Unless you count that one with the time machine and stuff
TA:WD
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
No, thxaTTacK wrote:ok i composed a music theme for TAWD:
http://www.chryys.galacticgate.de/nKK/T ... 0theme.mp3
--------------------------------------------------------------------
and here are new sample buttons i made... @GZ do u like this style ?
version 1 (newer version)
http://www.chryys.galacticgate.de/nKK/TAWD/apache.bmp
version 2
http://www.chryys.galacticgate.de/nKK/TAWD/mig31.bmp
they worked in spring (i tested)
maybe it is possible to change the hole GUI in this style...
[edit] like this:
http://www.chryys.galacticgate.de/nKK/TAWD/fake2.bmp
--------------------------------------------------------------------
i hate it.. why there isnt the 1:1 buildpic in spring -.- (62:46)
the buttons are empty... u can imagin how they look like with the buttons "mig31.bmp" or "apache.bmp" ^
http://www.chryys.galacticgate.de/nKK/TAWD/fake3.bmp
both pictures are fakes
[edit] sorry for the big bmps.. im short of time .. next time they will be jpg
that looks not suitable with theme, I prefer rendered, colorful pics like now
there is no techtree, coz we make what we likes without any planning (The development is like this : I saw a pics of tank X or plane Y from A/B/etc variant and it looks good --> I make it the next day)Min3mat wrote:Nice! Please PM me or post some more info on this mod since i haven't even played it before (e.g. Tech Tree, what resources r etc)looks like a budding game
the tree grows naturally, there is no planned techtree at all
and whats about the menubackground ?maestro wrote:No, thxaTTacK wrote: [...]
that looks not suitable with theme, I prefer rendered, colorful pics like now
here the a-10:
http://www.chryys.galacticgate.de/nKK/TAWD/screen2.jpg
the vertical lines on the wings are dirt... i dont like those totaly clear planes.. its unrealistic.. ok maybe i overdid it a littlebit^^
another thing:
pleaaze can we do all units in same camoflage ?
its ok when highflying aircraft like f-16 is grey camoflaged... but its totaly unrealistic that there are units like ADATS or the abrams tank in camoflage for desert missions...
i didnt say that there must all look like the same .. but desertstyle-camo together with greentanks are very ugly
i know this would be lot of work.. but i could support u in making the new textures
[sry for bad english... its hard to express what i want to say]
the commander-tank could be an exeption
Last edited by aTTacK on 12 Jun 2005, 03:09, edited 1 time in total.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
-
Doomweaver
- Posts: 704
- Joined: 30 Oct 2004, 14:14
Doomweaver wrote:Is it possible to make the textures based on the map for proper camouflage?
would be very nice and i would support it... but i dont think that it works
so 3 themes: desert / normal / ice
can somebody explain me how i can include new textures ? i created a new bmp file in the tatex directory (phantomwingC00.bmp) and then i added it with "import textures" @3do builder
... but it dont works ingame :/
[edit]
ok there are two ways:
1. i resign the hole model with new textures and more detail... in this case if have to know how to create new textures and it will take long time to redesign every unit
2. i take maestros textures and make them in 16 with colourfades etc... but no new details (because maestro often used the same texture for different things... the a-10 had some t-80 textures before i edited it... in normal ta no problem.. but in spring u can zoom...)
this could be done in a few days
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
ah sry u made the a-10 ?
open the a-10 3do and look at the right site (under the wing think)
there are t-72 textures.. im sure
i think it was a mistake...
(there are ota textures too... i know)
->
maybe u can answer my question how to create new textures, because i´ve got much freetime atmoment but this will change in 1-2 weeks
open the a-10 3do and look at the right site (under the wing think)
there are t-72 textures.. im sure
i think it was a mistake...
