Seconded!KDR_11k wrote:BTW people, T61 spam is fail!
Gundam 1.11 release post.
Moderator: Moderators
t61s are spamable, just not going to win the game. In a large group they are very damaging. Prior to this fix they were win if you built only them. Gundam isn't about spam one unit to win, it is about using different units to win. The t61 is a great defensive unit. however, it is not strong as an offensive unit, it still is very useful and for it's cost it is pretty good.
Don't expect them to take out that goufb anytime also don't expect them to do much against beam weapons. What does make them good is ambush situations, getting them in the bush and keeping them hidden, they can take out the enemy really well when they are tucked down in a crevice.
*EDIT*
BTW, feel free to argue a point, I generally have a reason for doing what I do with Gundam. I will argue a point and if the argument against the current balance is a good one odds are I will consider trying it. However, I need to have a good reason to detour the project to change something, so I need a good reason.*end edit*
Don't expect them to take out that goufb anytime also don't expect them to do much against beam weapons. What does make them good is ambush situations, getting them in the bush and keeping them hidden, they can take out the enemy really well when they are tucked down in a crevice.
*EDIT*
BTW, feel free to argue a point, I generally have a reason for doing what I do with Gundam. I will argue a point and if the argument against the current balance is a good one odds are I will consider trying it. However, I need to have a good reason to detour the project to change something, so I need a good reason.*end edit*
My point is, during the little mecha-anime I watched, there were sequences where the hero, in his super mecha, is destroying countless lowly tank the bad guys sent at him. The tanks used no strategy, just rush to the mecha, open fire, and then the mecha pilot would notice 120mm shell ricoching harmlessly on his armour, turn around, and destroy the tanks five at a time.
I was looking forward to have the same experience in GundamRTS, as it would have made it felt more true to the mecha anime genre.
Yes, never in the history of mecha anime was a mecha ever seen damaged, not even slightly, by a small tank. So I agree T61 shouldn't be powerful. However, while doing low damage and exploding at everything, they should be spammable, the only strategy with them should be to spam and engulf the map with them, (and not those crazy ambush tactic, as ambushes are reserved for the cunning villain in his own super mecha), and they should be good enough so that have players build them in masses in early game (as in anime shows the tanks vs mecha is usually the fist part of combats, which later evolve in mecha on mecha action).
My other point is T61 are amongst the few units that don't look just the same as any other mecha, so I want to see them more.
I was looking forward to have the same experience in GundamRTS, as it would have made it felt more true to the mecha anime genre.
Yes, never in the history of mecha anime was a mecha ever seen damaged, not even slightly, by a small tank. So I agree T61 shouldn't be powerful. However, while doing low damage and exploding at everything, they should be spammable, the only strategy with them should be to spam and engulf the map with them, (and not those crazy ambush tactic, as ambushes are reserved for the cunning villain in his own super mecha), and they should be good enough so that have players build them in masses in early game (as in anime shows the tanks vs mecha is usually the fist part of combats, which later evolve in mecha on mecha action).
My other point is T61 are amongst the few units that don't look just the same as any other mecha, so I want to see them more.
You dirty french and your sex novels!!!zwzsg wrote:My point is, during the little mecha-anime I watched, there were sequences where the hero, in his super mecha, is destroying countless lowly tank the bad guys sent at him. The tanks used no strategy, just rush to the mecha, open fire, and then the mecha pilot would notice 120mm shell ricoching harmlessly on his armour, turn around, and destroy the tanks five at a time.
I was looking forward to have the same experience in GundamRTS, as it would have made it felt more true to the mecha anime genre.
Yes, never in the history of mecha anime was a mecha ever seen damaged, not even slightly, by a small tank. So I agree T61 shouldn't be powerful. However, while doing low damage and exploding at everything, they should be spammable, the only strategy with them should be to spam and engulf the map with them, (and not those crazy ambush tactic, as ambushes are reserved for the cunning villain in his own super mecha), and they should be good enough so that have players build them in masses in early game (as in anime shows the tanks vs mecha is usually the fist part of combats, which later evolve in mecha on mecha action).
My other point is T61 are amongst the few units that don't look just the same as any other mecha, so I want to see them more.

Zwzsg, you can do that now. The tank is cheap, people are not going to build a tank when they can use the resources to build a mobile suit. This isn't gundam versus tank but the tank is there filling a role of sorts. I am not going to boost the tank so you see your opponent using a lot of them. The opponents you play against are not building them then that is not something I can help, I think they are very usefull and yeah you can build them very cheap and they can die all over the place as you may want but until I go and make missions you will not get to go and fight lots of tanks... and when you do, they would likely tear apart a mech in a large group.
Watch 08th ms team and not gundam seed.
Watch 08th ms team and not gundam seed.
Eh, z, what anime you watch is your business but remember that this is UC Gundam, Not, Gundam wing, Gundam seed, G Gundam or Gundam X(even though I liked that Alternate Universe(AU)).
Abokasee, I am going to look into adding the smaller feddie vehicles in this next version, I am not sure if they will work out though so I am just tinkering with the idea for now. At the very worst they will be handy in the future for missions.
Abokasee, I am going to look into adding the smaller feddie vehicles in this next version, I am not sure if they will work out though so I am just tinkering with the idea for now. At the very worst they will be handy in the future for missions.
no! :/T61 tank
Hitpoints reduced from 1000 to 500
Movespeed reduced from 4 to 2.2
Range reduced from 800 to 700
Cost and build time doubled
turet rotation decreased by 60
half HP but double cost and buildtime? thats quadro fail i think.
now it is probally useless. Also only half the speed now, which was their main advantage...
