New Spring Installer with Downloadable Content - Page 2

New Spring Installer with Downloadable Content

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Evolution RTS is a dynamic strategy game which merges fluidity and simplicity, where the outcome of each battle impacts the advancement of the factions and the direction of the story. (##.#MB Download)
Tobi
Spring Developer
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Post by Tobi »

Peet wrote:msvcr71.dll is required and missing.
Required for which application?
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

will all those svn issues be fixed with the next release?
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Peet
Malcontent
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Post by Peet »

Tobi wrote:
Peet wrote:msvcr71.dll is required and missing.
Required for which application?
Tasclient, I believe. It was Nemo who noticed this.
YokoZar
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Joined: 15 Jul 2007, 22:02

Post by YokoZar »

Will you include the kernel panic maps as part of the kernel panic package, or will users have to get them separately?
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

YokoZar wrote:Will you include the kernel panic maps as part of the kernel panic package, or will users have to get them separately?
I'll include whatever the modmaker sends me (within reason). I think I already agreed to include KP maps.
Peet wrote:
Tobi wrote:
Peet wrote:msvcr71.dll is required and missing.
Required for which application?
Tasclient, I believe. It was Nemo who noticed this.
I'll revert this.
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smoth
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Post by smoth »

Well, if they are options, would you mind including GRTS_rivervalley, and EE_riverglade?
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KDR_11k
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Post by KDR_11k »

I'm currently uploading the updated Gundam version, I had to wait for buildbot to compile the TASClient revision in question so I could test it.

EDIT: http://www.unknown-files.net/spring/388 ... r_rev5039/
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Boirunner
Kernel Panic Co-Developer
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Joined: 05 Feb 2007, 14:24

Post by Boirunner »

Three of four KP maps will be included, due to lacking textures they are only a couple megs though alltogether.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

The things about KP maps is that they are KP specific: They should be downloaded if and only if KP is ticked.

Edit: Oh, and anyway KP maps filesize are: 11k, 65k, 265k, and 3Mb. So all KP maps weight about nothing compared to the average Spring map.
Last edited by zwzsg on 19 Dec 2007, 02:47, edited 2 times in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

It'd be nice to have the Road to Rome map included for S44

http://www.unknown-files.net/spring/360 ... o_Rome_V1/
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LordMatt
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Post by LordMatt »

smoth wrote:Well, if they are options, would you mind including GRTS_rivervalley, and EE_riverglade?
Okay, but they'll only be installed if Gundam is installed (I assume you want these for Gundam?). Also, what are the filesizes?
KDR_11k wrote:I'm currently uploading the updated Gundam version, I had to wait for buildbot to compile the TASClient revision in question so I could test it.

EDIT: http://www.unknown-files.net/spring/388 ... r_rev5039/
Please let me know when you have a final build.
zwzsg wrote:The things about KP maps is that they are KP specific: They should be downloaded if and only if KP is ticked.

Edit: Oh, and anyway KP maps filesize are: 11k, 65k, 265k, and 3Mb. So all KP maps weight about nothing compared to the average Spring map.
They will only be installed if KP is checked.
FLOZi wrote:It'd be nice to have the Road to Rome map included for S44

http://www.unknown-files.net/spring/360 ... o_Rome_V1/
Include all maps you want in the message showing the location of the release you want included.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I will have a final ready by tomorrow or thursday

and btw neddies descriptions all work for me :P
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KDR_11k
Game Developer
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Post by KDR_11k »

EE-RiverGlade is good enough to go in independently IMO, RiverValley is a 25MB download and I don't feel it's warranted, the map feels very messy with those mismatching edges.

As for that revision being final, I'll have to test if the changed defaults handling requires a reupload or if I can just leave it in the current state. I can't build TASClient so I have to wait until buildbot uplaods a new build.
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KDR_11k
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Post by KDR_11k »

k, I got to test it. Still works so no need for another upload.
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LordMatt
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Post by LordMatt »

KDR_11k wrote:EE-RiverGlade is good enough to go in independently IMO.
Is that the only map Gundam wants included?
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hunterw
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Post by hunterw »

here's hoping that the package will give spring a much needed shot in the arm as far as new players
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lurker
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Post by lurker »

LordMatt wrote:
KDR_11k wrote:EE-RiverGlade is good enough to go in independently IMO.
Is that the only map Gundam wants included?
Am I the only one that reads independently as meaning not bundled with Gundam?
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LordMatt
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Post by LordMatt »

lurker wrote:
LordMatt wrote:
KDR_11k wrote:EE-RiverGlade is good enough to go in independently IMO.
Is that the only map Gundam wants included?
Am I the only one that reads independently as meaning not bundled with Gundam?
I'm not really taking suggestions for maps to go in the map packs.
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KDR_11k
Game Developer
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Post by KDR_11k »

k. Might be useful to mention that Gundam uses teamplay maps for 1v1 games.

In the end it's Smoth's call which maps he wants included. Personally I'm tending towards none for Gundam, it's not like KP in that it really doesn't work on maps not meant for it, you can play Gundam on any large map, even Greenfields, with little trouble.
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