Please Lock. - Page 2

Please Lock.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The windows do your models no favors. Neither does the cammo.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Making them reflective would help a lot I think
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Yep, reflectivity can help windows a lot.

Also, the camo needs to be bounded by some sort of explanatory panelling or otherwise have it's boundaries defined, so that it looks less like a giraffe skin.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

i like the cartoony look of the camo, but the windows need reflectivity
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

The texture needs details, can't see any.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I think people should not expect soo much from the guy, this is obviously a first for him and his project is not even an alpha yet. We have seen models with much higher quality go into a project(heavy gear) and nothing come of it.

Frankly it is pointless to critique work of this level as the author himself knows he has a long way to go.

I think energy would be better spent critiquing his models and asking him about the ideas he has for this project... oh and why he still hasn't cropped that first image which is messing up the site's layout.
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

*edit* forget it.
Last edited by Pressure Line on 02 Jul 2007, 21:51, edited 1 time in total.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

What's the difference between a rocket, a cannon and a laser? The weapontype alone doesn't say anything about range, damage, rate of fire, etc.
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Pressure Line
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Post by Pressure Line »

*edit* forget it.
Last edited by Pressure Line on 02 Jul 2007, 21:51, edited 1 time in total.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

*edit* forget it.
Last edited by Pressure Line on 02 Jul 2007, 21:52, edited 1 time in total.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

(Some ideas)

Rockets - able to shoot over units and intervening terrain. Burst fire and innacurate (Think Raven Kbot missiles). Good support units, for attacking groups

Cannons - long range, high damage and slow reloads - like sniper rifles. LOS weapons. Useful for taking out specific units

Laser - Short range, high rate of fire - like machine guns but sci-fi and cool.
Basic sort of tank, jack of all trades (except AA work).

Another idea is a Flamethrower unit - short ranged and nasty, put at the front of an attack force, for assualts.
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

*edit* forget it.
Last edited by Pressure Line on 02 Jul 2007, 21:53, edited 1 time in total.
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Post by chillaaa »

Mate, those look good. I look forward to seeing the rest of the green units too.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

what

Post by rcdraco »

Just amazing, reminds me of TLL, seriously, great models, OK texturing, really should be all s3o, but great all the same, I can't wait to see an alpha release. :P
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: what

Post by Pressure Line »

*edit* forget it.
Last edited by Pressure Line on 02 Jul 2007, 21:53, edited 2 times in total.
carbon
Posts: 28
Joined: 22 Feb 2007, 22:43

Post by carbon »

Actually, I rather like this. Something about the look of the models and the textures really catches my attention.

A mod with a small number of units like this would be fun to play. Now you need a gimmick. Say like an intricate bonus system, or a hero system like Warcraft 3.

Can't wait to try this out. Keep up the good work.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Btw, pressure, remember to check my texturing tutorial if you need some help with certain things.
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

*edit* forget it.
Last edited by Pressure Line on 02 Jul 2007, 21:53, edited 1 time in total.
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Post by ironized »

i personally reckon cons should be considerably different to other units

i hate loosing my cons in my attack force
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

*edit* forget it.
Last edited by Pressure Line on 02 Jul 2007, 21:54, edited 1 time in total.
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