incase you missed it TMPressure Line wrote:you can even set the UI to look exactly like the standard UI (build buttons etc)
Player names SMALLER at ready screen
Moderator: Moderators
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
tbh not liking a lua widget because it takes up cpu time is silly.
Insisting ti should be hard coded doesn't fix the problem because now you've enforced a feature upon all users, and it still consumes cpu time.
Oh did I mention most modern games use some form of lua for the majority of their UI functionality?
Insisting ti should be hard coded doesn't fix the problem because now you've enforced a feature upon all users, and it still consumes cpu time.
Oh did I mention most modern games use some form of lua for the majority of their UI functionality?
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
He has a point. Not all player names are visible on the ready screen - fixing this is clearly a bug fix, as long as we still consider the engine UI to be a supported feature.lurker wrote:I think changing the text size / making it variable qualifies as a bugfix. Yes, bugfixes should be integrated rather than worked around with with lua.MelTraX wrote:So you're saying that all add-ons you wanna use should be added to the engine because you don't like add-ons?