Seven Islands remake: Released!!! - Page 2

Seven Islands remake: Released!!!

All map release threads should be posted here

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You're crazy.

Poll ended at 09 Jul 2007, 00:33

Yes
2
10%
Do it! I'd love a huge battlefield!
12
57%
Think of the gamers! Oh won't someone THINK OF THE GAMERS!?
7
33%
 
Total votes: 21

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Eaglebird
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Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

What are start positions based on? It doesn't seem to be pixels in the map images.

How do you figure out the dimensions of a map for start pos. placement?
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smoth
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Post by smoth »

move your cursor around the map.. see the numbers in the info box.. take those numbers(elmos) and use that for the position. screenshots are great for this... move cursor over start point.. screen shot and bam you gots nubers
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AF
AI Developer
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Post by AF »

the numbers in the tooltip are pixels not elmos.

To get elmos, (or gamesquares) divide by 8 (the value of the gamesquare macro)). A map quad is 1x1 almos, or 1x1 footprint or 8x8 pixels.
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smoth
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Post by smoth »

pixels of what? the texture map?
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Eaglebird
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Post by Eaglebird »

Image
Where's my Bertha?

Thanks for the info :-)
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Eaglebird
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Post by Eaglebird »

map released, see first post.
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smoth
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Post by smoth »

ok, if I gave you a neat skybox would you use it?
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Eaglebird
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Post by Eaglebird »

smoth wrote:ok, if I gave you a neat skybox would you use it?
I made one in gimp, just put a few effects and scattered RGB, but yea, if it looked good :wink:
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genblood
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Post by genblood »

Isn't this a water map ... ?

No water ...
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Eaglebird
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Post by Eaglebird »

genblood wrote:Isn't this a water map ... ?

No water ...
There is, or better be water. I uh, kinda played in it.. and got owned testing it when the AI ship rushed me
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genblood
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Post by genblood »

Strange ... I don't see any water, but I can build the shipyard
and underwater stuff ? I've just upgraded to a DAMMIT .. :lol:
ATI Radeon 2900XT ....

Here are some screen shots ...

Image
Image
Image
Image
Image


Strange ...
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smoth
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Post by smoth »

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genblood
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Post by genblood »

Issue resolved ... settings had to turn off shadows ...

screen shots with water now ...

Image
Image
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Eaglebird
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Post by Eaglebird »

Did you want me to compile it with a certain skybox for you or did you mean one of those might be better for it? The only one I can see is the blue_grid one, unless of course you have a 'space' one.
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Eaglebird
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Post by Eaglebird »

genblood wrote:Strange ... I don't see any water, but I can build the shipyard
and underwater stuff ? I've just upgraded to a DAMMIT .. :lol:
ATI Radeon 2900XT ....

Strange ...
Did you realize that deeper down, the metal is better? :wink:
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AF
AI Developer
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Post by AF »

Shouldnt there be dark green murky water?
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Eaglebird
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Post by Eaglebird »

AF wrote:Shouldnt there be dark green murky water?
I made it as dark as I could. Granted, it may show up differently on different video cards, but in all reality when I put much color in it, it looked light and not almost-black.

If you know a way to make it 'murky' and much darker, I'd like to know. :wink:
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AF
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Post by AF »

copy the water from core prime industrial sector.
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Eaglebird
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Post by Eaglebird »

Well I did, and it's still not too murky and opaque, but I'm betting it's the light.
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Eaglebird
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Post by Eaglebird »

It's been uploaded/updated for anyone interested.
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