(there are ota textures too... i know)
->
maybe u can answer my question how to create new textures, because i´ve got much freetime atmoment but this will change in 1-2 weeks
hi Attack,sorry if i misunderstood u about the background icon, coz i have trouble with dl ing latest spring... beside ill wait the next update, once the custom weapon model issue solved ill began a full scale developmt...
btw your textyre no longer use TA old palette ? do you have any tool to do that ? coz my tatexturepacker refuse to compile 16bit bitmap and 3dobuilder dont like it either....
please please... how to make texture for spring ? im experienced in TA texturing but spring will be different afaik
btw your textyre no longer use TA old palette ? do you have any tool to do that ? coz my tatexturepacker refuse to compile 16bit bitmap and 3dobuilder dont like it either....
please please... how to make texture for spring ? im experienced in TA texturing but spring will be different afaik
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
You will probably have to create dummy texture that will be read by 3dobuilder, the trick will be to give them the filenames of the .BMPs that will have identical names to the dummy textures.
The A-10 indeed had T-72 textures on the side of the fuselage, those were a better shade than the original A-10 textures for the side, has no impact on gameplay and the difference is barely noticable if at all.
The A-10 indeed had T-72 textures on the side of the fuselage, those were a better shade than the original A-10 textures for the side, has no impact on gameplay and the difference is barely noticable if at all.
thx g_z .. now it worksGrOuNd_ZeRo wrote:You will probably have to create dummy texture that will be read by 3dobuilder, the trick will be to give them the filenames of the .BMPs that will have identical names to the dummy textures.
my next unit will be the f-18 and the phantom for texturing
[edit]
hmpf problem:

i think you know my prob... any options how to fix it ? where does it come from ?
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
OTA didn't have this problem and it was a shame it was a problem in Spring, I don't know how to fix this, I could make a new wing model that has the control surfaces on it.
Also, the Phantom should not be an American Phantom, a German Phantom would probably be better.
America has phased out the F-4 for a while now, they are still used for training purposes and target drones, maybe there are some in the national guard.
Also, the Phantom should not be an American Phantom, a German Phantom would probably be better.
America has phased out the F-4 for a while now, they are still used for training purposes and target drones, maybe there are some in the national guard.
ok i deleted the new phantom textures (same difficulties as the f-18)GrOuNd_ZeRo wrote:OTA didn't have this problem and it was a shame it was a problem in Spring, I don't know how to fix this, I could make a new wing model that has the control surfaces on it.
Also, the Phantom should not be an American Phantom, a German Phantom would probably be better.
America has phased out the F-4 for a while now, they are still used for training purposes and target drones, maybe there are some in the national guard.
i will texture easier units first (like buildings, mrls etc)
i hope u can fix the problem with the textures :/
here some artwork^^:

[edit] i had a idea... maybe it is possible to texture the unit only with camoflage and add details with decals like in "hammer" ... the Halflife editor (i made a few maps with it...)
mrls green (maybe a bit to colorful/contrast):
http://www.chryys.galacticgate.de/nKK/T ... sgreen.jpg
http://www.chryys.galacticgate.de/nKK/T ... green2.jpg
mrls desert:
http://www.chryys.galacticgate.de/nKK/TAWD/mrlsdes.jpg
mrls snow coming soon
[edit]
i know... the wheels are ugly.. but thats because of the model
-> i got an idea to fix this...
[edit²]
i reduced the contrast of the green version
and made the snow version:
http://www.chryys.galacticgate.de/nKK/TAWD/mrlssnow.jpg
-- question.. the player color (the ugly blue thing..) it is defined by the color (0/0/256 for example) or defined by the texture (i think this is a ota tex) ??
~gn8
http://www.chryys.galacticgate.de/nKK/T ... sgreen.jpg
http://www.chryys.galacticgate.de/nKK/T ... green2.jpg
mrls desert:
http://www.chryys.galacticgate.de/nKK/TAWD/mrlsdes.jpg
mrls snow coming soon
[edit]
i know... the wheels are ugly.. but thats because of the model
-> i got an idea to fix this...
[edit²]
i reduced the contrast of the green version
and made the snow version:
http://www.chryys.galacticgate.de/nKK/TAWD/mrlssnow.jpg
-- question.. the player color (the ugly blue thing..) it is defined by the color (0/0/256 for example) or defined by the texture (i think this is a ota tex) ??
~gn8
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
