Adrenaline Rush Key (idea) () - Page 2

Adrenaline Rush Key (idea) ()

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

Captnexo

read above post for 3 and 6.

for 1 and 2, well there is no reason to not innovate.

4 you are right im a mm addict.
5, well there you make sense.

my little idea rux. you loser.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Micromanagement works against the TA style.

Go play warcraft fool.
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mother
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Joined: 04 May 2005, 05:43

Post by mother »

Holy Crap!
:evil:
What is wrong with you people??

Many of the best RTS sports have timeouts (pretty much the equivalent concept). You people need to think 'outside the box' a little harder, damn. I have never seen such a demonstration of reactionary visionlessness. I hate to break the news to you but utilizing the FPS feature can be a STRATEGIC move. It also adds some variety to the game. Micro-management is an unfortunate fact of life in this game, and in large/complex games chance can play entirely too large a role in the outcome.

Napalm - What is the name you play with? Because I known min3mat, mong, and Kickban's. Mongus happens to be one of my favorite people to catch a game with- he knows how to be a good sport (and is actually a pretty good player!).

Lindir- Beyond everything else I've said, a) a 8-person slugfest will last far longer than one hour. I know, I've hosted some of the biggest games I've ever seen being played. As to 1 slowdown per 3 minutes- have you played TA or TASpring lately??? The gameplay is bipolar as it is and in a large game you will get slowdowns when large battles commence. Making this a semi-controlable behavior (ie choosing the scarce ability to slow gameplay (and still do things like ISSUE COMMANDS) vs wait and pray that your orders were ok) is at least a REASONABLE idea to discuss.
And who died and made you god of both programming and gaming? 'Nobody' 'NO ways'? Oh and btw- I'd play it in a game with him just cuz he wanted to play a game with it, and given how much fun I've had trading shots with him, it's not such an imposition.

Min3mat- Put on the asbestos.
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You are a COMPLETE asshat. Real 'Mermelada de huevas.' [Did I get that right? heh] I actively avoid games with you. You are the single most immature, selfish, obnoxious prick I've yet played. I normally avoid 'personal' attacks but you opened pandoras box yourself. Go away until you grow some hair, ok Pandejo? If you ever expect to get any respect I advise you delete your posts above this. I'll even edit out this section.
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Zsinj- I don't get what you mean about censorship, but then again Im joining this little thread a bit late. I've got no real problem with you, but I suggest that people thinking your idea is crap shouldn't be the sole criteria for abandoning it. I doubt I need to come up with a list of examples for ya ;)

FFS people this is a GAME and it's supposed to be FUN. I don't know most of you at all but I do know that Mongus:
a) has played about as much Spring as anyone
b) is a good guy
c) is anything but selfish
d) (at least in the context we're speaking about) 'has friends'
and e)Usually pwns me 10x over (when he isn't my ally)

If that's not enough to warrant just TOLERATING him voicing IDEAS, then damn...

And they say we're intolerant here in the US...
You all really need to chill out. Would you treat people like this in person? Does behaving like this make you proud of yourself?

(And I managed not to use the term 'luddite' at all in this post, yay!)
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

I go under the name "Das Bruce" most other places, (which I would appreciate the mods changing my name to here also).
mongus
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Post by mongus »

Wholy crap mother, that was a long rant!!
i know its kind of you to give me a hand here and thanks alot about that.
Im sure there is no reason to have such bad attitude on any topic (least this one).
Maye its a bit my fault for being so hearted about my ideas... but wtf, there are like 4+ posts (only this thread!!) that say "i dont like it, its shit, bury this underground". never seen such behavior b4 here in the forums.
anyhow i cant care less about the bad will here, lets continue.

well

About the 8ppl ant the lag.. well that's a good idea, i mean, when 8 player are managing 300+ units each, the lag is definetly significative.
Generally you sit and wait what the hell goes off from the units saldad (attack vs defense).
Anyhow, usually, the game slows down by itself... as matter of fact i just played uber game with.. GAR?, and yep.. the game slowed a lot when i sent 150 units (bombers, finks, hawks) over his base and bombed some stuff.
And had quite enough time to issue orders to bombers....
i hadn noticed b4... this already happens in huge battles..
now we only have to add the ability do do such at will... in not so bloated circunstances... (when mm is more critical?).
Kickban
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Joined: 03 May 2005, 18:34

Post by Kickban »

Mother : I second that. This thread is only flames about a simple idea. Don't know what happened, but everyone here need to take Prozac.

