Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.
I agree. You can gloat all you want about LUA being the god that will save everything, but that's still extra work for the end user to install, and every LUA gui modification I've used thus far has resulted in a 20fps drop.
I feel we also need a frontend for our program, the current frontend is very ugly, we need something that has a splash screen, menu options, and everything else that a modern retail computer game has had since 1993.
The initial phases of the Initiative will put an emphasis non-TA content. After all, makers of non-TA content are much better known for making good Wiki entries, tutorials, missions, etcetera.
I'm poking around for potential autohosts outside the current community as we speak.
neddiedrow wrote:The initial phases of the Initiative will put an emphasis non-TA content.
Which mods do you mean, specifically? Gundam is the only one that comes to mind that is non-TA, playable, and still in development.
Neuralize wrote:I feel we also need a frontend for our program, the current frontend is very ugly, we need something that has a splash screen, menu options, and everything else that a modern retail computer game has had since 1993.
I tend to disagree. I really like the strict division between the game engine and the lobby. We need a better lobby, that's for sure, but I think having it as a separate application is really cool.
Last edited by Boirunner on 27 Jun 2007, 23:41, edited 1 time in total.
So he is still working on it? I remember this huge tantrum where he said he'd quit and asked everyone to delete their EE files and stuff.
So it's EE and Gundam then. Not to be overly cynical, but: If I see a thread somewhere with a game that kinda looks cool, I click it, I go the the site, download, Install, configure, get maps, figure out how the lobby works... only to find out that no games are hosted of the mod I came here for in the first place... Well, I believe it'd be hard to convince me to stay.
I really like your idea of a Spring promotion, but I think it should contain infos about all mods, and focus on the ones played most.
neddiedrow wrote:makers of non-TA content are much better known for making [....] missions
Lies! the first and only missions are for TA based mods!
Boirunner wrote:only to find out that no games are hosted of the mod I came here for in the first place
Sleksa wrote:[what he said]
I think we should stop to make multiplayer-only mods..err games package, and start to work on producing more single player content if we want to attract more casual players. That ecompass an easier way to install AIs, modders that cooperate more with AI coders, straight-forward ways to run skirmish, and polished campaigns.
Maybe with a good promotionnal effort, large quality mods such as Gundam or 1944 could gain a loyal followers, but let's be realistic, there isn't enough player in the world to have green battleroom for every single Spring mod for the next few year, 24/24 7/7. So if you want your mod to be played, you have to factor in a way to play that doesn't rely on the presence of other human players on the very same instant.
Not to mention most people would want to play a bit of single player before venturing online.
Boirunner wrote:Didn't Fang ragequit EE? And KP is - even though you and KDR did a lot for it - more a funmap than a real RTS and won't really draw people.
edit: and 1944 is far from done afaik, as is SWTA.
Far from complete, yes. But you can expect a solid release from us shortly after .75, if things go to plan.
So many misinterpretations and forgetful posters, so little time.
This isn't a new thing, I've been working on it for months, testing different tactics and waters as I go.
I'm not focusing on TA-based games because they've already been promoted to death through TA channels - that pool of fanatic survivors of a commercially defeated game has been overdrawn.
I'm targeting about eighty different types of people with the advertising, which I will release samples of when I have the time. For SWS, I go to Star Wars fan sites. For 1944, I hunt down WWII buffs. For Battletech, I pop into Solaris7. For Kernel Panic, I swap between retro sites and gaming theory sites. Some sites will only receive some elements of what the engine has to offer, those which are relevant to their interests - others will receive weighted packages, and still others will receive unweighted packages with all of the acceptably complete games listed alphanumerically.
Artificially increasing the population of a society is a form of social engineering, Felix, in light of that your words might stand. However, your implications are as usual unfounded and unwelcome. I play all the games on the engine as I can, I have little to gain from distorting the view of what we have to offer. On the other hand, the population is overwhelmingly TA-oriented, which is the only reason why TA-based games dominate. There is no intrinsic superiority to them, they often have flaws equal to or worse than those of original games on the engine.
Those are only the released missions, zwzsg. Going back to the need for single player, some groups are making stabs in that direction.
Autohosts are being considered, as I said, as a stop gap measure.
Boirunner wrote: If I see a thread somewhere with a game that kinda looks cool, I click it, I go the the site, download, Install, configure, get maps, figure out how the lobby works... only to find out that no games are hosted of the mod I came here for in the first place... Well, I believe it'd be hard to convince me to stay.
has a valid point, esp when you consider the fact that I make very little in the way of promotional effort for gundam . I occasionally host but I only occasionally see gundam games and the chief complaint I hear from players is that they want to play but no one else does or there is no available server at the time
I would like to say that I am still committed to promoting spring on digg. I have just started drawing up plans for it, with content slowly trickling into it. However I'm going abroad for 2 weeks soon, so progress during this time will be stagnant. Once again I repeat; sign up for digg now; every digg from a long term digger helps, every digg from a 1 time digger fails.
Except, of higher quality, and better encoded and what not.
What better way to herald this release than with a new trailer.
Here's what we need to do though; get started on this trailer now, meaning I need to get all the shiny things being developed for .75 and start recording them.
Things that I would like to have in order to make this look good.
Latest EE Beta with New Race
Latest SWTA Beta
Latest 1944 Beta
Any secret epic projects that would look good in a showcase.
Ahh, you made that.
Would you be willing to make your new video for the new site?
Cabbage is making a video to but I will need a few (4 a 5) for the new site so if you could make one I would be quite happy.