LOW FPS WHY!?!?! - Page 2

LOW FPS WHY!?!?!

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Neddie
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Post by Neddie »

neddiedrow wrote:What are your ingame settings?
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smoth
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Post by smoth »

why neddie? Are you going to debug the issue?
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Neddie
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Post by Neddie »

If you have them cranked all the way up, I'm pretty sure nothing can handle all those options and give you over twenty FPS.

I can't debug your computer, I don't have the time or the expertise. But you aren't giving all the data to the people who might be able to.
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smoth
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Post by smoth »

neddie, yes I have the all cranked to the max :P I have no idea why I would get a lower fps with this. I am running 10 monitors with a resolution that is 6 digits.
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rattle
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Post by rattle »

Only ten? :P

Turn off Anisotropic Filtering, Antialiasing and Antialiasing Transparency in the driver and VSync/FSAA in spring, then try again.

If this fixes your issues turn AF back on (8x or 16x)... shouldn't be the issue.

FYI SupCom was a slideshow as long as Antialiasing Transparency was turned on as soon as trees - which make heavy use of transparency - were on screen, same for spring.
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smoth
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Post by smoth »

nope still running slow.
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LordMatt
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Post by LordMatt »

smoth didn't you see all of the thread with people who have 8 series cards complaining about performance? Well I didn't before I got my 8800 GTS either :((((((. The best thing you can do is use quantum's FPS mananger, that can at least keep things playable throughout the game on lower settings. Other than that help us pester the devs to fix spring for 8 series cards.
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ginekolog
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Post by ginekolog »

i have 100FPS with allmost minimum settings but drops to 20 with moving 500 armflash. 7600gt, 2.2gig athlon

So in big games i turn off widgets like idle cons, /info and sometimes even los to have more fps. cpu is bottleneck 4 me.
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AF
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Post by AF »

If this fixes your issues turn AF back on
??????????????????????????????
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rcdraco
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Post by rcdraco »

AF wrote:
If this fixes your issues turn AF back on
??????????????????????????????
Anisotropic Filtering. Does stuff.
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smoth
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Post by smoth »

ginekolog wrote:i have 100FPS with allmost minimum settings but drops to 20 with moving 500 armflash. 7600gt, 2.2gig athlon

So in big games i turn off widgets like idle cons, /info and sometimes even los to have more fps. cpu is bottleneck 4 me.
wow, I got 7-30 with NOTHING ON THE MAP.
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Neddie
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Post by Neddie »

AF wrote:
If this fixes your issues turn AF back on
??????????????????????????????
We have you on remote control.
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AF
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Post by AF »

Are you sure it isn't a teddy bear replica?
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Peet
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Post by Peet »

Well either you or the replica has super secret banana control implants in it now.
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Neddie
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Post by Neddie »

We need to consult j5 on this issue.
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smoth
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Post by smoth »

So yeah, back on topic. I remember when the dynamic water was created and the reply was lol get a better card. SO I GOT ONE!

I have a better card more ram and a better processor. So why can I not run spring better. I can run all my other games better now, also in before 7900 drivel. I need to know what is going on.
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Peet
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Post by Peet »

AF wrote:The geforce 8 series cards are a major departure from standard gpu design.

As such the way spring uses OpenGL has a big impact on performance for the same reason nvidia cards running spring don't like threaded optimizations. I would expect a similar situation with ATI 2xxx HD cards.
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Pxtl
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Post by Pxtl »

Spring's a single-threaded game in a multi-threaded world. This would be acceptable if Spring wasn't trying to do anything impressive - but if you want to do things like dynamic water, stencilled-shadows and explosion-generating-trails to have Spring look all sexy, then you need to code it using modern practices.

Sorry.

And it's only going to get worse with the new toys modders are drooling over.
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AF
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Post by AF »

Dynamic water is just as fast as basic water on a geforce 8 card and enabling disabling it is unlikely to take much more than 0-1 frames per second.

Its not a matter of wetehr the geforce 8 can run dynamic water, it can run it, almost as well as it can run basic water. All the water renderers give near dientical framerates regardless of settings.

However there is a shader bug in dynamic water (or the geforce 8 drivers) that shows that horrible reflection stretching flicker bug. However dynamic water runs perfectly on a geforce 8 if there's no ground showing.
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LordMatt
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Post by LordMatt »

Pxtl wrote:Spring's a single-threaded game in a multi-threaded world. This would be acceptable if Spring wasn't trying to do anything impressive - but if you want to do things like dynamic water, stencilled-shadows and explosion-generating-trails to have Spring look all sexy, then you need to code it using modern practices.

Sorry.

And it's only going to get worse with the new toys modders are drooling over.
Spring does not come close to utilizing all of even one of my 2.4ghz conroe cores (or did it us all of my Athlon 64 4000+ that I had before), so multithreading will not make a significant difference in FPS and require a massive investment of coding time that would be better spent elsewhere, like getting out a new release. :P
AF wrote: However there is a shader bug in dynamic water (or the geforce 8 drivers) that shows that horrible reflection stretching flicker bug. However dynamic water runs perfectly on a geforce 8 if there's no ground showing.
Maek fix? Plx? :-)
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