Excessive detail - Page 2

Excessive detail

Post just about everything that isn't directly related to Spring here!

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jackalope
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Joined: 18 Jun 2006, 22:43

Post by jackalope »

KDR_11k wrote:Dude, just post a closeup of a Zaku and compare it with one of Caydr's models of a similar polycount. That should end this debate.
lol i want to see this actually.
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Caydr
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Mmm... I don't think there are any Gundam models of the same sort as the ones in GEM.

edit: correction, I have a comparable unit. a 1003-triangle tank, and I'd wager a third of that is just in the barrels - which are only actually 6-sided... oh the shame... Gundam has tanks, I'd assume? I only know the SEED timeline with any detail.

Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.

Image
Image
Image

Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Geforce 8 series and Radeon r600 series cards arent brilliant. The drivers just arent upto scratch.
Says the guy who doesn't own one (but wishes he did!) :P :wink:

The only driver problems this card's got are with Vista, the root of all evil. There's no such thing as hardware that doesn't have vista problems.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

im on a laptop with int graphics and vista

my regular computer has int graphics, XP, and 256 megs of SDRAM
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Caydr
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Post by Caydr »

SDRAM? You do me a grave disservice sir, speaking of such things in a place like this.
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

I have an 8800gts (320mb model) but I can't run spring at full spec properly at the moment. I think that's a driver issue though.

Either way, I suggest excessive detail is un-needed. Don't detail units to the point where they have 50-60 antenna on the top or something...

Hell, go find a screenshot of World In Conflict, that game's still only in Beta but I think it's got the detail level JUST right. Tanks look like tanks, and they have enough details to make them realistic looking and accurate (IE so my dad, trained as an artillery spotter and tank identification officer can recognise them at a glance) without bogging down the system when theres .... I think it maxes out at around 600 units on screen at any one time, if you've maxed out paradrops n stuff in the time you get in a game...
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SwiftSpear
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Post by SwiftSpear »

Buy me a fuggin geforce 8800 and I'll stop being pissed off about you bragging. K?
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KDR_11k
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Post by KDR_11k »

AF has a 8800 and Vista which is the reason he crashes out of mods that use s3os.

Caydr, texture your units before you make comparisons. Of course you need thousands of polies to make it look detailed if you aren't using textures.
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

Caydr wrote: Just a reflectivity map with team texture, no need to point that out.
5 texture units

You forget that the implementation in Spring may be less then ideal. 7.4 Mtri/sec isn't really fast..

But you're right yeah that polycount could be much higher without it having any impact at all.
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aGorm
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Post by aGorm »

Dragon45 wrote: my regular computer has int graphics, XP, and 256 megs of SDRAM
What the, how are you running XP?!?? 256 Ram and XP?!?! CRAZY!!!

Anyway... for model comparison his model is fine, and its not perticulay wastfull either. and once textured Im sure it will look as good as a gundam unit (if he can texture well...)

aGorm
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rattle
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Post by rattle »

I was running XP on a Duron and 256 MB SDRAM when it came out. Ran fine, took roughly 30-45 seconds to boot.
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aGorm
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Post by aGorm »

Yhe... but I mean try it now, with all teh recent blote. Since the release of vista XP has got slower with each patch tuesday (or wednesday).

Back when I had a 3000+ adn 1 gig of ram windoews would boot in what... 10 secs. Now my 4800+ with 4 gig of ram take 2 mins to load windows... But intrestingly a few months ago it was nearer a minuet. Seeing as I hvae installed 1 game since then (which realy wont increas the registy enough to increase load times) I can only conclude Microsoft are trying to force people into Vista by carfully slowing windows down with apparent "fixes"

Linux of course boots as afast as ever...

Sorry for the side tracking... I love to hate windows.

aGorm
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Neddie
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Post by Neddie »

I began to think they were bloating it for no real reason a few months ago myself.
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SwiftSpear
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Post by SwiftSpear »

Oddly enough I experienced a recent speedup of XP...

