Core Slasher Missle Truck +1
Moderators: MR.D, Moderators
Just starting the texture on it, took me forever to unwrap then break down the track and wheel parts, for some reason It would keep crashing in 3dsmax when I would try to export it to .s3o, all fixed now, I can have something to show in about a day. 
I figured you guys would know by now that I work at "grandma" speed ^^

I figured you guys would know by now that I work at "grandma" speed ^^
Mandatory for all citizens to undergo patterning, 6000 years.
No humans.
No, the problem with the cockpit is that you dont need that tiny bevel there, you can do it via texture. Nobody i going to notice such a tiny bevel.
500 isnt bad for the Slasher though. You get them spammed, but not like the gator.
No humans.
No, the problem with the cockpit is that you dont need that tiny bevel there, you can do it via texture. Nobody i going to notice such a tiny bevel.
500 isnt bad for the Slasher though. You get them spammed, but not like the gator.
- Mr.Frumious
- Posts: 139
- Joined: 06 Jul 2006, 17:47
I think he was suggesting that a Core vehicle could be piloted by some sort of smaller robot, which in turn contained a Core citizen-pattern.Saktoth wrote:Mandatory for all citizens to undergo patterning, 6000 years.
No humans.
No, the problem with the cockpit is that you dont need that tiny bevel there, you can do it via texture. Nobody i going to notice such a tiny bevel.
500 isnt bad for the Slasher though. You get them spammed, but not like the gator.
I agree, but I don't think it's pilot compartment would look like a cockpit anyways. It'd be, like, stored in the belly of the unit and jacked in directly to the tank using cables, including it's eyes - so no window, just a direct hookup to the tank's cameras.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
My only criticism, and perhaps something that applies to a few of your units, is that some of the random panel noise is in quite obvious spots, and is quite dark and contrasting, making it not subtle and receding to the background, as panel noise should be. So it draws your attention, and there isn't really enough detail there to really explain much, or hold your attention. Random panel noise is fine for areas that need to be subtle or just need some breaking up for flat tone, but they shouldn't draw attention. If they are important, then the panelling needs to be a little more intentional, and look like metal panelling really would, and less 'random'.
The main area here is the angled green face just above the core symbol.
And of course, that being said, it's a minor criticism, and it still looks dead sexy, and much better then I could do.
The main area here is the angled green face just above the core symbol.
And of course, that being said, it's a minor criticism, and it still looks dead sexy, and much better then I could do.