less humanoid).
Re: Spherebot, now in CA
The texture is about as good as its going to get right now, other than adding in the second texture (Which i personally dont play with, it cuts 10 FPS off me, and i am of the belief that most people probably dont play with it either- so im not fussed about it too much).
As for baking on a normal map, i dont believe wings can do that, so someone else can do that if they like (CA is open source).
Any edits im going to be doing to the texture will be pure visibility things- increasing contrast, increasing teamcolour. I wont be doing much more work on the detail, half because you wont see that most of the time in an RTS (It just becomes grey noise) and half because id rather build up my skills some more making other units than trying to get this one perfect.
As for baking on a normal map, i dont believe wings can do that, so someone else can do that if they like (CA is open source).
Any edits im going to be doing to the texture will be pure visibility things- increasing contrast, increasing teamcolour. I wont be doing much more work on the detail, half because you wont see that most of the time in an RTS (It just becomes grey noise) and half because id rather build up my skills some more making other units than trying to get this one perfect.
Arm will be more high-tech, smooth, more anime (Niklas specifically) inspired, more humanoid in appearance. Core will have a more WW1, WW2, Cold war, bare metal, low tech, bulkier feel. But the 't2' walkers will be removed from that a step again- though actually for core they might end up being burrowing worms or god knows what else.wouldn't say, arm or core have the humanoids and the other faction have the walkers? it would add more interesting unit differentiation.
Re: Spherebot, now in CA
I didnt say it doesnt fit CA.
I only said that instead of replacing one of the better textured models like CA's peewee you should make it to be a different unit which has a worse looking model/texture like the mavrick.
I only said that instead of replacing one of the better textured models like CA's peewee you should make it to be a different unit which has a worse looking model/texture like the mavrick.