Here we go again... - Page 2

Here we go again...

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

seriously, i think we should start making rules about posting pretty screenshots and then never releasing anything.. :cry:
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

jcnossen wrote:seriously, i think we should start making rules about posting pretty screenshots and then never releasing anything.. :cry:
I have to agree with you.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Haym when you reales the next spring this is out. Its that simple! As long as those tings i needed doing are done. Then I can pop the tags in. Trees will work better. Everyone will be happy (untill I get my normla list of complaints becasue I just cant seem to please everyone...)

aGorm
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Yar, fair enough.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

im waiting.... :roll:
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Its on my old storage drives, were my computer killed itself (DAM WINDOWS) And its almost rebuilt... I would release the version I can get my hands on but its got a bug in it were i was fiddling so i need the scource files back of my other dirve.

Honestly once the computers back on form it will be released (even if im unhappy wit hpart of it... Ill release and get coments and then do i fixed version. most unlike me) and that might just be over the weekend .

aGorm
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

I swear aGorm, with all the delays and hype over this map, it had better make good!

Otherwise you will make me cry myself to sleep.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Did you miss the memo? look in map thread...

aGorm
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