Mongus : If it happen that your idea come in play one day, i'm willing to test it against you (you will discover what micromanagement of 300 units in 5 groups mean :wink: )

The others : i don't know many of you, didn't played Spring for about a month. But i want to say 'just cool down, this is only a game'.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Another issue I have with it is that it flattens the learning curve a bit, which I don't think is a good idea.

If you watch the best (OTA) players, they are able to juggle a head on engagement, a flanking raiding party, building their base, and radar targetting their missile units at the height of an engagement. Doing this kind of defeats the purpose in that.
In real life, decisions have to be made quickly, and only experience and intelligence dictates whether they are right or wrong. Having this means that experience and intelligence are ruled out of the equation.

To parallel, I used to play Rome: Total War single player. During large battles, for example, assaulting a large city from a number of sides, I used to pause the battle repeatedly to give out orders, and to make sure nothing is going wrong.
Now, on the online community, this is considered "poor play". Now, I thought about this, and now I agree. Generals were expected to make decisions in real time (Real Time Strategy).

This idea rules out a significant amount of difference between the upper and lower eschelons of skill.

Basically: If you can't handle the heat, get better.
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Min3mat
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Post by Min3mat »

hey mother! ;) whipped your ass! neway i LOVE micro i use it EXTENSIVELY when wsl rushing then flashes etc. this is a difficult skill to master...building up your econ whilst trying to kill your enemy's solars/mex's (always go for one OR the other...not both...yet :twisted: ) but this feature will mean good micro will be useless!!! just slow the game down and suddenly you have plenty of time...i mean wtf this won't help ne1 (coz the game slows down for all) and discourages good micro/macro --> its a bad idea. thats all i have to say. at least i have a reason for hating this! neway i'm a good sport as many know and play a shitload of OTA/EvOTA i really think this idea sucks and will encourage flaming
P1: gg mate
P2: :p i'm gonna use all of my adreneline rushes to slow your attack then quit at the last moment :p
i normally play with ppl i know but when playing randoms this would SERIOUSLY piss me off!!! see sense dude it is good to post to try to improve the game but noone wants this 'improvement'. i mean in which sucessful RTS is there a 'slowdown button'??? :?
CaptainExo
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Post by CaptainExo »

mongus wrote:Captnexo

read above post for 3 and 6.

for 1 and 2, well there is no reason to not innovate.

4 you are right im a mm addict.
5, well there you make sense.

my little idea rux. you loser.
I'm not offended by your childish rebuke of "you loser". I was merely pointing out a few flaws with the idea (as well as a few tactical points you could use yourself, should the opportunity arise). Sure, innovation can be good, but there's a limit as to how far you can push it.

Min3mat's right, sure RTS's have had Pause and such, but never slowdown. I mean, if you have pause, slowdown is made redundant because of it. Sure it's there and you can use it, but it's more effecient to pause and micro, rather than slow-mo micro, simply because you have all the time in the world to micro instead of a few slowed-down seconds.

Mostly, get over yourself. It's an idea that could work, I'll admit that, but I don't think it really fits the TA universe. However, I could see a unit concept based on the idea that slowed down units in an area with some sort of temporal weaponry. All it takes is a little... adaptation, neh?
mongus
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Post by mongus »

well there min3mat has various points... (:shock: ).

basically the way im proposing this is to be only 1:10 minutes of all gameplay.
thus in 45 minutes games it will only prolongate the game to 46.16.
i really think this ... will encourage flaming
possible... but being a mutator... well its agreed between players to use it.
but this feature will mean good micro will be useless!!! just slow the game down and suddenly you have plenty of time...i mean wtf this won't help ne1 (coz the game slows down for all) and discourages good micro/macro --> its a bad idea
It should encourage mm, but for ppl not so skilled. if it works has to be learned.

