NTai XE10.1b - Page 94

NTai XE10.1b

Here is where ideas can be collected for the skirmish AI in development

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pingved
Posts: 21
Joined: 17 Sep 2008, 12:22

Re: NTai XE10.1b

Post by pingved »

Can anyone give me good config with antimissle system for this bot?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: NTai XE10.1b

Post by AF »

A good config for which game? The only half decent configurations I have at hand that work are already bundled
pingved
Posts: 21
Joined: 17 Sep 2008, 12:22

Re: NTai XE10.1b

Post by pingved »

BA 7
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: NTai XE10.1b

Post by zwzsg »

Does NTAI still requires the:
[NTAI]
{
tdfpath=XX;
}
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AF
AI Developer
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Re: NTai XE10.1b

Post by AF »

nope
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: NTai XE10.1b

Post by zwzsg »

Btw, next KP, which should come at next Spring, will have a short name of KP instead of KP.n so you might want to ship NTai with a such-named profile (but keep the old one too).
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AF
AI Developer
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Re: NTai XE10.1b

Post by AF »

I think your the only ones actually distributing NTai actively these days, my download links work but I haven't touched them, I've been busy working on code on my machines
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: NTai XE10.1b

Post by 1v0ry_k1ng »

AF wrote:I think your the only ones actually distributing NTai actively these days, my download links work but I haven't touched them, I've been busy working on code on my machines
nobody touches it because it dosnt work properly/lacks included configs
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: NTai XE10.1b

Post by AF »

Nobody has filed a single bug report or prodded me about any issues in the last month or so aside from those issues reported a while ago by you and some others regarding behavioural issues, nothing hypercritical that breaks the AI, just stuff that is either a little odd, or only matters when talking about NTai as a competitive AI

I am working on my own code, I you have spoken to me in private, I regard you public attempt to prod me into acting out in the open as a shameful tactic. I am not interested in playing forum politics with this thread.

I will post in my own time, I wont have my hand forced and be pushed into a situation were we all lose out.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: NTai XE10.1b

Post by 1v0ry_k1ng »

...what?

I am informing you why nobody was using the download links. if that somehow constitues as offensive then springdrama is esculating beyond my ability to understand
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: NTai XE10.1b

Post by AF »

I did not mention anything about the usage or popularity of my links other than that I maintain them, and zwzsg is the only other person distributing NTai at this moment.

You have me on msn, use that instead
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: NTai XE10.1b

Post by zwzsg »

Under Spring 81.2, NTai crash this way:

Image

Infolog goes:

Code: Select all

....
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Connection attempt from zwzsg
[      0]  -> Version: 0.81.2.0 (0.81.2-0-g76e4cf5{@}-cmake-mingw32)
[      0] End spec mode / action finder
[      0]  -> connection established (given id 0)
[      0] Player zwzsg finished loading and is now ingame
[      0] Music: ParagonX9 - No. 5 (NG Edit)
[      0] GameID: 85a88d4b882b42fdf919ffca97174d8b
[      0] zwzsg added point: Start 1
NTai logs goes:

Code: Select all

 :: NTAI XE10.1b Log File 
 :: Programmed and maintained by AF/T.Nowell 
 :: Copyright (C) 2004 Tom Nowell/AF 
 :: Game started: 3.2.2010  1:8:37
How to reproduce: Play a game with the NTai packed with Kernel Panic with current Spring.
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AF
AI Developer
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Re: NTai XE10.1b

Post by AF »

For now remove NTai from the kernel panic installer
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: NTai XE10.1b

Post by zwzsg »

:( But will you look into it? And when?
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: NTai XE10.1b

Post by hoijui »

if the C AI callback changes, you need to recompile the AI for the specific spring version to make it work (in most cases).
can not say if this is the (only) problem here, but this is important to know for you, if you want to pack non-Lua AIs.
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AF
AI Developer
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Re: NTai XE10.1b

Post by AF »

I've just cleaned the remnants of when I last threw up from around the toilet, I dont think Ill be able to work properly on stuff for a few days
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zwzsg
Kernel Panic Co-Developer
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Re: NTai XE10.1b

Post by zwzsg »

Drunkenness, sickness, or other?
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: NTai XE10.1b

Post by SinbadEV »

zwzsg wrote:Drunkenness, sickness, or other?
Facebook says, Italian Food + Coke
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: NTai XE10.1b

Post by AF »

And it made one hell of a mess, didn't get much sleep, my bin wasn't too happy either. My familys been falling ill one by one, this is just my turn. I've passed the projectile vomitting stage and I just feel very weak now.

I need to look into rebuilding and re-releasing NTai, I just haven't gotten around to it, shouldn't take too long, I just need to lumber upstairs to my main machine and sort out updating the spring source and rebuilding. It's freezing up there tho!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: NTai XE10.1b

Post by AF »

I've rebuilt NTai, uploading, same download url
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