Again, the self-importance aspect rears its ugly head

Moderator: Moderators
jerk!Tired wrote:Failure to follow simple instructions. =.=R.P.S. Feel free to split off the quote about balance only impacting gameplay through consistency, and delete the rest. Only way to have a message understood around here is to keep it simple, and repeat.
Ya know, it's no surprise that so many of you think that I'm a jerk. You're just too dumb to follow my of humor. =)
I agree. I've probably removed more units than I introduced, although many of the retired units came back because they were a dev's favourite. That sounds bad, but in fact it forces the dev to make it very unique before bringing it back in. This cycle has fueled many innovations.Tired wrote: Worth pointing out again is that CA has far too many units for the balancing approach being taken
Yeah, but..Tired wrote: "Complete" Annihilation is anything but complete
Proof:trepan wrote: In the default game mode, you win by achieving the
"Complete Annihilation" of your opponent(s).
CA Storyline (ripped from TA) wrote: For each, the, only acceptable outcome was the complete annihilation of the other.
And my mod is actually fun, so we're all winners here.Tired wrote:Why have all "Annihilation" games become oxymorons, btw? "Absolute" Annihilation is obviously far from absolute, "Balanced" Annihilation is anything but balanced, "Complete" Annihilation is anything but complete, and "XTA" is anything but Xtreme. At least my mod has the humility to represent itself as it actually is. ~~
Hmm... then why are you so afraid to debate me?Argh's a case in point of this, but he's a flat out moron. Watch him defend his contention that NanoBlobs was anything other than complete ass, or that he's not a moron, in a post soon to follow this one if you have doubt.