HUGE MAP... "bigIcey" - Page 2

HUGE MAP... "bigIcey"

All map release threads should be posted here

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Storm
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Joined: 12 Sep 2004, 22:23

Post by Storm »

Nope... Not yet.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Not yet. I am going to tweak the sky a bit more and get the start points where I want them. After that I can upload it to fileplanet and then I am sure storm will have it on FileUniverse. :)
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Storm
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Post by Storm »

Do I have to wade through fire water and copper pipes to get into the jungle of sorrow so I can wade around in shit and diahrea, fighting rabid wild animals, trying to uninstall the blooducker programs the swamp installs in my face, amputate three out of four limbs and excavate a pyramid using only my teeth to get it?

Never. FilePlanet.

You know what? Upload it to ftp://gnomre.no-ip.com:1235, logins in the PM.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Shit, fire, amputation? Still sounds better than fp.
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Storm
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Joined: 12 Sep 2004, 22:23

Post by Storm »

Amen, brother.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Looks like it'll be fun. I still think the mountains could be more sudden, but I suppose its a matter of preference.
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smoth
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Post by smoth »

Storm wrote:Do I have to wade through fire water and copper pipes to get into the jungle of sorrow so I can wade around in shit and diahrea, fighting rabid wild animals, trying to uninstall the blooducker programs the swamp installs in my face, amputate three out of four limbs and excavate a pyramid using only my teeth to get it?

Never. FilePlanet.

You know what? Upload it to ftp://gnomre.no-ip.com:1235, logins in the PM.
I really don't think IT IS that BAD.
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Delta
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Joined: 09 May 2005, 15:33

Post by Delta »

smoth wrote: I really don't think IT IS that BAD.
Yes it is. :-)

The map looks nice btw.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Looks like fun...

By the way Delta, he put the words IT IS BAD in caps because thats what he ment... or did you get it and then did some sarcasm urself... dam say one thing but meaning t5he other is dificult in a block of txt.

Does it just drop away at the edge like an iceburg? Or is that just the impression the minimap gives?

Hills look fine to me!

aGorm
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Delta
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Joined: 09 May 2005, 15:33

Post by Delta »

Just trying to point out my dislike for FilePlanet...
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SinbadEV
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Post by SinbadEV »

say one thing but meaning t5he other is dificult in a block of txt.
[sarcasm] Really? [/sarcam]
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

HAHAAHAHAH well thats one way of doing it... if only those tags actully worked...

aGorm
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smoth
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Post by smoth »

aGorm wrote:Looks like fun...

By the way Delta, he put the words IT IS BAD in caps because thats what he ment... or did you get it and then did some sarcasm urself... dam say one thing but meaning t5he other is dificult in a block of txt.

Does it just drop away at the edge like an iceburg? Or is that just the impression the minimap gives?

Hills look fine to me!

aGorm
yes. I don't like the horribly unatural edges that most spring maps have.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

when is this map commin :S
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smoth
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Post by smoth »

when I can get around to testing it. I have the team 1 start point set. I still need to set team 2, 3 and 4.
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

4 only? Add 10 starting points at least!
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smoth
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Post by smoth »

ok. will do that.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Just think, chaps, with MiniSpring, this map is twice as big.

That's one huge map.
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

oi, and with Buggi's new mapconv, even larger maps are possible.

I think that in the near future, maps larger than the old TA maximum of 63x63 screens will be very possible o_O!

gives a whole new meaning to epic, methinks.
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Buggi
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Joined: 29 Apr 2005, 07:46

Post by Buggi »

You make SY blink when you mention that. Remember, it still takes RAM to store a map, no matter how big or high the compression.

Imagine how long it would take to generate the path costs for a massive map... :)

I can make a map pretty much any size, but Spring will ultimatly decide how big to go.

-Buggi
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