Unreal Tournament III Demo Leaked
Moderator: Moderators
I can make this look pretty and run at 30 FPS constantly. To make BioShock look pretty, I have to go down to framerates varying between 10 and 30 fps.
So, no, BlackLiger, I don't think that's accurate, at all. Same engine does net mean same performance. Compare Vampire: The Masquarde: Bloodlines with Half-Life 2.
So, no, BlackLiger, I don't think that's accurate, at all. Same engine does net mean same performance. Compare Vampire: The Masquarde: Bloodlines with Half-Life 2.
Epic has specifically said that UT3's implementation of UE3 has been tweaked and optimized to scale better with older PS2.0 systems. It delivers better and more consistent framerates on most platforms than with Bioshock.
Just because two games use the same engine technology does not mean their system requirements are the same in reality. That, and Bioshock has heavily customized shader aspects of the engine, including [duh] the water shader, which conveniently fits with the fact that there is a lot more water and slimy stuff lying around on Bioshock levels than in UT3.
Just because two games use the same engine technology does not mean their system requirements are the same in reality. That, and Bioshock has heavily customized shader aspects of the engine, including [duh] the water shader, which conveniently fits with the fact that there is a lot more water and slimy stuff lying around on Bioshock levels than in UT3.
Killing goliaths by using the boost function of a scorpion just before ejecting is totally awesome. Same goes for using the boost and blades to kill 3+ people at the same time. From behind after using the boost to jump over a long area of water they wouldn't be expecting vehicles from.
Only two people required in hellbenders is also a nice change.
Hoverboards makes not having a vehicle in vehicle maps much more fun. especially since you can use the grapple to hang on to a raptor while it's flying.
The Hellfire SPMA is much easier to use now too.
Seems vehicles can be destroyed in base now, making protecting flag carriers by sabotage much easier.
Mantas are very annoying now and almost impossible to kill.
I couldn't find a way to see ping in multiplayer games, which is very annoying.
Health pickups are... green? They're not very visible and I usually seem to ignore them.
Only two people required in hellbenders is also a nice change.
Hoverboards makes not having a vehicle in vehicle maps much more fun. especially since you can use the grapple to hang on to a raptor while it's flying.
The Hellfire SPMA is much easier to use now too.
Seems vehicles can be destroyed in base now, making protecting flag carriers by sabotage much easier.
Mantas are very annoying now and almost impossible to kill.
I couldn't find a way to see ping in multiplayer games, which is very annoying.
Health pickups are... green? They're not very visible and I usually seem to ignore them.
Also just tried playing with bots. Some notes:
Killing goliaths by running scorpions into them gets more fun each time you do it.
Bots really suck at default skill levels, I managed to kill 15 in a row with a manta
One bot tried something interesting, it got the flag, and apparently, flag carriers on a hoverboard can still grapple on to vehicles. Better have a good sniper standing by for whenever someone with a manta decides to cooperate with someone who wants to take your flag.
Killing goliaths by running scorpions into them gets more fun each time you do it.
Bots really suck at default skill levels, I managed to kill 15 in a row with a manta
One bot tried something interesting, it got the flag, and apparently, flag carriers on a hoverboard can still grapple on to vehicles. Better have a good sniper standing by for whenever someone with a manta decides to cooperate with someone who wants to take your flag.