Unit Diversity vs. Strategic Freedom - Page 2

Unit Diversity vs. Strategic Freedom

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

And the verdict is....

Diversity (Unique units, strengths without near-identical opposing strengths like in the case of Krogoth, Sharpshooter)
29
83%
Strategic Freedom (Mostly skin-deep differences, but with a few significant things like Goliath, Krogoth, Maverick, Flash)
6
17%
 
Total votes: 35

trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

KDR_11k:
I won't say it ... ;-)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Ya but 75b1 isn't out yet.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

pintle wrote:In writing a design document for a mod that my team will probably never make
Might be that 0.75b1 makes it out the door first ;-)
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Naw, Duke Nukem Forever hasn't been released yet. That clearly comes before 75b1.
jellyman
Posts: 265
Joined: 13 Nov 2005, 07:36

Post by jellyman »

The other angle for diversity in TA based mods is lab choice. Each lab has a different style of units, and diversity could be increased by increasing the difference between each lab, and by rebalancing so that air is a viable start.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I saw a player start air and go straight for bladewings, then he used them to paralyze jeffies and kill them with his com.

It was a really cool tactic but I don't think he thought it through :C
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

Boirunner wrote:@pintle:

why not go a bit further? have a faction that has no weapons, and can only reclaim enemy units. have a faction that only has air units. have a faction with no buildings at all, where everything is mobile. a faction which can only build LOS weapons. a faction that only has no offensive units, only builders that can build turrets. a faction where all units are cloaked by default. a faction where all units are free, and economy is controlled by buildtime. othe possibilities are endless.

of course, balancing such a game would be pure horror, which is probably why nobody does stuff like that.
Reason that has not currently been considered is due primarily to the nebulous nature of reclaiming and other aspects relating, would also be kinda strange... I also dont think people are fond of that because reclaiming feels kinda cheap when its used to kill stuff, at least I feel like that half the time..
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

i feel like that when decimator reclaims mah mex with GD scouts
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