Also, the main purpouse if this was to help gain some time to trace some plans with your teammate.. its mostly intended for team play (mostly shared comm games).

Another game having this, Dungeon Siege... 8) (yep RPG, but accordingly to the critic, mixed RPG and RTS).(it was very cosmetic, but helped you learn use time wisely).
P2: :p i'm gonna use all of my adreneline rushes to slow your attack then quit at the last moment :p
Well thats just 1:10 of gameplay so no real pain there. Quitting means you sux.
I'm not offended by your childish rebuke of "you loser".
cool, what if a say some of the stupidity in other posts of this trhead (and the prior one)?.
However, I could see a unit concept based on the idea that slowed down units in an area with some sort of temporal weaponry. All it takes is a little... adaptation, neh?
Captainexo, in TA use the shock missile silo.(dont remember its name).
vs pause its like rtmm.
Mongus : If it happen that your idea come in play one day, i'm willing to test it against you (you will discover what micromanagement of 300 units in 5 groups mean Wink )
Kickban, maybe if you "sneak" some units to the back or, focus fire its usefull on 300 units :D or just having fun on the safety of a zumo...
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

(yep RPG, but accordingly to the critic, mixed RPG and RTS).(it was very cosmetic, but helped you learn use time wisely).
Lets not forget the last game that did that, WC3. :lol:
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Zoombie
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Post by Zoombie »

Well i was just bumbling around and i saw a thread, which I looked at. But i never expected a mass of bizarre and hard to read posts (that is pretty hypocritical of me eh?). But the idea is an interesting one. But i think that it would be better placed in a mod, not a XTA, OTA or AA game. The reasons behind this are realy simple.

1) These are REAL time strategy games. You supposed to be able to think on your feet, make snap decisions and in general be overwhelmed by the chaos and confusion of a extremely fast paced battle. This future would undermine one of the greatest aspects of a RTS! It would make it more like a turn based game, TBG (which I enjoy to0), rather then a frenetic RTS.

2) In some TA game's with the more defensive and, dare I say, timid players (including myself) the game gets to be realy slow at 1 speed. This would make it slower for EVERY one and then the game would go at an unbearable crawl. I don├óÔé¼Ôäót sign up to a TA game just to read a book while two other players blast each other.

and now how to use this idea in a more appropriate way...

1) Lets say we have a mod that doesn├óÔé¼Ôäót use the massive amounts of unit's that TA dose. You have to tactically move in and smash the enemy base with a small squad, rather then an army (like in Original War). In this the slow down's could have the same effect of turning it into a TBG when a battle actually starts. This could be a deep and fun strategy game.

2) You could go to the next level and have UNITS and BUILDINGS that warp time. A chromospheres (mmm Red Alert) that can create zone's of null time, where time stands still. Suddenly areas of the map could be frozen in spot, the wreckage and flame├óÔé¼Ôäós still in the air! Super weapons could be a relative slow down, where only the enemy move's slower. Of course there would be blockers (like chonoalteration proof units that could fend of time based attacks).

So this idea needs to be thought about, not just thrown out the window!

PS: Mongus, you should run your posts through a spell checker like Word. It helped me fix this post up (23 spelling errors... I counted!)

PPS (or was it PSS?): Who has been saying America is an intolerant place! Because you see there are some people in this world who do not love their fellow human being├óÔé¼┬ª and I HATE people like that!
mongus
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Post by mongus »

hi there Zoombie, its nice to have your intelligible feedback! :-)

Now, it seems the chaos in the post didnt let you read the actual content, because i see you are a bit confused.

in 1), The way its suggested, it will hardly become turn based, as every player can do this only 3 times and there is only 1:10 min of spendable time. There is nothing like turns suggested here.

in 2) true, for that matter, the slowdown shouldnt be "cumulative".
If the feature is configured for a 0.6 slowdown, and if the game is already lag-slowed to 0.8, it wont slow you till 0.4... only to the 0.6 mark :wink: .

