Configs and user ignorance - Page 2

Configs and user ignorance

Here is where ideas can be collected for the skirmish AI in development

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

configs allow the AI to produce the right units and most powerful economy the best. however, it is still upto the AI to use the units and defences intelligently.
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

AF wrote:And your long running bug with running both toolkit and NTai wasnt a bug with toolkit or NTai at all, I keep telling you this, you had a learning file that had a syntax error. NTai found the error and halted. Toolkit crashed. You havent been paying attention to the NTai thread.
I deleted the learning file over and over again, and, even when NTai didn't crash, it still didn't work; it still didn't build and attack.

And the NTai toolkit kept deleting my commas.

That kind of stuff drives people, like me, away from making configs.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

bugs which have since been fixed.

I do not get syntax errors in my configs anymore, you should make sure you have cleared out your learn folder of all files and that you have both the latest NTai and Toolkit programs.
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

No, I've moved on to bigger and better things.

Like Medieval II Total War and Expand and Exterminate on my fancy new laptop.

It seems now that IK is the new master of the XTA config, so if I did a config, it would be with E&E, once I learn how to play it. Unless someone else is already doing that.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I thought medieval II was a total let down.
medieval had the best strat map,
rome had the coolest diffrent factions.
medieval II was just shiny.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

I wonder if the total war guys will ever sort out all the problems with the shitty Ai, non smooth crappy gameplay, lots of bugs, etc. It's like these things are only getting worse and worse, but the graphics maybe better, for each of their iterations. And the strategic map gets bigger and bigger and slooooower... and repetitive.
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the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Post by the-middleman »

*bumpydumpy*

Hi guys. Im pretty new to spring and a completely new to ntai. Im working with it since all the other ais seem to be messed up with the new spring version. There is no documentation that comes with ntai so I guess ill have to annoy you with my noobish questions.

Im using:
- Spring 0.75b2
- XTA v9
- NTAI XE9.73
- NTai ToolkitV0.27

Here is my first load of questions(expect more to come):

1) Spring will crash when something is messed up with my config. I read here on the forum that I should look into the log what caused the error. But what exactly should I look for? Im clueless what causes spring to crash and where is it represented in the log?

2) After a little while when the AI is expanding the game will become laggy. I have started a lot of different configs in the last day but this problem will allways occur. Anything I can do about it or is this a general NTAI problem? I could play the game lag free with many of the other AIs in one game(before the update to 0.75).

3) How can I make the AI more agressive? Right now it attacks only with one or two units at a time. Sometimes not at all. It has dozens of units standing right next to the factory where they were built but they are not moving. Yes I did make them "Attackers" and yes the ai can see enemy units on the radar. Im assuming this has something to do with "Global config options"->"Attack groups" but im not sure how to use that. What do "Increment size by" and "Increase by (%)" do?

4) Does the "Exclusion zone radius" work at all? And what unit does it use? Is it the same as what is shown as "Pos" ingame?

5) How can I make the AI use crawling mines? They are not moving at all(like most other units...see 3) )

6) How can I make clear to the AI that it should build factorys...many factorys and also more than one of the same type at a time but that one factory is more than enough for the beginning. As far as I see it I can only tell the AI to build zero, one or unlimited factorys. How can I make it build one kbotlab at the beginning an then expand a little before it builds more?

7) If I use my config on any map that has some water in it the game will crash only seconds after start. Any ideas about this? See 1) also.

8) Can I delete existing Task lists?
/\
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edit: lol

I had more questions but I forgot them so expect more questions "soon"

thx for any help
AF wrote:can you repost this in a new thread?
er sure
Last edited by the-middleman on 28 Jul 2007, 21:27, edited 1 time in total.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

can you repost this in a new thread?
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Post by YokoZar »

Honestly, the best solution is to have good default AI configs for the latest versions of all the mods included with the AIs, assuming they've already been written.

The files are less than 1k in many cases. It costs nothing to add them to the download and it saves users a hell of a lot of time in both manual reading and download work at unknown-files.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

the problem is getting people to finish configs as getting a good one is alot of work. my XTA arm config took me about 10 hours overall to get it good and that still leaves core..
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Its the mods responsibility to support the AI not the other way around.

Modders have chosen instead to ignore AI and force AI makers, or independent volunteers to do their dirty work for them, so they can ignore AI, and pretend that there are no people in spring using singleplayer.
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