Complete Annihilation -Alpha - Page 2

Complete Annihilation -Alpha

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Things that differentiate living tanks from dead ones:

Dead ones stay still
Dead ones don't start blowing stuff up
Dead ones lack health bars
Dead ones don't become icons at distance
Dead ones have holes in them (Wreckage textures etc)
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Lolsquad_Steven
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Joined: 27 Jun 2006, 17:55

Post by Lolsquad_Steven »

Okay.















:)
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smoth
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Post by smoth »

caydr wrote:I don't know what that big screenshot is from, but I have to say it's very appealing, not just aesthetically but also from how easy it'd be to tell teams apart. Very classy, if a bit cheesy. But intentional cheese RULES.

I am henceforth using that idea for all my remodels. BWAHAHAHA
Well, it is the SINGLE smallest land unit in gundam, so I wanted it's team to be obvious, originally it had just the barrel colors for team colors. However, At a distance it would blur and it was hard to tell who's tank is who's. The change was pretty cool though :), however, definitely done so I could lol. If you look ingame though, it still has rust on the paint, dirt etc.
hunterw wrote:i dont think its a good idea because if teamcolor is grey it will look too close to wreckage
yeah... totally like the wreckage(black and grey team btw):
Image
you really should try and look at it ingame before you say unnecessary things.
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hunterw
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Joined: 14 May 2006, 12:22

Post by hunterw »

smoth wrote:
yeah... totally like the wreckage(black and grey team btw):
Image
you really should try and look at it ingame before you say unnecessary things.

well lets see, #1 nobody ever plays a game in the view you just took that screenshot in, and #2 it's still not easy to tell. looking at the thumbnail there it doesn't jump out which vehicles are dead and which vehicles belong to the enemy team, and these are things you should be able to notice at a glance.

btw you don't need to take negative feedback as an insult. negative feedback is what i like the best, because that's the feedback that suggests problems and helps things become better. also, just saying what everybody else will say as soon as such a unit makes its way in to a mod - go ahead and quote me on it.
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Zoombie
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Post by Zoombie »

I always play that game in that view, HunterW.

:D
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smoth
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Post by smoth »

hunter, I do not see it as negative feedback, I am telling you it is EASY to spot. you NEVER play gundam so you wouldn't know. I see it as someone talking without any point of reference or experience.

but here are the BIG CLUES! the corpses are SHINEY and DIRTY they glimer in the light and are dirty as hell. That alone makes it obvious. Then there is the fact that the tanks are grey and with little reflection.

so to recap: grey !=shiney and brown.

Look at them in game. You act as though no one has looked it or thought about it. You state things as these absolutes without ever seeing it. I have never ever heard 1 single complaint that people could not make out the tanks from the corpse. The one I get a complaint about is the xamel, which I admit i was lazy on the corpse.


*edits* seriously "such a unit makes it into a mod?" dude, that unit has been in the project since 1.0.*end edit*
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Slamoid
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Joined: 25 Jan 2005, 19:23

Post by Slamoid »

Could you please add somthing into CA that all other mods have been missing..:
FRIKIN ENGINE NOISES!!!

When my tanks come rolling into the enemy base, I WANNA HEAR THEIR MOTORS!!! When my Cans go for a stroll into the enemy Kbot factory, I wanna hear their servos! "WREE, WREE, WREE, WREE"

I don't want this too loud, but if there was a way to make it so when you're right next to the SPEEDING GIGANTIC TANK it isn't totally quiet, I'd be really happy.

Thank you.

*imagines the engine noise of a wing of bombers*
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rattle
Damned Developer
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Post by rattle »

Sounds like you are volounteering to provide the necessary sound effects.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Is there a changelog? If there's anything good, I reserve the right to rip it off since you ripped off my entire mod :P (all in good humor chaps, all in good humor)
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Caydr wrote:Is there a changelog? If there's anything good, I reserve the right to rip it off since you ripped off my entire mod :P (all in good humor chaps, all in good humor)
http://www.caspring.org/timeline is all I can see.
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smoth
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Post by smoth »

Caydr wrote:Is there a changelog? If there's anything good, I reserve the right to rip it off since you ripped off my entire mod :P (all in good humor chaps, all in good humor)

when the project is put on modweb you can do a comparison to see what has changed from AA to CA. Since the unit names have not changed you should get a concise listing of all stat changes.
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Caydr
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Post by Caydr »

Too much work :'(
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smoth
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Post by smoth »

no, it is really quite quick, modweb will generate a complete changelog so you can see all that was changed.
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det
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Post by det »

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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

Slamoid wrote:Could you please add somthing into CA that all other mods have been missing..:
FRIKIN ENGINE NOISES!!!

When my tanks come rolling into the enemy base, I WANNA HEAR THEIR MOTORS!!! When my Cans go for a stroll into the enemy Kbot factory, I wanna hear their servos! "WREE, WREE, WREE, WREE"

I don't want this too loud, but if there was a way to make it so when you're right next to the SPEEDING GIGANTIC TANK it isn't totally quiet, I'd be really happy.

Thank you.

*imagines the engine noise of a wing of bombers*

Anyone remember stopping-sounds on Kbots, i never want to hear a kbot again.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Caydr wrote:Is there a changelog? If there's anything good, I reserve the right to rip it off since you ripped off my entire mod :P
Which you ripped off uberhack, which they ripped off TA :)
Caydr wrote:I don't know what that big screenshot is from, but I have to say it's very appealing, not just aesthetically but also from how easy it'd be to tell teams apart. Very classy, if a bit cheesy. But intentional cheese RULES.

I am henceforth using that idea for all my remodels. BWAHAHAHA
Funny how you're praising Smoth's work so, as you continually insult him...
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smoth
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Post by smoth »

oeet, compaired to the past his current insults do not bother me, I take them as jokes. Let's not drama up the CA thread.
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Foxomaniac
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Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Modeler?

*

What's a modeler?

Could it be THE LEGENDARY subspecies of modders?

Can it possibly be real????

*reality check*

Yes, more quality models / modeler or modeling team would be a very nifty addition, all we got at the moment that goes as far as modeling is a re-texturing boi, and he's away.


Check the liche, janus and banisher.

Check the Surfboat as well.

I like the liche the best.

Do do do do do!

*Yes, this is a cry for help :P - the long-term goal in mind is to have a team that can do everything.
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Foxomaniac
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Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Yai, I maek 2x post for once :


Image

Maek'd by smoth.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Uh where's my post gone?... :'(

I've seen the texture to it while browsing through the CA site... I have to say that certain parts shouldn't be panels but it looks really good overall.
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