Pro star special - Page 2

Pro star special

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Zpock wrote:How about giving people points based upon every unit they kill
.give 10 corsilo
.give 20 cafus
.give 20 armmmkr
.give 1000 corak
.setmaxspeed 100
++++++++++++++++++++++++++++++++++++++++

Give units to enemy, shoot nuke to 1000 ak's, and repeat:
.give 1000 corak

YAY!
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

KDR_11k wrote:What about matches where a player was kicked? Some people would kick their enemies and perhaps leave one around so that one gets so annoyed he quits. Instant win.
Dood, it's stupid to refrain from doing something just because there is a small minority of people that will make it a bad experience and try their best to mess things up.

If everyone was like that, we wouldn't have much to enjoy in the world. Almost every kind of competitive medium has a small percentage of people who don't "play by the rules" so to speak but that doesnt stop the masses.

If we discouraged ourselves from doing things because of these minorities, terrorism would run riot. The small number of kids that went crazy from playing FPS shooters and decided to kill people in real life thinking they were playing CS would have brought an end to the FPS genre entirely. People wouldn't play football and other contact sports because of fear of the rare jackass that tries his best to hurt people badly when playing.

Simply disregarding something because theres a small number of idiots who would try to ruin it is not how to make progress. Sure, negatives are worth considering, but not ONLY negatives. And the largest numbers will always have their way in the long run. It wouldn't be hard to blacklist or all out ban offenders from Spring. We don't want them in our community if they are going to do shit like that, anyway.

Zpock has the best point against this sort of thing by a long way at the moment.
Zpock wrote: incentives to start doing unnatural and bad stuff. Like kills/death ratio of units would make people start avoiding light units and stuff, totally retarded. Wins/loss ratio, more stacked teams yay! Tracking comkills, then people will start to mindlessly go after enemy commanders neglecting other aspects in team play.
Of course, the whole discussion is pure speculation at the moment. There is undoubtedly a lot of potential for "achievements" that will infact encourage gameplay rather than impede it. Anyway, taking the point about tracking comm kills:

Destroying enemy commanders is the ultimate goal in any comm ends game as it stands, and always a key objective for me in comm continues games also...Comms are valuable, there's no reason not to take advantage of a possible comm kill if it will prove worthwhile.

Also, something I have done for the majority of my time playing Spring is to find new and different combinations of strategy and tactics. New approaches to the game that arn't necessarily the most simple and easy to execute. Challenges like this are good, and importantly, keep the variety in the game. With a well developed "awards" or "achievements" system, you could send players in a good general direction by setting challenges that tie in with effective strategy/use of units/gameplay etc.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

I think Demo makes a very good point, the idea of encouraging unconventional tactics and strategies certainly appeals to me, although i can imagine it would get mod-specific very quickly.

Just assuming we are talking about BA/XTA/other OTA derivatives, how do you this manifesting?
El Capitano
Posts: 156
Joined: 13 Oct 2006, 10:48

Post by El Capitano »

Blech, having too many stats in games attracts stats whores like flies to shit. It gets infuriating after a while in Dawn of War, where you can't get a game if your win ratio is less than 40% because you're noob and you can't get a game if your win ratio is above 60% because you're either too pro or too risky for the stats whores. Just having your rank is enough to cause endless arguments about how to balance the teams in a game, imagine how much worse it would get if people had an endless pile of stats to rummage through!
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

El Capitano wrote:Blech, having too many stats in games attracts stats whores like flies to shit. It gets infuriating after a while in Dawn of War, where you can't get a game if your win ratio is less than 40% because you're noob and you can't get a game if your win ratio is above 60% because you're either too pro or too risky for the stats whores. Just having your rank is enough to cause endless arguments about how to balance the teams in a game, imagine how much worse it would get if people had an endless pile of stats to rummage through!
As much as I argue alongside you on this, I suspect we will eventually lose the argument to louder and more numerous actors.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

I think its fun. If you don't think stats mean anything, then why bother participating? It certainly gives peopel who care an outlet. (ahem flopflop)






FYI ive never been on any real ranking system.
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Lolsquad_Steven
Posts: 488
Joined: 27 Jun 2006, 17:55

Post by Lolsquad_Steven »

Dragon45 wrote:I think its fun. If you don't think stats mean anything, then why bother participating? It certainly gives peopel who care an outlet. (ahem flopflop)






