NEW LADDER! 1v1 BA ladder tourney - Page 2

NEW LADDER! 1v1 BA ladder tourney

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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

imbaczek wrote:
Sleksa wrote:because you are the only one who thinks it is a issue?
Hello? Are we in the same interwebs?

It IS an issue when a ladder firmed by some of the very best players openly states it in its rules!

the players do not have a issue with it, you wouldnt either if you'd actually know what you are talking about instead of trying to find some way to flame.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

I'm not trying to flame. I'm trying to find an acceptable reason for an artificial rule.

If this ladder was called "10 min airdrop ban 1v1 ladder" I wouldn't have a problem.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

i dont care if you have a problem.

boycott this ladder, make your own mutator and ladder for it, play det's emp annihilation.


people who like ba and ta have no problem with this.
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

What is your suggestion to stop com dropping in bases straight off? 10 minute build time for atlas?

The reason rules are needed is to stop people just getting a lame 2 minute win. It is a rule that encourages better games that dont end after two minutes. The reason that rules like this arent needed in non ladder games is that the offenders would find themselves no one to play with very quickly.

The ladder would survive without this rule, the mod CAN handle it by placing a missile tower into your build queue, just like you would an LLT, making such a tactic as to drop your commander useless. So there is no problem with BA, this rule will just simply stop a lot of arguements and hopefully result in a better quality of game.
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

Artificial rules, by their very existence state that there is a problem with the game in the way its being played. But in this case the way it is being played is the way it was designed to be played.



The no dgunning other coms rule is at least objective enough that there is almost no margin for confusion about the rule.

The 10minute atlas rule does have a very major problem in that it is completely subjective where the start location of a player is. Is it the 1x1cm square their commander started in? Where is the line drawn?


I don't mind the rules existing, but to deny that they admit a problem with the mod is childish.
BoredJoe
Posts: 139
Joined: 03 Mar 2006, 01:37

Post by BoredJoe »

why is the rule 10 minutes? making it a 3 minute rule would be fine.

Why shouldn't I be able to air drop @ 7 or 8 minutes? he's had 7/8 minutes to build ONE piece of aa in his base, while i have just spent probably 1k in metal and a lot of time building an air factory.

In a fast start you can have your factory up in ~ 1 minute, in a slow start ~ 2 minutes. You then have ~ 1-2 minutes to figure out what factory they have.

If you havn't scouted their base and they havn't scouted yours and you've not built a single piece of aa just incase they are air, you deserve to lose tbh. At 3 minutes a small banshee rush can be taking out your factory, so the fact you dont have aa yet is your fault..
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Mr.Frumious
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Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

Just make a mutator that moves the L1 transport into L2 build-menus for, say, the combat-engineers or something. There, no transport-rush. Solved.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

-No atlas dropping your commander into the enemys start position in the first 10 minutes.
So i can Walk the commander to the enemy base then?
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

NOiZE wrote:
-No atlas dropping your commander into the enemys start position in the first 10 minutes.
So i can Walk the commander to the enemy base then?
What about dropping commander near enemy start position, and walking the rest of the way? A bit like parking a car near a shop and walking to it.. :P

This is why artificial rules suck.
Last edited by Lippy on 30 Aug 2007, 18:13, edited 1 time in total.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Mr.Frumious wrote:Just make a mutator that moves the L1 transport into L2 build-menus for, say, the combat-engineers or something. There, no transport-rush. Solved.


dear god . . .
BoredJoe
Posts: 139
Joined: 03 Mar 2006, 01:37

Post by BoredJoe »

NOiZE wrote:
-No atlas dropping your commander into the enemys start position in the first 10 minutes.
So i can Walk the commander to the enemy base then?
I'd assume so....I once got told I "lost" a game i was playing because I LLT creeped into the enemys base with my com about 7 minutes into the game.

It's cheating apparently :roll:
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

PRO_rANDY wrote:The ladder would survive without this rule, the mod CAN handle it by placing a missile tower into your build queue, just like you would an LLT, making such a tactic as to drop your commander useless.
Well, that's more or less my point. If the mod CAN handle it, WHY ban it?

IOW, it's not a lame win. It's a lame loss.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

imbaczek wrote:
PRO_rANDY wrote:The ladder would survive without this rule, the mod CAN handle it by placing a missile tower into your build queue, just like you would an LLT, making such a tactic as to drop your commander useless.
Well, that's more or less my point. If the mod CAN handle it, WHY ban it?

IOW, it's not a lame win. It's a lame loss.
PRO_rANDY wrote: The reason rules are needed is to stop people just getting a lame 2 minute win. It is a rule that encourages better games that dont end after two minutes. The reason that rules like this arent needed in non ladder games is that the offenders would find themselves no one to play with very quickly.

your question was answered in the post you quoted
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

<I tend to ignore sleska out of principle because he generally is a bitch.>

To answer the other people:

This isn't real life where you have to construct artificial rules to ensure fair game play. If I'm playing football, then yes, punching and such is not fair. But the whole point of a computer game is that you construct your own universe. Within that universe, everything should be legal.

Imposing artificial rules on an artificial universe is just stupid. Rewrite the rules of the universe then (change mod/w/e) etc!
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Dragon45 wrote:<I tend to ignore sleska out of principle because he generally is a bitch.>

To answer the other people:

This isn't real life where you have to construct artificial rules to ensure fair game play. If I'm playing football, then yes, punching and such is not fair. But the whole point of a computer game is that you construct your own universe. Within that universe, everything should be legal.

Imposing artificial rules on an artificial universe is just stupid. Rewrite the rules of the universe then (change mod/w/e) etc!



gogo make mutator!!
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

just apply the rules of the old ladder plx.
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Sleksa: I referred to what you quoted in my previous post.
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Post by MelTraX »

Shouldn't you guys celebrate a cool new ladder system with wicked lobby integration instead of fighting over one silly rule?
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

MelTraX wrote:Shouldn't you guys celebrate a cool new ladder system with wicked lobby integration instead of fighting over one silly rule?

YES
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Post by MelTraX »

kk
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