Which is especially strange because my PC is going off the deep end in nearly every other way.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

I've got an ATI 9600 and a 2ghz PC, and so my machine often crawls in Spring. However, I'm willing to bet it's nothing to do with polycounts.
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Neddie
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Post by Neddie »

Pxtl wrote:I've got an ATI 9600 and a 2ghz PC, and so my machine often crawls in Spring. However, I'm willing to bet it's nothing to do with polycounts.
Yar.

You know what all this power in modern computers lets developers do?

It lets them work sloppily. Neverwinter Nights 2. Supreme Commander. Halo 2 PC.

I don't want you to fall to the same weakness, Caydr. Set a reasonable performance gateway, and work to it, but for all you are, optimize.
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smoth
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Post by smoth »

774, that is also counting all the 3 sets of treds used for animation. rails etc:
Image
(click for larger image.
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rattle
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Post by rattle »

Hidden pieces don't count because they're not getting rendered as long as they're hidden.
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

aGorm wrote:
Dragon45 wrote: my regular computer has int graphics, XP, and 256 megs of SDRAM
What the, how are you running XP?!?? 256 Ram and XP?!?! CRAZY!!!

Anyway... for model comparison his model is fine, and its not perticulay wastfull either. and once textured Im sure it will look as good as a gundam unit (if he can texture well...)

aGorm
I ran xp on a PIII 533mhz, 96mb SD PC100 RAM and it worked fine :P
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AF
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Post by AF »

Geforce 8 series and Radeon r600 series cards arent brilliant. The drivers just arent upto scratch.
err

Image

At the moment the only issues with the 160.06 build are with TDR crashes running spring.

Vista + my printer:
Vista downloaded and installed correct drivers as soon as it was first plugged in of its wona ccord and has since ran perfectly

Vista + wifi PCI card:
Vista downloaded and installed the drivers in seconds after first logging in with no issues afterwards save me having to configure my wifi security which is my fault not vistas.

Vista + ASUS P5B mobo:
No issues.

Vista + core 2 duo e6600:
No issues

Vista + bluetooth usb:
No issues

and so on and so on.

The only hardware issue I have ever had, the only problem that I've had to wrestle with is nvidias fault.

Other than that Vista has ran brilliantly. I'd reccomend anyone on XP upgrade as soon as the nvidia ATI drivers are stable.

In the mean time Caydr, as a user who has ran Vista and XP on numerous PCs, who has ran an 8800 for almost 6 months, I'd say I'm far more qualified than you to lecture on the subject of wether Vista sucks or not and what advantages the 8800 cards bring. I've tested it, I've tried it, I have the experience. Dont throw that in ym face when you're still tied to XP. I could downgrade to XP if I had an afternoon clear, or I could swap to my old PC with XP as soon as I've installed the new powersupply and yet I'm still running and using Vista.

In 2 years time we'll all be moving to vista annoyed because its all new, all the spyware has moved forward and your hopelessly stuck with a new Operating system you have to secure. I'd rather learn the diffrence now when its still safe than later when I'm being bombarded with Vista only products and spyware thats one step ahead of me while XP idioms are being thrown out the window in favour of Vista. I'm not saying go spend £400 on vista or something like that. I got Vista free with MSDN Academic alliance, and I'd advise anyone else who can get their hands on it do the same.

And dont anybody start saying any BS about I tried the longhorn betas etc. Thats an unfinished product its guaranteed to have some problems.
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Neddie
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Post by Neddie »

Cabbage wrote:
aGorm wrote:
Dragon45 wrote: my regular computer has int graphics, XP, and 256 megs of SDRAM
What the, how are you running XP?!?? 256 Ram and XP?!?! CRAZY!!!

Anyway... for model comparison his model is fine, and its not perticulay wastfull either. and once textured Im sure it will look as good as a gundam unit (if he can texture well...)

aGorm
I ran xp on a PIII 533mhz, 96mb SD PC100 RAM and it worked fine :P
128 MB here.
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