
Very small patch to add new 2 ranks
Moderator: Moderators
Win/Loss is also not accurate, and to be honest, implementing a win/loss system would take most of the fun out of the game for me. I like playing against bad odds - there isn't any cost except pride, and an uphill battle is, to me, the only sort worth playing on a regular basis.
A win/loss record would misrepresent my actual skill, considering I do enter the weaker teams or take up a random game with much more motivated players (1v1 for Flop or Det?) two thirds of the time. It would render the way I play and the reason I play both virtually impossible to continue, as it would give grounds for exclusion to anybody I happened to offend ("Lolloool, you only win 25% of your games, you suxorz!").
In addition this would make FFA games even rarer due to the lower average payoff for play. Not that most people mind it.
In closing on that point, use the ladder. It is opt-in, doesn't negatively impact your normal play unless you're dealing with asshats, and isn't directly linked to you - but rather your 1v1 persona.
~
If I make patch, I'll have to do one of two things...
A. Learn to code, or at least learn to write code that doesn't suck.
B. Scriptkiddie his original patch, probably costing the final patch in optimization.
A win/loss record would misrepresent my actual skill, considering I do enter the weaker teams or take up a random game with much more motivated players (1v1 for Flop or Det?) two thirds of the time. It would render the way I play and the reason I play both virtually impossible to continue, as it would give grounds for exclusion to anybody I happened to offend ("Lolloool, you only win 25% of your games, you suxorz!").
In addition this would make FFA games even rarer due to the lower average payoff for play. Not that most people mind it.
In closing on that point, use the ladder. It is opt-in, doesn't negatively impact your normal play unless you're dealing with asshats, and isn't directly linked to you - but rather your 1v1 persona.
~
If I make patch, I'll have to do one of two things...
A. Learn to code, or at least learn to write code that doesn't suck.
B. Scriptkiddie his original patch, probably costing the final patch in optimization.
- Mr.Frumious
- Posts: 139
- Joined: 06 Jul 2006, 17:47
To keep it similar to the older system, I'd think 250, 500, 1000, 2500, kill yourself.Zenka wrote:isn't there a sort of rithm in the ranks? ('expt for rank 1 and 2).
1: 0
2: 5
3: 25
4: 50
5: 100
leads to:
6: 200
7: 400
8: 800
9: 1600?
I like neddies graphical idea though :)
Roughly double (or x2.5) with each iteration, not pure double.
its 5 15 30 100Mr.Frumious wrote:To keep it similar to the older system, I'd think 250, 500, 1000, 2500, kill yourself.Zenka wrote:isn't there a sort of rithm in the ranks? ('expt for rank 1 and 2).
1: 0
2: 5
3: 25
4: 50
5: 100
leads to:
6: 200
7: 400
8: 800
9: 1600?
I like neddies graphical idea though :)
Roughly double (or x2.5) with each iteration, not pure double.