neddiedrow wrote:What are your ingame settings?
LOW FPS WHY!?!?!
Moderator: Moderators
Only ten? :P
Turn off Anisotropic Filtering, Antialiasing and Antialiasing Transparency in the driver and VSync/FSAA in spring, then try again.
If this fixes your issues turn AF back on (8x or 16x)... shouldn't be the issue.
FYI SupCom was a slideshow as long as Antialiasing Transparency was turned on as soon as trees - which make heavy use of transparency - were on screen, same for spring.
Turn off Anisotropic Filtering, Antialiasing and Antialiasing Transparency in the driver and VSync/FSAA in spring, then try again.
If this fixes your issues turn AF back on (8x or 16x)... shouldn't be the issue.
FYI SupCom was a slideshow as long as Antialiasing Transparency was turned on as soon as trees - which make heavy use of transparency - were on screen, same for spring.
smoth didn't you see all of the thread with people who have 8 series cards complaining about performance? Well I didn't before I got my 8800 GTS either
(((((. The best thing you can do is use quantum's FPS mananger, that can at least keep things playable throughout the game on lower settings. Other than that help us pester the devs to fix spring for 8 series cards.

So yeah, back on topic. I remember when the dynamic water was created and the reply was lol get a better card. SO I GOT ONE!
I have a better card more ram and a better processor. So why can I not run spring better. I can run all my other games better now, also in before 7900 drivel. I need to know what is going on.
I have a better card more ram and a better processor. So why can I not run spring better. I can run all my other games better now, also in before 7900 drivel. I need to know what is going on.
Spring's a single-threaded game in a multi-threaded world. This would be acceptable if Spring wasn't trying to do anything impressive - but if you want to do things like dynamic water, stencilled-shadows and explosion-generating-trails to have Spring look all sexy, then you need to code it using modern practices.
Sorry.
And it's only going to get worse with the new toys modders are drooling over.
Sorry.
And it's only going to get worse with the new toys modders are drooling over.
Dynamic water is just as fast as basic water on a geforce 8 card and enabling disabling it is unlikely to take much more than 0-1 frames per second.
Its not a matter of wetehr the geforce 8 can run dynamic water, it can run it, almost as well as it can run basic water. All the water renderers give near dientical framerates regardless of settings.
However there is a shader bug in dynamic water (or the geforce 8 drivers) that shows that horrible reflection stretching flicker bug. However dynamic water runs perfectly on a geforce 8 if there's no ground showing.
Its not a matter of wetehr the geforce 8 can run dynamic water, it can run it, almost as well as it can run basic water. All the water renderers give near dientical framerates regardless of settings.
However there is a shader bug in dynamic water (or the geforce 8 drivers) that shows that horrible reflection stretching flicker bug. However dynamic water runs perfectly on a geforce 8 if there's no ground showing.
Spring does not come close to utilizing all of even one of my 2.4ghz conroe cores (or did it us all of my Athlon 64 4000+ that I had before), so multithreading will not make a significant difference in FPS and require a massive investment of coding time that would be better spent elsewhere, like getting out a new release.Pxtl wrote:Spring's a single-threaded game in a multi-threaded world. This would be acceptable if Spring wasn't trying to do anything impressive - but if you want to do things like dynamic water, stencilled-shadows and explosion-generating-trails to have Spring look all sexy, then you need to code it using modern practices.
Sorry.
And it's only going to get worse with the new toys modders are drooling over.

Maek fix? Plx?AF wrote: However there is a shader bug in dynamic water (or the geforce 8 drivers) that shows that horrible reflection stretching flicker bug. However dynamic water runs perfectly on a geforce 8 if there's no ground showing.
