why can't tanks drive backwards and bots walk backwards? - Page 2

why can't tanks drive backwards and bots walk backwards?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

and how will we know what angle the unit is moving etc so we can set our animations? how will we determine whether or not a unit can side step?

everything in spring is not a walker and everything in spring is not a car.

I am against this feature unless we have clearly defined flags that can tell us what direction the unit is moving.

Seriously gavan, I don't think you realize how much fucking work it would take to add this in. That is coming from someone who's project is mostly walkers.

Do you realize that it would quadruple the animation work, and probably make animations even more consuming.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

hoverattack=1 working on ground units would be nice (even if only on units with canhover=1)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

BTW, the only thing canhover=1 does is throw an error message if the unit is not a hovercraft.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Its movement class has to have "HOVER" in its name, and I think ships are the same way. I don't know with certainty these days, but I know in the dark ages you still required canhover=1 even with the proper movement class for it to act correctly.
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