As for the suggested uses, its already stated that specifically this feature IS NOT intended to be at any moment an TBG simulacre.
Nice idea for another mod though.

Buildings and units(wc3?) that slow time.. god! hehe, THAT will really kill of boredom!! (Fusion, mohos, and Ctrl+Alt+Drag buildings). SLOW PAIN ATTACK! :lol:

Thanks for the advice on spell checking, i really need it.(4 found!).
You also could use something like a dictionary search , thats cool because it gives you the spelling and the meaning...
Zoombie wrote:This future would undermine one of the greatest aspects
(feature?) :o

Lose your fears, there is no way I (by myself) can implement this.
And if this finally gets done (by some crazy fool), i wont be pointing a gun at you to use it! :?
Last edited by mongus on 07 Jun 2005, 19:37, edited 1 time in total.
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Zoombie
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Post by Zoombie »

Don├óÔé¼Ôäót thank me for the spelling idea! Thank our local grammar Nazi, Warlord Zsinj, who convinced me to use it, so now I├óÔé¼Ôäóm telling you because it realy did help my arguments. Namely because the readers could understand the posts :lol:
mongus
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Post by mongus »

i get what you mean... its really hard if rare ideas have not at least good spelling.. nazi?

btw, what you think of the corrections?.
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Redfish
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Post by Redfish »

It's a RTS: REAL TIME strategy game. So bad luck with the slowdown :P
Durandal
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Post by Durandal »

I agree with Zoombie - it's a cool feature, but it needs improvement. Not to mention that, APART from the possible idea of time-slowing units and buildings, it's better fit for a mod, and not TA's gameplay.

A lot like the Repulsor, actually. If it can be implemented, that's great, and lots of fun for the modders, buuut ... I don't see it happening soon. The SYs have a lot to do as it is, methinks.
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mother
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Post by mother »

Redfish wrote:It's a RTS: REAL TIME strategy game. So bad luck with the slowdown :P
Oh man Redfish! You just shouldn't have.

Actually what Mongus is suggesting actually meets the definition of REAL TIME much better than the status quo.

Real-Time isn't in the same category of 'thing' as 'slow' and 'fast,' as confusing a concept as that may be.

FWIW his suggestion is to make TASpring more of a tactical game which favors micro-management as compared to the very macro-managed 'if I build the right units fast enough I win'-ness of TA.
mongus
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Post by mongus »

Redfish wrote:It's a RTS: REAL TIME strategy game. So bad luck with the slowdown :P
mother wrote: Real-Time isn't in the same category of 'thing' as 'slow' and 'fast,' as confusing a concept as that may be.
wierd thougth...
As a matter of fact, ...
er...
the time is not exact... not always the same...
things as adrenaline (alters preception) make it very slow ...
Some other drugs can make time fly.
This happens in real life, normally.
another issues can affect time also...
I've noticed latelly that long games are almost always slowed in the peak action moment (climax?), moslty because of lag, or maybe its something about the computer speed.

Im not trying to justify me here, im just thinking a bit about the concept of real time.
RedFish is in its right to oppose, or not liking stuff.

Nice definition there at wikipedia...
some players (loooonnnggg queue makers), play in a batch job fashion :D (i know that isnt rts.).
I think i fall in interactive time sharing, between managing resources, making build queues and offensive/defensive operations.
In sahred commander mode, the beauty of it is that a player can be all the time in this sort of rts, only managing the troops. 8)

Some players fail to hard-real-time stop my attacks :lol:
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Redfish
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Post by Redfish »

I'm no great fan of the idea, even I think I'd prefer to annoy other players by using it while there is nothing to do and say: nana, y'all have to wait a bit, and when it is just over i'll do it again.

What you're saying about time perception is true. For instance lowering the body temperature affects time perception. However this does not affect the real passage of time, and if I may remain by the TA background, they are robots, which means they don't have time perception. Or they have evolved to far that they actually have a consciousness that allows for time perception.
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