My first mod
Moderator: Moderators
QFT. This is something that's been annoying me for some time now. There's quite a difference between tweaking fbi's and effects, and building your own models textures and scripts from scratch.zwzsg wrote:There should be a distinction between mods that are slight stats change of TA units, and mods that come with their own models, textures & scripts. Doesn't feel right to call them both with the same name.
Back to the original topic, I would definitely recommend working from scratch- both because of the growing mediocrity of TA-based mods, and because of the fact that making your own content is DAMN FUN.
yes! we should not forget that. check the lobby, over 95% percent of games played are ta based.zwzsg wrote:The whole "check it out it's a TA remake in 3D" brings in more people than "check it out it's an awesome open source RTS crowding with mods".
this forum is full of modders who all like their mods, which is understandable. but, in reality, spring is still what it was made to be: a way to play total annihilation in 3d. and that's what people use it for.
and the name for mods who don't use any of the units of the game of which they use the engine is total conversion. no need to invent a term, the term has existed for ever. nanoblobs, gundam and ee are total conversions of ta, running on the spring engine.
sorry to hear it, but that's what it is.smoth wrote:I find calling gundam a conversion of TA denegrating
that's exactly what you did, right? i mean, it's even in the wiki:wikipedias definition of total conversion wrote:A total conversion is a mod of an existing game that (usually) replaces almost all of the artistic assets in the original game, and sometimes core aspects of gameplay
http://spring.clan-sy.com/wiki/Gundam_Annihilation wrote: This mod is a Total Conversion to place the Gundam Universe into spring game format.