Quoted For Deep Truth!KDR_11k wrote:I've never played it but the screenshots look good so the gameplay must suck.
Complete Annihilation Beta 1 released!
Moderator: Moderators
added to topic of CA... wonder how long it will stay thereKDR_11k wrote:You mean "adds porc" by making the area impassable...
Also this mod obviously plays like crap. I've never played it but the screenshots look good so the gameplay must suck because no human or team could possibly balance a mod while still making it look good.

- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
Thread control to Troll Central :
Prepare thread for breakdown.
I repeat, prepare thread for breakdown!
*waits for smoth*
Prepare thread for breakdown.
I repeat, prepare thread for breakdown!
LOL GUNDAM!Also this mod obviously plays like crap. I've never played it but the screenshots look good so the gameplay must suck because no human or team could possibly balance a mod while still making it look good.
*waits for smoth*
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
CA is better, proven fact!iamacup wrote: these are all just poor mans AA's (CA, BA, GayA)
Go easy on the heavy artillery, or you'll need to use Kbots in your next attack :)Relative wrote: Hmmmm... Does anyone else think that the"Terra-forming"/craters caused by plasma weapons is a tad much. After a quick skirmish the area is very difficult to pass and sometimes almost rendered unusable.
It will be in the next version :DZenka wrote: ps, you could use the core silencer remake
I'm not just talking about the arty, I'm taking about normal offensive units like the stumpy tank and others. Another example is when you place a Bulldog and Goliath against each others. Two hits from the Goliath and the bulldog is stuck in a holequantum wrote:Go easy on the heavy artillery, or you'll need to use Kbots in your next attack :)Relative wrote: Hmmmm... Does anyone else think that the"Terra-forming"/craters caused by plasma weapons is a tad much. After a quick skirmish the area is very difficult to pass and sometimes almost rendered unusable.

just posting to say that CA is the best thing ever and that watching laser towers actually shoot lasers instead of starwars-type whatever rocks. Also Thuds really feel like artillery now, and many other things just feel good. It may need some more work, but CA will prevail. I am officially a Fanboi as of now.
Fanboi status cancelled until Fox stops spamming cloggers exclusively in team games
Fanboi status cancelled until Fox stops spamming cloggers exclusively in team games

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Fox, do you want my opinions?
I know you and I have talked extensively to a degree about stuff, and I would prefer not to just unload.
Nutshell:
In many ways I am extremely impressed, in other ways (the more important ones) I'm really disappointed.
BTW, it's obvious, but almost all of the effects look freaking great
I know you and I have talked extensively to a degree about stuff, and I would prefer not to just unload.
Nutshell:
In many ways I am extremely impressed, in other ways (the more important ones) I'm really disappointed.
BTW, it's obvious, but almost all of the effects look freaking great

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Oh boy...
There is some huge imba here. I won't go into detail for the sake of gameplay (some are sure to figure it out though).
I suppose what I'll do is propose changes in the form of small mutators (with documented changes) and pm them to fox or quantum.
I've already found one imbalance that has been present since the early days of AA, it's truly amazing that no one ever picked up on it.
There is some huge imba here. I won't go into detail for the sake of gameplay (some are sure to figure it out though).
I suppose what I'll do is propose changes in the form of small mutators (with documented changes) and pm them to fox or quantum.
I've already found one imbalance that has been present since the early days of AA, it's truly amazing that no one ever picked up on it.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Ok, I've done some testing now, and things are working as I had planned. I'll have something soon as well as a rather large read of how, why, and where stuff I'm doing helps gameplay, etc.
You guys did a hell of a lot of things right in CA. A hell of a lot of things are great. There are just some things that seem to have been overlooked.
As I said, I'll have a full workup for you soon (and most of the grunt work will already be done for you, so that's kinda nice
).
You guys did a hell of a lot of things right in CA. A hell of a lot of things are great. There are just some things that seem to have been overlooked.
As I said, I'll have a full workup for you soon (and most of the grunt work will already be done for you, so that's kinda nice
