retexturing ta models - Page 2

retexturing ta models

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

The hardest task is to please the crowd actually.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

For variation change nano lattice to construction matrix, projection field, or replication frame, laser to field emmitter, replicator, or convesion beam, and mech to walker, mobile suit, or droids. Or any other wild combination of words.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Just avoid battlemech, that's trademarked. Then again, FASA is dead, isn't it?
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

The license isn't.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

well

Post by rcdraco »

That's up to the developers I guess. I wish I could remove the Nanospray. >_< Sure the OTA models look great, and the 3do texturing saves a hell of a lot of work, but people just aren't willing to spent hours on end making models for a mod that people still won't play as much as BA.

Of course some modders, like me, just do it for fun, but in the future, around a year, we need to make even more free mods. Commander Shooter is a prime example, it can be a free mod with a little work.
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