FYI ive never been on any real ranking system.
FYI you were on my hotness ranking system on which you scored a sizzling seven.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

[9:50:01 AM] <[SmuG]DragonMaster45> there is soemthing seriously wrong with that kid
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Lolsquad_Steven wrote:
Dragon45 wrote:I think its fun. If you don't think stats mean anything, then why bother participating? It certainly gives peopel who care an outlet. (ahem flopflop)






FYI ive never been on any real ranking system.
FYI you were on my hotness ranking system on which you scored a sizzling seven.
Yo, did I rate?
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

neddiedrow wrote:
Lolsquad_Steven wrote:
Dragon45 wrote:I think its fun. If you don't think stats mean anything, then why bother participating? It certainly gives peopel who care an outlet. (ahem flopflop)

FYI ive never been on any real ranking system.
FYI you were on my hotness ranking system on which you scored a sizzling seven.
Yo, did I rate?
you need to post a picture first jeez
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

And what does that have to do with a reward system?
commondragon
Posts: 19
Joined: 23 Jul 2007, 01:22

idea >_>

Post by commondragon »

im (kinda) new here, and you might ignore this post (about 40% of you who actually read the date joined :3)

Anyways, Special units could be given. All they would be is reqard editions of existing units. They have the same stats and everything as the normal version, their just shinier, their guns are prettier, and they look more like a crusader's unit. The unlockable paint jobs could also be implemented.

To prevent people leaving to stop having losses, have every 4 uncompleted games that did not result from a kick count as a loss. If the person lags/crashes alot then they can contact a GM, play a few games with them for a couple days, and if they do lag that bag they have a rate lift from 4 to 8 games. And anyone with a rate change would have an auto-notice when they entered (only visable to the host), who could report that person if they didnt lag during the game.

If you do kill ratio make singleplayer/cheat not count.

and possible not make unlockable count on win/kill rates at all, why not just give people "points" at every milestone/special objective they achive, were they can spend it on better looking units/paintjobs.

That is all :3
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: idea >_>

Post by SwiftSpear »

commondragon wrote:im (kinda) new here, and you might ignore this post (about 40% of you who actually read the date joined :3)

Anyways, Special units could be given. All they would be is reqard editions of existing units. They have the same stats and everything as the normal version, their just shinier, their guns are prettier, and they look more like a crusader's unit. The unlockable paint jobs could also be implemented.

To prevent people leaving to stop having losses, have every 4 uncompleted games that did not result from a kick count as a loss. If the person lags/crashes alot then they can contact a GM, play a few games with them for a couple days, and if they do lag that bag they have a rate lift from 4 to 8 games. And anyone with a rate change would have an auto-notice when they entered (only visable to the host), who could report that person if they didnt lag during the game.

If you do kill ratio make singleplayer/cheat not count.

and possible not make unlockable count on win/kill rates at all, why not just give people "points" at every milestone/special objective they achive, were they can spend it on better looking units/paintjobs.

That is all :3
Only if mods want to patch into a rewards system. I suppose if someone wants to do it wouldn't be too hard to code in the handlers to pass rank data from the client to the spring game that modders can choose to use however they like. That being said, we're never going to force modders to use anything like that, and there is no official spring mod that we can gaurentee you will implement any specific features.

Spring = game engine

Games you play on spring = Third party projects
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

i kinda enjoy this idea, getting an alternate paint job. if this idea was to be implemented, there should be a skin viewer so you can see the skins youve unlocked.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

if the devs want to code it without LUA, i would love special insignia texxes instead of solid colors on my units if i had a certain thing. maybe even something clan based.

smurggoat 4 lyfe
Zoy64 wrote:And what does that have to do with a reward system?
always hold the reward in hand.
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EXit_W0und
Posts: 164
Joined: 22 Dec 2005, 01:33

Post by EXit_W0und »

I think we should also tie this reward system to tournaments to encourage more participation. For example making tournament games worth double time/points as normal games.
We could also add in a 'cunning stunt' type award for spectacular or unusual kills. I can appreciate this latter idea would be very difficult to implement to be automatic. So we could allow spectators or players to award their opponents (taking care to ensure people can't rate themselves of course).
Then we'll need a score board of the most amusing/daring/unusual victories: complete with a replay and the option to vote for the best.
We (almost) do have that already :)
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