Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Yeah in games like starcraft2 I'm sure they spend a ton of effort to get everything fit together very well and just don't settle until it's perfect (payed people fix things whether they feel like it or not). Here we just cobble things together to the best of our ability so some stuff will look worse although some things look really good.
Re: Random WIP
I don't think extreme realism fits an RTS game. Starcraft is very cartoony and great to look at because of that. Maybe I'll see something to prove me wrong though.
Re: Random WIP
That's merely an opinion. Mostly depends on the theme you have in mind. If you want cartoony then do it, but stick with it.
Re: Random WIP

early WIP storm remake
10 mins work so far only really done the legs gonna do the body and the missle pods now (want to keep a similar style body as now)
not sure if to keep the missile pods in a similar style
Re: Random WIP
With as nice and angular as you have the rest of the body, the Misslepods might look better keeping an angled style, and not so much as just boxes.
Re: Random WIP
That head tip should be more swept back, like sonic the hedgehog. 
I'm glad to see that by just adding a second texture that my models are getting recognition.

I'm glad to see that by just adding a second texture that my models are getting recognition.

Re: Random WIP
that's nice OS, maybe the missile launchers could have one or a number of missile heads or launcher tubes poking out at the front though? Just a flat box looks a bit... harmless :)
Re: Random WIP
Don't forget about setting up the normals
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Random WIP
look out! a pterodactyl with rocket launchers instead of wings!
Re: Random WIP
Reminds me of one of the StarSiege mechs.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Random WIP
daym, you model things small rc.
remembering that a 32x32 square = a 2x2 unit... i tend to model @ full scale, that way i dont have to worry about scaling up/down afterwards
remembering that a 32x32 square = a 2x2 unit... i tend to model @ full scale, that way i dont have to worry about scaling up/down afterwards
Re: Random WIP

opengl render with some color just to give it a rough core feel
i really have no clue atm what to do with weapons
any good ideas ??
i come up with this so far

not sure if i like it tho
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
Currently it's centre of gravity is off - it looks like it would tip backwards. You need to lower it's stance so that it's centre of gravity is lower to the ground, as well as give it something so that it is a little more 'forward' heavy. You don't necessarily have to add anything to it, just rearrange it's stance a little.
Re: Random WIP
Doesn't look like arm or core. Looks like the first of a new race of cyborg lizards.
Other than that, definitely right with the weight distribution comment, try:
A) shift the weapons forwards a bit or
B) rotate the body forwards at the hip and flex the knee joint slightly more to give it a hunkered down look.
Or both would work.
Other than that, definitely right with the weight distribution comment, try:
A) shift the weapons forwards a bit or
B) rotate the body forwards at the hip and flex the knee joint slightly more to give it a hunkered down look.
Or both would work.
Re: Random WIP
then you wonder why people troll and flame your models :psmoth wrote:not going to laugh...
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Random WIP
*adds in obligatory BAWWing about it not looking like a Storm*
I can actually see why smoth gets the RAEG. he posts a "this is my interpretation of the AK" and people rip it up. and you [for example purposes only] post a similar thing of a Storm and people go "neet"
I can actually see why smoth gets the RAEG. he posts a "this is my interpretation of the AK" and people rip it up. and you [for example purposes only] post a similar thing of a Storm and people go "neet"
Re: Random WIP

well a bit more work done to adjust it im still not 100 percent sure about it and i know i could probably shave some more poly's but the tri count seems reasonable
any more ideas b4 i uvmap it??