Very small patch to add new 2 ranks - Page 2

Very small patch to add new 2 ranks

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Look guys, all these ideas are well and good but satrik is the one who bothered to produce the patch. It is an improvement and bravo to him but if you gents want more to the patch do you know what to do?

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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

how do i learnt code?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Sleksa wrote:how do i learnt code?
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

they did not find that book in teh library :((

now i will never learn code
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

making a rank on your win / lost is bad because it belongs to the ladder, the rank just means how much experienced you are not how good you are if you want a real rank ... use the ladder
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Win/Loss is also not accurate, and to be honest, implementing a win/loss system would take most of the fun out of the game for me. I like playing against bad odds - there isn't any cost except pride, and an uphill battle is, to me, the only sort worth playing on a regular basis.

A win/loss record would misrepresent my actual skill, considering I do enter the weaker teams or take up a random game with much more motivated players (1v1 for Flop or Det?) two thirds of the time. It would render the way I play and the reason I play both virtually impossible to continue, as it would give grounds for exclusion to anybody I happened to offend ("Lolloool, you only win 25% of your games, you suxorz!").

In addition this would make FFA games even rarer due to the lower average payoff for play. Not that most people mind it.

In closing on that point, use the ladder. It is opt-in, doesn't negatively impact your normal play unless you're dealing with asshats, and isn't directly linked to you - but rather your 1v1 persona.

~

If I make patch, I'll have to do one of two things...
A. Learn to code, or at least learn to write code that doesn't suck.
B. Scriptkiddie his original patch, probably costing the final patch in optimization.
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Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

Zenka wrote:isn't there a sort of rithm in the ranks? ('expt for rank 1 and 2).

1: 0
2: 5
3: 25
4: 50
5: 100
leads to:
6: 200
7: 400
8: 800
9: 1600?

I like neddies graphical idea though :)
To keep it similar to the older system, I'd think 250, 500, 1000, 2500, kill yourself.

Roughly double (or x2.5) with each iteration, not pure double.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Mr.Frumious wrote:To keep it similar to the older system, I'd think 250, 500, 1000, 2500, kill yourself.

Roughly double (or x2.5) with each iteration, not pure double.
sounds more logical indeed. however the 2500 would be way too high :)
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

Mr.Frumious wrote:
Zenka wrote:isn't there a sort of rithm in the ranks? ('expt for rank 1 and 2).

1: 0
2: 5
3: 25
4: 50
5: 100
leads to:
6: 200
7: 400
8: 800
9: 1600?

I like neddies graphical idea though :)
To keep it similar to the older system, I'd think 250, 500, 1000, 2500, kill yourself.

Roughly double (or x2.5) with each iteration, not pure double.
its 5 15 30 100
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Sleksa wrote: this would also mean that when you've been away for 1 year and you come back it wont automatically show you as the 1337m4st3rpwn3r4t0r who gets all the respekts from the newbies until he forgets his commander to the range of a hllt for a minute.
I told you that it was an accident -.-
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Maybe someone could commit this?
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