You could kill them with bombers and any mech that can climb on hills and shot down. Also you could use walls.
he, just cause you got ya with themPrior to this fix they were win if you built only them.

Im just wondering what a good sized map should be. Maps below a certin size make accidental Com rushing way to easy.
How can ou accidentally Com rush, I hear you cry.
Well if you are using your com to agressivly build, then they might blunder into the enemy base. And because both the Gau and the White Base don't have guns in their back, retreate can mean com suicide. And so the only choice is to press forward and Com Rush them.
Weird, huh? Is there a backwards movment button that makes your com go backwards. That'd be nice.
PS: The movie download dosn't work for me. Says the file is unavaliable. But the screenie looks cool.
How can ou accidentally Com rush, I hear you cry.
Well if you are using your com to agressivly build, then they might blunder into the enemy base. And because both the Gau and the White Base don't have guns in their back, retreate can mean com suicide. And so the only choice is to press forward and Com Rush them.
Weird, huh? Is there a backwards movment button that makes your com go backwards. That'd be nice.
PS: The movie download dosn't work for me. Says the file is unavaliable. But the screenie looks cool.
BTW, does anyone ever make the Magella? That thing strikes me as the biggest waste of money there is. Costs about as much as 1.5 Zaku2s, has less HP and does VERY little damage.
What I heard complaints about is the new zook, it really murders swarms when used in groups due to its AOE and ability to shoot over each other. This gives Fed three different unlimited indirect fire units, Guntank, Zook and Guncannon/GM cannon while Zeon has none, all they get in terms of indirect fire are the Xamel and the Gallop and both are limited. So Fed can have any number of units behind their assault groups dealing additional damage while Zeon has only the direct fire stuff and some xamels behind it.
What I heard complaints about is the new zook, it really murders swarms when used in groups due to its AOE and ability to shoot over each other. This gives Fed three different unlimited indirect fire units, Guntank, Zook and Guncannon/GM cannon while Zeon has none, all they get in terms of indirect fire are the Xamel and the Gallop and both are limited. So Fed can have any number of units behind their assault groups dealing additional damage while Zeon has only the direct fire stuff and some xamels behind it.
Com rush is for idiots. That may have worked in the old gundam but not in this one zoombie. Honestly, if someone runs you over with their com you are probably doing something wrong. Although, I can and will admit if I am wrong, I'll gladly watch any demos of things you guys feel is imba or wrong. I just don't know how someone can get comm rushed.. that thing can die really easy. I'd be more worried about the gundam.Zoombie wrote: Well if you are using your com to agressivly build, then they might blunder into the enemy base. And because both the Gau and the White Base don't have guns in their back, retreate can mean com suicide. And so the only choice is to press forward and Com Rush them.
As far as maps, I have said it before, I recommend 16X16 or larger. 10X10 is asking for trouble.
Knorke, many of those changes were made in the version you tested with me before. The mechs can move MUCH faster then the t61, which had a move of 6(which is the dom speed in that version) which put them moving somewhere around 200+ kmph. NOT GOOD.. but it was an experement. In the next version I am going to have a vehicle construct building, that building will build other federation vehicles.
Btw, nice video, I am going to toss it on youtube with credit to ya.Send me a pm when it is done(I'll throw it up there as soon as it is complete)
Questions to the players:
Now, the question is, would you guys like it if the t61 and magella did more versus buildings?
Also, does anyone like or dislike the new rgm79e(the blue level 1 mech)?
The tiny com mutator sucks. Here is what i am doing to replace it:
You would start with 1 gunpery, it can only build. It can build 1 thing, a unit limit 1 command center. The command center can build level 1 units. Once the command center is built the gunperry will start a death cycle. the gunperry cannot be repaired, it will die.
They are both set as commanders so no worries about com ends.
Do you guys like this?
*edit adding more*
I think the aircraft guns are slow.. too slow for aa, what do you think?
Also, I am adding some new turrets in the next version, would you guys like some pop-up stealth turrets and decoys to go with them?
Also, demos, anything you see as imba or odd or hell some good games.. I would love to watch them. It helps me understand what you guys will do and possibly things you may need added.
Ever since the ROF buff the 79e is the only one I make, they can easily wreck Zaku2s 1v1 but I'm not sure if the 79e and 79g (MG) aren't too close in function.
Zoom didn't say he's comrushing, he's saying he keeps his com far forward but if he encounters the enemy com he cannot retreat since the enemy com can just follow and down his com then, if he doesn't retreat he'll at least have the chance to down the com.
Coms are easy to kill if you have the right units and they're alone, if you're still making T1 and 2 units you won't do much to a com since most die before they get in range and if any ground support is around none will ever get close enough to the com to hit it (while attacking the ground support still lets the com kill your units en masse).
Zoom didn't say he's comrushing, he's saying he keeps his com far forward but if he encounters the enemy com he cannot retreat since the enemy com can just follow and down his com then, if he doesn't retreat he'll at least have the chance to down the com.
Coms are easy to kill if you have the right units and they're alone, if you're still making T1 and 2 units you won't do much to a com since most die before they get in range and if any ground support is around none will ever get close enough to the com to hit it (while attacking the ground support still lets the com kill your units en masse).