Shakin' - Page 2

Shakin'

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

Moderator: Moderators

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Mmm, tasty. While I didn't like OTA screen-shake, I can definitely see several uses for this one...
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

i love this widget, but EMP bombers make the screen shake WAY WAY WAY too much
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Playing undr XTA 9 I like the shakes but sometimes I wish they were stronger as most explosions dont have shakes. But it greatly enhances the gameplay imo.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Yeah, I find it makes the game feel more immersive and professionally done.
User avatar
Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Post by Spawn_Retard »

hmm, i played a mod a few minutes ago that had a unnit that had extreme damage, it made the screen unable to play, it just jolted up and down and through about 6 camera postions. this allso happens for sevral tech 3 units going boom at the same time, is there a way you could put a max setting so the screen doesnt blow up lol
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Wow! Sounds just like OTA! Mmm... and reminds me of my "Bob" unit, who just blew up with super screen shake settings so that my "opponent" who I was torturing couldn't do anything. I of course new about +noscreenshakes...
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

If you're having probs with tech 3 ppl then your loosing. A good player ahs already won before the enemy can reach tech 3.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Not in Gundam.
vraa
Posts: 79
Joined: 21 Jun 2007, 03:47

Post by vraa »

Peet wrote:Yeah, I find it makes the game feel more immersive and professionally done.
Agreed.
In my opinion this update (.75b2) should have LuaUI enabled by default with these special effects. Really changes the game.

Also perhaps can we restrict the developer widgets to the svn build?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

KDR_11k wrote:Not in Gundam.
Shush you. Want a game tonight?
User avatar
Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

Spawn_Retard wrote:hmm, i played a mod a few minutes ago that had a unnit that had extreme damage, it made the screen unable to play, it just jolted up and down and through about 6 camera postions. this allso happens for sevral tech 3 units going boom at the same time, is there a way you could put a max setting so the screen doesnt blow up lol
Reminds me of the Finnish game "Mine Bombers" Where you put a buch a nukes and then the screen shakes for 10 or more secs
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

hunterw wrote:i love this widget, but EMP bombers make the screen shake WAY WAY WAY too much
pls make the EMP damagetype exempt from screenshake 8)
User avatar
Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

Trepan! Can you please upload this lua script to unknown files!
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

Yeah enable lua by default. Many people are clueless and often very surprised when they finally learn about lua :)
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Pendrokar wrote:Trepan! Can you please upload this lua script to unknown files!
Somebodies still running .74b3 ¬_¬
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

I think we all need a scail bar for sensativity for this lua, no matter what mod. Turn it down for AA/BA mid-l8 game where the bigger stuff comes out n to turn it up for early game......

would just make it more fun for everbody if we had more indervidual control over this :cry:
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

All laser and gauss weapons in the XTA version which comes with 75b2 were ignored by it... any idea why?
User avatar
quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Post by quantum »

It ignores explosions from weapons with an AoE below a limit. You can change this limit by editing line 36:
local minArea = 32 -- weapon's area of effect
User avatar
Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

AF wrote:
Pendrokar wrote:Trepan! Can you please upload this lua script to unknown files!
Somebodies still running .74b3 ¬_¬
I didn't see it!

/me pounding his head against the wall very hardly!!!
User avatar
Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

hunterw wrote:i love this widget, but EMP bombers make the screen shake WAY WAY WAY too much
Got EMP'd in match and the shakes are rly too heavy!!!
Post Reply

Return to “Lua Scripts”