Gods and Generals - Page 2

Gods and Generals

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Gods and Generals

Post by Zpock »

I wonder if all the fancy formations and stuff ever worked to anyones advantage in reality, or it was just a bunch of made up romanticized BS theory.

Kinda like someone writing a book on how to setup thuds, rockos, stumpies etc in nice squares, but in actuality would be easily beaten by a flash rush.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Re: Gods and Generals

Post by DZHIBRISH »

I think its more a tool that allows stronger discipline and makes commanding large numbers of troops easier.
In real battles a general cant just double click to select all troops of the same type and give them orders.
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bobthedinosaur
Blood & Steel Developer
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Re: Gods and Generals

Post by bobthedinosaur »

ever play homeworld? in that series the formations made a pretty big difference strategy wise
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Fanger
Expand & Exterminate Developer
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Re: Gods and Generals

Post by Fanger »

nm
Last edited by Fanger on 07 Jan 2008, 16:48, edited 1 time in total.
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SwiftSpear
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Re: Gods and Generals

Post by SwiftSpear »

lua formations work well enough to do that.
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ianmac
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Joined: 02 Jul 2007, 01:40

Re: Gods and Generals

Post by ianmac »

Fanger, just be quiet will ya? Last time I checked Gunhamster did not want to be chewed out about how bad his idea is. I vary much like the idea my self and all you would need to do to make the game work is to tweak some aspects of the civil war and you will have a great game. How arrogant of you to immediately assume that the only thing people will want to do in this mod is to recreate Gettysburg. So will you just be quiet and ask questions of how he is going to make this work instead of telling him he is stooped?

Argh, I really like that first site of the weapons used in that time frame.
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SwiftSpear
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Re: Gods and Generals

Post by SwiftSpear »

ianmac wrote:Fanger, just be quiet will ya? Last time I checked Gunhamster did not want to be chewed out about how bad his idea is.
That doesn't necessarily mean he shouldn't be...
I vary much like the idea my self and all you would need to do to make the game work is to tweak some aspects of the civil war and you will have a great game. How arrogant of you to immediately assume that the only thing people will want to do in this mod is to recreate Gettysburg. So will you just be quiet and ask questions of how he is going to make this work instead of telling him he is stooped?
Once again... That's just kind of the way an argument works. One party argues that point that the opposing side is wrong ext. Using argumentative language isn't a bad thing, neither is being pessimistic. Fang's concerns are valid, albeit I think he's overstating them. Fang's reasons for saying the mod will be impossible to make are some of the biggest hurdles this project will need to overcome if it's going to be successful. I'll stop short of agreeing with him that these hurdles make the project impossible to complete, but it's really out of place to tell him he should be shutting up outright. That kind of thing is exactly why problems get ignored until it's too late to solve them.
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Felix the Cat
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Re: Gods and Generals

Post by Felix the Cat »

Lay off, Fanger. You piss all over ideas quite often, and it gets old fast.

I think the concept is excellent. There are technical issues, true, but a lot of past technical issues (of the sort our beloved Fang would have harped on others for trying to tackle) have been resolved. Now, we have a powerful tool for building gameplay in the Lua interface.

@Swifty - I know you know that Fang has a habit of taking a massive public shit on any project that proposes to be at all innovative. (Maybe he's pissed that his own EE made no advancements beyond TA level?)
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Neddie
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Re: Gods and Generals

Post by Neddie »

Felix, while Fang does rip new ones, what he says is useful, to some extent. Not necessarily tactful, or kind, but useful.
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ianmac
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Joined: 02 Jul 2007, 01:40

Re: Gods and Generals

Post by ianmac »

Opoligys to all. It just seemd a bit arrogant of fanger to state things that arn't fact as fact. that kind of behavyour really gets under my skin. sorry again for sounding rather arrogantmy self :?.

P.S. I did not have time to spell check so sorry for the bad spelling.
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Neddie
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Re: Gods and Generals

Post by Neddie »

Nah, it is alright, don't sweat it.
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Zpock
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Re: Gods and Generals

Post by Zpock »

Fanger wrote:The formations used during the civil war were Very effective, they allowed units of infantry to place concentrated vollies of fire on an area, and are the main reason infantry was so deadly during that war, in addition to the accuracy of the rifled muskets they were using.
Ok I see, That makes sense for why to pack men so god damn closely in pretty ways, it's to get concentrated firepower that was wortwhile since the guns sucked so much. Funny things happening with artillery around tough. I also read some interesting stuff such as 1 out of 400 bullets hitting something at some battle.

As I understand the geometry of the formations would simply be columns, lines and squares, with different pro:s/con:s. All diffferent depth ractangles actually. Something more exotic like circles or wedges are a possibilty I guess. Filled/notfilled could be imagined...

I could see it happen, with some really hardcore LUA.

Something else to think about is morale, this is so huge in all of the good old days ways of fighting.
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Fanger
Expand & Exterminate Developer
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Re: Gods and Generals

Post by Fanger »

Thats right Felix, all my whining is because Im just butthurt about EE sucking, and being a uselessly unpopular noninnovative game that no one likes, or plays..
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CarRepairer
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Re: Gods and Generals

Post by CarRepairer »

I would love to play a mod like this and I don't give a blip if musket wielding infantry are animated or floating blocks. Go for it please.

I'm on spring for the games ("mods" :roll: ), not the graphics.
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gunhamster
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Re: Gods and Generals

Post by gunhamster »

Making some progress with models and whatnot. Uni started though, so we'll probably need some help.

Anyways, won't all this bickering lead to ways to improve the spring engine? I mean, if more mods try to do things that are pushing the engines boundaries, maybe the engine will evolve. Either way though its going to be done.

p.s. thanks for the support guys
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