Shush, I'm allowed to forget these things from time to time!
Thanks, Peet.
AF wants better trees
Moderator: Moderators
I was just messing with that actually:
http://img408.imageshack.us/my.php?imag ... eescv3.jpg
It's not quite as flexible as an L-system, but...
http://img408.imageshack.us/my.php?imag ... eescv3.jpg
It's not quite as flexible as an L-system, but...

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Hehe, I was thinking the same, Matt >_>
I always thought Rome Total War's trees were excellent for low poly things that still had to be seen close up on occasion.
http://megashara.com/screenshots/11080_ ... l_war5.jpg
http://www.gameplasma.com/screenshots/577/2.jpg
http://www.wargamer.com/microsites/rome ... reb_09.jpg
http://www.wargamer.com/microsites/rome ... reb_10.jpg
http://www.pcgamespecial.nl/ndimages/sc ... ar/001.jpg
I always thought Rome Total War's trees were excellent for low poly things that still had to be seen close up on occasion.
http://megashara.com/screenshots/11080_ ... l_war5.jpg
http://www.gameplasma.com/screenshots/577/2.jpg
http://www.wargamer.com/microsites/rome ... reb_09.jpg
http://www.wargamer.com/microsites/rome ... reb_10.jpg
http://www.pcgamespecial.nl/ndimages/sc ... ar/001.jpg
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
How are the trees generated anyway? DOes anyone know? Is there jus tlie ka list of peices like "Trunks, branches, leaves" that get randomly aranged and scaled? Or even just 1 peice for each i suspect right now.
It would be no bother for me to create some new peices that would work in such a system if thats how it works.
aGorm
look i refained from mentioning growing trees...)
It would be no bother for me to create some new peices that would work in such a system if thats how it works.
aGorm
look i refained from mentioning growing trees...)