lol i want to see this actually.KDR_11k wrote:Dude, just post a closeup of a Zaku and compare it with one of Caydr's models of a similar polycount. That should end this debate.
Excessive detail
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Mmm... I don't think there are any Gundam models of the same sort as the ones in GEM.
edit: correction, I have a comparable unit. a 1003-triangle tank, and I'd wager a third of that is just in the barrels - which are only actually 6-sided... oh the shame... Gundam has tanks, I'd assume? I only know the SEED timeline with any detail.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.



Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.

The only driver problems this card's got are with Vista, the root of all evil. There's no such thing as hardware that doesn't have vista problems.
edit: correction, I have a comparable unit. a 1003-triangle tank, and I'd wager a third of that is just in the barrels - which are only actually 6-sided... oh the shame... Gundam has tanks, I'd assume? I only know the SEED timeline with any detail.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.



Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Just a reflectivity map with team texture, no need to point that out.
Says the guy who doesn't own one (but wishes he did!)Geforce 8 series and Radeon r600 series cards arent brilliant. The drivers just arent upto scratch.


The only driver problems this card's got are with Vista, the root of all evil. There's no such thing as hardware that doesn't have vista problems.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
I have an 8800gts (320mb model) but I can't run spring at full spec properly at the moment. I think that's a driver issue though.
Either way, I suggest excessive detail is un-needed. Don't detail units to the point where they have 50-60 antenna on the top or something...
Hell, go find a screenshot of World In Conflict, that game's still only in Beta but I think it's got the detail level JUST right. Tanks look like tanks, and they have enough details to make them realistic looking and accurate (IE so my dad, trained as an artillery spotter and tank identification officer can recognise them at a glance) without bogging down the system when theres .... I think it maxes out at around 600 units on screen at any one time, if you've maxed out paradrops n stuff in the time you get in a game...
Either way, I suggest excessive detail is un-needed. Don't detail units to the point where they have 50-60 antenna on the top or something...
Hell, go find a screenshot of World In Conflict, that game's still only in Beta but I think it's got the detail level JUST right. Tanks look like tanks, and they have enough details to make them realistic looking and accurate (IE so my dad, trained as an artillery spotter and tank identification officer can recognise them at a glance) without bogging down the system when theres .... I think it maxes out at around 600 units on screen at any one time, if you've maxed out paradrops n stuff in the time you get in a game...
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
What the, how are you running XP?!?? 256 Ram and XP?!?! CRAZY!!!Dragon45 wrote: my regular computer has int graphics, XP, and 256 megs of SDRAM
Anyway... for model comparison his model is fine, and its not perticulay wastfull either. and once textured Im sure it will look as good as a gundam unit (if he can texture well...)
aGorm
Yhe... but I mean try it now, with all teh recent blote. Since the release of vista XP has got slower with each patch tuesday (or wednesday).
Back when I had a 3000+ adn 1 gig of ram windoews would boot in what... 10 secs. Now my 4800+ with 4 gig of ram take 2 mins to load windows... But intrestingly a few months ago it was nearer a minuet. Seeing as I hvae installed 1 game since then (which realy wont increas the registy enough to increase load times) I can only conclude Microsoft are trying to force people into Vista by carfully slowing windows down with apparent "fixes"
Linux of course boots as afast as ever...
Sorry for the side tracking... I love to hate windows.
aGorm
Back when I had a 3000+ adn 1 gig of ram windoews would boot in what... 10 secs. Now my 4800+ with 4 gig of ram take 2 mins to load windows... But intrestingly a few months ago it was nearer a minuet. Seeing as I hvae installed 1 game since then (which realy wont increas the registy enough to increase load times) I can only conclude Microsoft are trying to force people into Vista by carfully slowing windows down with apparent "fixes"
Linux of course boots as afast as ever...
Sorry for the side tracking... I love to hate windows.
aGorm
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Yar.Pxtl wrote:I've got an ATI 9600 and a 2ghz PC, and so my machine often crawls in Spring. However, I'm willing to bet it's nothing to do with polycounts.
You know what all this power in modern computers lets developers do?
It lets them work sloppily. Neverwinter Nights 2. Supreme Commander. Halo 2 PC.
I don't want you to fall to the same weakness, Caydr. Set a reasonable performance gateway, and work to it, but for all you are, optimize.
I ran xp on a PIII 533mhz, 96mb SD PC100 RAM and it worked fineaGorm wrote:What the, how are you running XP?!?? 256 Ram and XP?!?! CRAZY!!!Dragon45 wrote: my regular computer has int graphics, XP, and 256 megs of SDRAM
Anyway... for model comparison his model is fine, and its not perticulay wastfull either. and once textured Im sure it will look as good as a gundam unit (if he can texture well...)
aGorm

errGeforce 8 series and Radeon r600 series cards arent brilliant. The drivers just arent upto scratch.

At the moment the only issues with the 160.06 build are with TDR crashes running spring.
Vista + my printer:
Vista downloaded and installed correct drivers as soon as it was first plugged in of its wona ccord and has since ran perfectly
Vista + wifi PCI card:
Vista downloaded and installed the drivers in seconds after first logging in with no issues afterwards save me having to configure my wifi security which is my fault not vistas.
Vista + ASUS P5B mobo:
No issues.
Vista + core 2 duo e6600:
No issues
Vista + bluetooth usb:
No issues
and so on and so on.
The only hardware issue I have ever had, the only problem that I've had to wrestle with is nvidias fault.
Other than that Vista has ran brilliantly. I'd reccomend anyone on XP upgrade as soon as the nvidia ATI drivers are stable.
In the mean time Caydr, as a user who has ran Vista and XP on numerous PCs, who has ran an 8800 for almost 6 months, I'd say I'm far more qualified than you to lecture on the subject of wether Vista sucks or not and what advantages the 8800 cards bring. I've tested it, I've tried it, I have the experience. Dont throw that in ym face when you're still tied to XP. I could downgrade to XP if I had an afternoon clear, or I could swap to my old PC with XP as soon as I've installed the new powersupply and yet I'm still running and using Vista.
In 2 years time we'll all be moving to vista annoyed because its all new, all the spyware has moved forward and your hopelessly stuck with a new Operating system you have to secure. I'd rather learn the diffrence now when its still safe than later when I'm being bombarded with Vista only products and spyware thats one step ahead of me while XP idioms are being thrown out the window in favour of Vista. I'm not saying go spend £400 on vista or something like that. I got Vista free with MSDN Academic alliance, and I'd advise anyone else who can get their hands on it do the same.
And dont anybody start saying any BS about I tried the longhorn betas etc. Thats an unfinished product its guaranteed to have some problems.
128 MB here.Cabbage wrote:I ran xp on a PIII 533mhz, 96mb SD PC100 RAM and it worked fineaGorm wrote:What the, how are you running XP?!?? 256 Ram and XP?!?! CRAZY!!!Dragon45 wrote: my regular computer has int graphics, XP, and 256 megs of SDRAM
Anyway... for model comparison his model is fine, and its not perticulay wastfull either. and once textured Im sure it will look as good as a gundam unit (if he can texture well...)
aGorm