Epic Annihilation Development Forum [0.71]
Moderator: Moderators
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
-
- Posts: 81
- Joined: 18 Jul 2007, 07:06
Increase the rocko's damage per shot and costComplicated wrote:xD
I came up with an idea to give kbots a betterchance against tanks and other heavier vehicles.
Anti-Vehicle Kbots, armed with ballistic missiles better armourment for tanks and nother really else. I may limit this to tech 2 but undecided.
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
0.7 Update
New Update, review top post for a brief changelog, full detailed changes will be displayed shortly.
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
New Version 0.71 released
Download link;
http://www.unknown-files.net/spring/370 ... lation_71/#
Review the primary post for brief changelog
Download link;
http://www.unknown-files.net/spring/370 ... lation_71/#
Review the primary post for brief changelog
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
I've some issues with the new version:
First of all the file I downloaded was just EpicAnnihilationv071sdz instead of EpicAnnihilationv071.sdz so you have to change this on your own. I then played it a bit with SpringSP first as Core then as Arm on Speedmetal to have a look at everything. The first game crashed when I tried to build a Lvl2 Con Vehicle. The second game crashed when trying to build a Lvl2 Con KBot. Maybe you check that though I right now have some things running in the background which might interfere but it's strange that the crash always occurs when the model should get placed in the factory (i.e. you click the build button, the factory opens but when it should start building spring crashes)...
First of all the file I downloaded was just EpicAnnihilationv071sdz instead of EpicAnnihilationv071.sdz so you have to change this on your own. I then played it a bit with SpringSP first as Core then as Arm on Speedmetal to have a look at everything. The first game crashed when I tried to build a Lvl2 Con Vehicle. The second game crashed when trying to build a Lvl2 Con KBot. Maybe you check that though I right now have some things running in the background which might interfere but it's strange that the crash always occurs when the model should get placed in the factory (i.e. you click the build button, the factory opens but when it should start building spring crashes)...
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
Try presenting the errors in the infolog please. Thank You.[Krogoth86] wrote:I've some issues with the new version:
First of all the file I downloaded was just EpicAnnihilationv071sdz instead of EpicAnnihilationv071.sdz so you have to change this on your own. I then played it a bit with SpringSP first as Core then as Arm on Speedmetal to have a look at everything. The first game crashed when I tried to build a Lvl2 Con Vehicle. The second game crashed when trying to build a Lvl2 Con KBot. Maybe you check that though I right now have some things running in the background which might interfere but it's strange that the crash always occurs when the model should get placed in the factory (i.e. you click the build button, the factory opens but when it should start building spring crashes)...
I'm afraid this has nothing to do with the mod and may have something to do with your spring.
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Well I'm having no problems with other mods or previous versions of yours and even not with the one I started to fiddle around with...
But here some more details:
This shows the scene where the Adv. Builder should be built but the game crashes:

Though when I wanted to do that screenshot I got another error message I couldn't reproduce:

And finally the infolog though I see nothing of importance there:
UPDATE:
Nope it's not about LUA or SpringSP. I now also got the second error message again so it's nothing special...
But here some more details:
This shows the scene where the Adv. Builder should be built but the game crashes:

Though when I wanted to do that screenshot I got another error message I couldn't reproduce:

And finally the infolog though I see nothing of importance there:
I think I'll try it without LUA once again (and I also tried it without setting the speed up) and see what happens. It also could be a SpringSP error so I think I'll try it via the Lobby too. Again: No problems with other mods, other programs or earlier versions of your mod...Using script Commanders
Map: SpeedMetal.smf
Mod: "Epic Annihilation V0.7.1" from EpicAnnihilationv071.sdz
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 49
Loading units and weapons
Junk in weapons/weapons.tdf :aofeffect=1920;
Junk in weapons/weapons.tdf :impulsefactor=0.5;
Junk in weapons/weapons.tdf :edgeeffectiveness=0.3;
Junk in weapons/weapons.tdf :energypershot=187500;
Junk in weapons/weapons.tdf :metalpershot=1500;
Junk in weapons/weapons.tdf :stockpile=1;
Junk in weapons/weapons.tdf :targetable=1;
Junk in weapons/weapons.tdf :commandfire=1;
Junk in weapons/weapons.tdf :cruise=1;
Junk in weapons/weapons.tdf :soundstart=misicbm1;
Junk in weapons/weapons.tdf :soundhit=xplomed4;
Junk in weapons/weapons.tdf :firestarter=100;
Junk in weapons/weapons.tdf :smokedelay=.1;
Junk in weapons/weapons.tdf :smoketrail=1;
Junk in weapons/weapons.tdf :propeller=1;
Junk in weapons/weapons.tdf :twophase=1;
Junk in weapons/weapons.tdf :guidance=1;
Junk in weapons/weapons.tdf :tolerance=4000;
Junk in weapons/weapons.tdf :selfprop=1;
Junk in weapons/weapons.tdf :shakemagnitude=50;
Junk in weapons/weapons.tdf :shakeduration=3;
Junk in weapons/weapons.tdf :explosiongaf=fx;
Junk in weapons/weapons.tdf :explosionart=NUKE1;
Junk in weapons/weapons.tdf :waterexplosiongaf=fx;
Junk in weapons/weapons.tdf :waterexplosionart=h2oboom2;
Junk in weapons/weapons.tdf :lavaexplosiongaf=fx;
Junk in weapons/weapons.tdf :lavaexplosionart=lavasplashlg;
Junk in weapons/weapons.tdf :startsmoke=1;
Section damage\damage missing in file weapons/weapons.tdf
Junk in units/armgen.fbi :builddistance2120;
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed tport
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed super
Warning to many unit categories 33 missed cor
Warning to many unit categories 33 missed cor
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed super
Warning to many unit categories 33 missed fort
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Reading estimate path costs
Failed to load: unit_estall_disable.lua ([string "LuaRules/Gadgets/unit_estall_disable.lua"]:50: attempt to index field 'arm_jammer' (a nil value))
Bad cloakShield unit type: fedtower
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Spring 0.75b2
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Failed to load: cmd_stall_assist.lua (Include() could not load 'LuaUI/Headers/spring.h.lua'
)
LuaUI v0.2
Player Player joined as 0
AI\Bot-libs\TestGlobalAI.dll has C++ interface
Speed set to 1.5
Speed set to 2.0
Speed set to 2.5
Speed set to 3.0
UPDATE:
Nope it's not about LUA or SpringSP. I now also got the second error message again so it's nothing special...
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
Again, it is your spring. I've recreated your error unsuccessfully, it could be the speedmetal map which would make this mod great, causing it to crash on speedmetal only :D
redownload the mod and if that doesnt work reinstall spring.
two things;
Your first screenshot means fuck all to me :/
Your second screenshot clearly states your problem.
redownload the mod and if that doesnt work reinstall spring.
two things;
Your first screenshot means fuck all to me :/
Your second screenshot clearly states your problem.
lol...
Junk in weapons/weapons.tdf :aofeffect=1920;
Junk in weapons/weapons.tdf :impulsefactor=0.5;
Junk in weapons/weapons.tdf :edgeeffectiveness=0.3;
Junk in weapons/weapons.tdf :energypershot=187500;
Junk in weapons/weapons.tdf :metalpershot=1500;
Junk in weapons/weapons.tdf :stockpile=1;
Junk in weapons/weapons.tdf :targetable=1;
Junk in weapons/weapons.tdf :commandfire=1;
Junk in weapons/weapons.tdf :cruise=1;
Junk in weapons/weapons.tdf :soundstart=misicbm1;
Junk in weapons/weapons.tdf :soundhit=xplomed4;
Junk in weapons/weapons.tdf :firestarter=100;
Junk in weapons/weapons.tdf :smokedelay=.1;
Junk in weapons/weapons.tdf :smoketrail=1;
Junk in weapons/weapons.tdf :propeller=1;
Junk in weapons/weapons.tdf :twophase=1;
Junk in weapons/weapons.tdf :guidance=1;
Junk in weapons/weapons.tdf :tolerance=4000;
Junk in weapons/weapons.tdf :selfprop=1;
Junk in weapons/weapons.tdf :shakemagnitude=50;
Junk in weapons/weapons.tdf :shakeduration=3;
Junk in weapons/weapons.tdf :explosiongaf=fx;
Junk in weapons/weapons.tdf :explosionart=NUKE1;
Junk in weapons/weapons.tdf :waterexplosiongaf=fx;
Junk in weapons/weapons.tdf :waterexplosionart=h2oboom2;
Junk in weapons/weapons.tdf :lavaexplosiongaf=fx;
Junk in weapons/weapons.tdf :lavaexplosionart=lavasplashlg;
Junk in weapons/weapons.tdf :startsmoke=1;
Section damage\damage missing in file weapons/weapons.tdf
Junk in units/armgen.fbi :builddistance2120;
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed tport
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed super
Warning to many unit categories 33 missed cor
Warning to many unit categories 33 missed cor
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed super
Warning to many unit categories 33 missed fort
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Well it still doesn't work but I cheated my way around it to have a look at everything... 
I think you made a mistake with the Siege (Core Heavy Hover) because it only has 500 health - I guess that should be 5000...
At the same time that zero seems to have gone into the Commander's morph time. Seriously - the time you have to wait for a morph is about the time of a short to medium long taking game! I think the time for it was 3000 - cut it down to 300 or something and make it cost something instead...

I think you made a mistake with the Siege (Core Heavy Hover) because it only has 500 health - I guess that should be 5000...

At the same time that zero seems to have gone into the Commander's morph time. Seriously - the time you have to wait for a morph is about the time of a short to medium long taking game! I think the time for it was 3000 - cut it down to 300 or something and make it cost something instead...
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
The tank will be adjusted as it may of been accidently skipped, however the morphing part, that is a total of 5 minutes, or so it should be, but it is 50 minutes for now, but I'll see how I can change that, as there is no time and cost limits in the luascript.[Krogoth86] wrote:Well it still doesn't work but I cheated my way around it to have a look at everything...
I think you made a mistake with the Siege (Core Heavy Hover) because it only has 500 health - I guess that should be 5000...![]()
At the same time that zero seems to have gone into the Commander's morph time. Seriously - the time you have to wait for a morph is about the time of a short to medium long taking game! I think the time for it was 3000 - cut it down to 300 or something and make it cost something instead...