Player names SMALLER at ready screen - Page 2

Player names SMALLER at ready screen

Requests for features in the spring code.

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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Pressure Line wrote:you can even set the UI to look exactly like the standard UI (build buttons etc)
incase you missed it TM
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

tbh not liking a lua widget because it takes up cpu time is silly.

Insisting ti should be hard coded doesn't fix the problem because now you've enforced a feature upon all users, and it still consumes cpu time.

Oh did I mention most modern games use some form of lua for the majority of their UI functionality?
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

I lose half my frames when enabling LUAUI early game

16 -> 8
So I play without LUA, all teh tiem

Incidentally, I my average fps tends to be around 8-12 after the game starts B)


smurg
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Pressure Line wrote:
Pressure Line wrote:you can even set the UI to look exactly like the standard UI (build buttons etc)
incase you missed it TM
yeah i need to do extra work, im too lazy.

but im not that lazy i couldnt change number 25 to number 16 (font size)
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

lurker wrote:
MelTraX wrote:So you're saying that all add-ons you wanna use should be added to the engine because you don't like add-ons?
I think changing the text size / making it variable qualifies as a bugfix. Yes, bugfixes should be integrated rather than worked around with with lua.
He has a point. Not all player names are visible on the ready screen - fixing this is clearly a bug fix, as long as we still consider the engine UI to be a supported feature.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

yeah
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

There was a commit before Trademark started this thread that
already helps solve this problem (without even using LuaUI).

Rev 4271 - trepan - 2007-09-01 02:12:47 +0200 (Sat, 01 Sep 2007)
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