Manpower was the more annoying resource, though.
Anyways, this is a good idea, like I said before. It allows people to actually diversify the early game without facing major disadvantages.
Deployments
Moderator: Moderators
Demo Video (10 MByte):
http://trepan.bzflag.bz/spring/deploy.avi
A few things to note:
- I switch to the LuaUI deploy widget halfway through
(the LuaRules rendering is used before that, it can not
interact with mouse clicks...)
- You can not create units outside the boundary
- The commander is auto-selected when no other units
are selected (and the view is centered on it)
- In a real setup, the game would start when all players
have pressed the Ready button, or the time has run out.
- You can queue unit commands to be executed when
the game is started (this includes factory builds, and
state settings like firemode and repeat; although the
latter is not shown in the video).
http://trepan.bzflag.bz/spring/deploy.avi
A few things to note:
- I switch to the LuaUI deploy widget halfway through
(the LuaRules rendering is used before that, it can not
interact with mouse clicks...)
- You can not create units outside the boundary
- The commander is auto-selected when no other units
are selected (and the view is centered on it)
- In a real setup, the game would start when all players
have pressed the Ready button, or the time has run out.
- You can queue unit commands to be executed when
the game is started (this includes factory builds, and
state settings like firemode and repeat; although the
latter is not shown in the video).
I though of a variant of this for more complex missions. See my feature request here, posted before I read this thread.
Basically I'd like the host to set up the forces for every side in advance, using the same interface, and then save the set-up to a lua script that could be used to start a game. Saving a moment from a replay to a startup script would also be cool, to create what-if scenarios.
Basically I'd like the host to set up the forces for every side in advance, using the same interface, and then save the set-up to a lua script that could be used to start a game. Saving a moment from a replay to a startup script would also be cool, to create what-if scenarios.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07