What's unclear about that? They just don't want to give you a 1:1 range bonus for height.
BTW, this means the range is cone shaped, no sphere top.
I think this is a bad code solution, however. This should be up to modders.
height dependant range
Moderator: Moderators
So you are stating for a fact that code wise the the range is a giant cone.. coming at a point... SHIT thats bad, real bad, a sphere would be less screwy, even a cylinder would not be bad, this means that not only are units up high getting massive increase in range (unrealistically so) but units going up get a massive gimp in range (also unrealistically so).. DAMN it
people height does not magically incur a +2 bonus to range when you occupy it in real life, the reason you can shoot farther from a hill has to do with the whole takes longer for my shot to fall down stuff.. generally height confers a whole I can see forever, you have to walk up hill effect.. modern warfare has severely reduced the effectiveness of height beyond modifying where things can traverse and where AA should be placed..
people height does not magically incur a +2 bonus to range when you occupy it in real life, the reason you can shoot farther from a hill has to do with the whole takes longer for my shot to fall down stuff.. generally height confers a whole I can see forever, you have to walk up hill effect.. modern warfare has severely reduced the effectiveness of height beyond modifying where things can traverse and where AA should be placed..
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
Units can slide down hills in SVNLindir The Green wrote:But in spring iirc units going up hills are not slowed down any more than units going down hills, which would make hills unrealistically less valuable than in real life.
The unrealistic range boost helps even it out, and adds strategic depth to placing and moving units.
That code is not an actual range boost, it merely determines when the unit thinks it can fire at the target. The projectile can still exceed its max range on the way to target and not reach it (which is what happened in my plane example above). The range is still a sphere, but sometimes units will fire at things that are out of it.
Depends on the weapon type. E.g. the beamweapons and beamlasers can shoot about 20% further than their targeting range, for a cannon it depends on the speed and for missiles on the timer, dguns can fly as far as they want.
I think I'm talking for everyone here by saying "make heightModifier an FBI tag".
I think I'm talking for everyone here by saying "make heightModifier an FBI tag".
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16