Lazyness kills - Page 2

Lazyness kills

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clumsy_culhane
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Joined: 30 Jul 2007, 10:27

Post by clumsy_culhane »

Saktoth wrote:You could set some explosions off in there to dig it deeper though (arty for example) but even that is limited as weapons explode on the surface of the water.
mm ive launched like 1000 nukes at one place on speed ball.. it froze my comp for like 5 mins, but in the end (and i have screenshots to prove it) i made this realllllly deep hole (like 6870 deep) with a huge (3035) mountain around it... it was soo cool lol
Image

Image

(look at the tool tip at the bottom for height info)
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KDR_11k
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Post by KDR_11k »

Image
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Peet
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Post by Peet »

Image
Was small divide. :P
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clumsy_culhane
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Post by clumsy_culhane »

Peet wrote:Image
Was small divide. :P
how deep was that? and what did u do it ... nukes?
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Peet
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Post by Peet »

Just made a weapon with ludicrous area of effect and impulse. The floor is as low as it is possible to go in spring, whatever datatype height is was floored.
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TradeMark
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Post by TradeMark »

Peet wrote:Just made a weapon with ludicrous area of effect and impulse. The floor is as low as it is possible to go in spring, whatever datatype height is was floored.
=
CHEAT
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clumsy_culhane
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Post by clumsy_culhane »

ohh dam,... i kinda liked mine coz it was made with a normal (i.e. no made for the pupose of a hole) weapon..
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ianmac
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Post by ianmac »

I just use a bunch of huge area, huge damege mines and that works just fine for me. I got like 300 of thoughs and made myself a swimming pool once :-)
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Abokasee
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Joined: 03 Nov 2006, 21:51

Re: Lazyness kills

Post by Abokasee »

manored wrote:Some people are too lazy to stop their factories for a while and make builders/mobile nanos and instead just make all their econ around the nanoturrets... result: They get all their econ into the same spot and make you need to bomb just one or 2 of the buildings to ruin then... they die of lazyness :)

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If they built Plasma shields and good anti-air defences then its not lazy because there taking care in defending them
manored
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Post by manored »

Its lazy because doesnt matters how much AA they got, if all their econ can be eliminated into a chain explosion the enemy will find a way to blast it. You cannot defend something from a enemy utterly determined to destroy it and with at least as big as your econ in BA, there are just too many diferent attack forms :)

I find KDR_11ks hole cooler, it looks like the "Great Chasm" From God of War 2, a hole so big that would take you straigh to Hades... Peets hole looks more like a gateway to another dimension... :)
Baladin
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Re: Lazyness kills

Post by Baladin »

manored wrote:Some people are too lazy to stop their factories for a while and make builders/mobile nanos and instead just make all their econ around the nanoturrets... result: They get all their econ into the same spot and make you need to bomb just one or 2 of the buildings to ruin then... they die of lazyness :)

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Yes im a culprit i stack my adv in one place cus i cant be bothered making for nanos or cons :P but why cant we just have cloakable adv fus? :P
manored
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Post by manored »

Few people are stupid enough to not scout or at least know where the target is before bombing, and scout planes have radars. You could off course try to jam it, but then enemy could see the advs being built or become suspicious of that jammer in the middle of a empty circle in your base... :)
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Neddie
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Post by Neddie »

manored wrote:Few people are stupid enough to not scout or at least know where the target is before bombing, and scout planes have radars. You could off course try to jam it, but then enemy could see the advs being built or become suspicious of that jammer in the middle of a empty circle in your base... :)
Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
tombom
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Post by tombom »

neddiedrow wrote:Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
Not scouting has far more to do with being an idiot than "playing a *A content package".
manored
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Post by manored »

tombom wrote:
neddiedrow wrote:Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.
Not scouting has far more to do with being an idiot than "playing a *A content package".
Agreed :)
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Sleksa
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Post by Sleksa »

neddiedrow wrote:
manored wrote:Few people are stupid enough to not scout or at least know where the target is before bombing, and scout planes have radars. You could off course try to jam it, but then enemy could see the advs being built or become suspicious of that jammer in the middle of a empty circle in your base... :)
Frankly, a lot of people are foolish enough not to, especially if they're in a large team environment, playing a *A content package.

i fail to see how people become better scouters when theyre playing s44 or gundam instead of ba or ca.


good trolling but please try again
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Pxtl
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Post by Pxtl »

Sleksa wrote:
i fail to see how people become better scouters when theyre playing s44 or gundam instead of ba or ca.


good trolling but please try again
Idunno, but I feel positively neutered trying to use artillery without URC spy-scouts.
pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

Not having cheap-ass cloakable t1 scout units (which are also minelayers) is not a valid reason for not scouting tbfh. As conflict escalates, scouting becomes more and more important in *A mods, with a lot of players often making t1 air labs just for peeper/fink spam.

Beyond anything else, i have not seen a team game (let alone a large one) of anything other than a *A mod, in quite some time, so neddie's specification was untirely unnecessary in more ways than one.
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Neddie
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Post by Neddie »

The point is that most new, unexperienced players come in with a *A package and eventually leave when frustrated by a *A package. I would be thrilled to have people who fail to scout, i.e. new players, in other games on the engine. Gives us some fresh blood, new potential. However, calling somebody a troll based on your interpretation of their statement IS a viable intermediate form of trolling. I'm amused.
pintle
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Post by pintle »

I strongly doubt that the mod "package" is what frustrates people, much more the interface, accessibility of content, and rampant emo elitisism prevailant throughout the community.

It is disheartening to see people who dont regularly play _anything_ on the engine bashing people who play an alphabet soup mod.

Yes it would be great if the most played mod was gpl'able, but it isnt (yet).
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