Fifth Millennium - Page 2

Fifth Millennium

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

Plus people are so used to ba that instead of starting to build t2 they just spam t1 half of he game.. but this mod is centered around t2 fo standard games ..on big maps ull get more t1 play.. but on standart/small maps it amore about t2 and sometimes t3..
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Tired
Posts: 302
Joined: 14 Nov 2005, 07:19

Post by Tired »

I believe that we should have more opinions from people who never play anymore, let alone the mods in question. Anyone?
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

Hi.The latest public version of TFM is 21..22's chamges will fix all remaining inconsistancies and replace a unit or 2 with different models.
What i really want for my next version is to allow for self reclaiming factories and t1->t2 factory morphing.If anyone can either make the necessary widgets/gagdets or at least help me do it myself i would greatly appriciate it and of course credit that person.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

Though you can't assist labs you can assist an engineer and spaming units that can be built by a engineer is easy speeded up by nanos :P
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

Yes.Ill slove that issue..its no big deal..my main worry is the lua stuff.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

Made some huge progress just now.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

I could not open "monkeylord.dds", does that file really work? or is the problem with my DDS converter...
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

huh

Post by rcdraco »

Why are you opening that? It's his mod, not yours, don't edit his mod. That is a file the monkeylord uses as a texture obviously. And since it's removed, none of it should remain in the mod.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Im just trying to add this mod to Modit >_> http://modinfo.adune.nl/

I need to convert the images into JPG before putting them online...
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Post by rcdraco »

The Monkeylord isn't supposed to even be in this mod. Guess he didn't remove tech 4 units like he said.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

i did.. guess i fogot the texture files.
I dont know ..never tried messing with those files.. i deleted all ml related files i saw..
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Done:
http://modinfo.adune.nl/index.php?MOD=t ... lenniumv22

Changes since tired annihilation:
http://modinfo.adune.nl/index.php?act=c ... lenniumv22

The last of the list: "DAMAGES:
default 99999 10 -100%"
Is kinda weird, rounded it into 100% :wink:
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

nice mod, non assistable factores are okish.,
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Post by [Krogoth86] »

ginekolog wrote:nice mod, non assistable factores are okish.,
Imo the main advantage of this is a more smooth game. At least ran all games I played at good speed even in a late T2 game while in BA for example the speed cripples down more and more. I think this is due to the massive Nanosprayers whose particles eat up tons of CPU power...
Death Dragon
Posts: 23
Joined: 20 Oct 2007, 09:47

Post by Death Dragon »

With
http :// modinfo.adune.nl/index.php?U=&W=&act=compare&do=get&MOD1=ta013&MOD2=thefifthmillenniumv27
those changes doesn't the game end up like
http ://www. unknown-files.net/pictures/real/d4fdc88185d875ad8ac518690c97a772.jpg
that screenshot from DZHIBRISH?

I'm not allowed to post hyperlinks. :wink:
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

I made that screen lol.
Just placed everything to mmake it look well and like it was going on during an active game :)the other 2 screens ar efrom actual gameplay.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

This is a very fun mod, I'll give ya that. :P

On a sidenote, I think resources should be even cheaper to get, but that's my opinion. Might be a little too spammy for some, but spamsauce is what makes this mod work.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

Im not convineint with this idea.You really cant win if you just spam unit here. fact is that defences are tougher here than in ba os if you just try to "ba" your way through defences with spam you will lose and die..
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

DZHIBRISH wrote:Im not convineint with this idea.You really cant win if you just spam unit here. fact is that defences are tougher here than in ba os if you just try to "ba" your way through defences with spam you will lose and die..
Unless something has changed in the last few versions, I have not seen this work in play...

I mean, I thought the whole point of this mod was to make things more about army management than dfens construction.
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gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

Which version of Tired Annihilation had t4 experimentals in it?
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