How to decompile maps? - Page 2

How to decompile maps?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

smoth wrote:no trade mark, I am saying that the compression degrades the texture and that decompressing it and restoring it to one image will result in some loss and then to run the same texture through that again will result in more loss.

so I am telling you that the texture while restored will be degraded further when you use it again.
And so what... >_> like you can see difference in game if some pixel is in wrong color... And some maps arent compressed at all.

Please stop using colors...
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smoth
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Post by smoth »

it is my current thing, I am using this pink for now to make myself amused. I'll probably stop later on but seeing it has a nice soothing effect and I am tired and irritated right now :)


It wouldn't be on a pixel level, it would be on the level of several tiles throughout the map.
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TradeMark
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Post by TradeMark »

Eww, we need /disablecolors function in this forum....
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smoth
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Post by smoth »

NO WE DO NOT!
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AF
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Post by AF »

Please use a darker shade of pink and bold please, its a little awkward to read, like this.
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smoth
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Post by smoth »

That looks like a grapefruit
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AF
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Post by AF »

Its still pink and ti doesnt require me to pause for a sec to read it properly.
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AF
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Post by AF »

Or at least use bold on your 'violet' text
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smoth
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Post by smoth »

I like this text color, and that one has too much orange. Not pink enough
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AF
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Post by AF »

well please use bold at least
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smoth
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Post by smoth »

no :)
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Neddie
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Post by Neddie »

Smoth is doing what he wants to do, hurting nobody. Who are we to judge?
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AF
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Post by AF »

On the contrary, he is hurting my eyes!
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Neddie
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Post by Neddie »

You remember where that got us on the other forum, don't you?
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LordMatt
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Post by LordMatt »

smoth I also find your pink text annoying, which leads me not to read your posts. I assume most of the forum members are doing that at the moment. :|
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AF
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Post by AF »

I highlight them so I can read them. Please change the colour, I dont want to have to strain my eyes to read pale pink text on a pale grey background.
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Neddie
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Post by Neddie »

LordMatt wrote:smoth I also find your pink text annoying, which leads me not to read your posts. I assume most of the forum members are doing that at the moment. :|
I read them.
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smoth
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Post by smoth »

MY text is sexy and you all know it!
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genblood
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Post by genblood »

smoth
MY text is sexy and you all know it!
Disable all colors for fonts, except black and red ....

PLEASE ... :o
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

ummm... font color... wtf... hello... use IE yourself to change it...

IT CAN DO THAT...

now, back on topic...

its not changing "pixels" but rather 16x16 blocks of image... 256 pixles are lost every time a piece of the image is repeated...

load a map with a very unique texture like a picasso map... look VERY closely... you will see the squares here and there that are repeated..

THUS, when you use it again, it'll repeat worse, the only way around it is to do NO compression, and thus, it uses identical tiles without repeating the initial one, and you get a file that is like 14 times as big. literally.

the idea of copying a map's (that is allready in map format) base texture, is fail.
utter P H A I L!...

ask the map author for the origional bmp image.. its like 400 megs yes, but even if he converted it to jpeg, and used a mild lossy compression and sent it to you at like 20 megs... it would be A HELL OF ALOT better than using the map's rendered image...

alot.
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