hush. i came to the same realisation myself. im going to go with my original idea of making the arm one a catamaran.KDR_11k wrote:Wouldn't such a long ship be hard to move anywhere? The core thing is pretty much square so its footprint should match its shape but that long thing would need a huge footprint to avoid clipping.
Random WIP 2006-2011
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yuritch wrote:Is that some kind of M5 Stuart light tank (looks very much like it)? If so, then the gun is quite strange (it's way to large), unless it's some kind of close support modification? Of course, this may just be the "work in progress" part that makes it look so big...
ding ding ding! we have a winner!

it is infact the hull of an M5 Stuart, with a 75mm howitzer in the turret
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it actually works very well in the conversion work im doing for my other project, its a quick and easy way to add polygons along sharp edges where i want to add either contrast colour or team colour.rattle wrote:Yeah, you should stop using bevel so much in general, it's of no use in low polygon modeling IMO.
its still WIP, i basically havent touched the turret since i did the original shaping.yuritch wrote:I thought M8 had an open-top turret? Yours seems like it has a roof...
The way i model is a quickly whip up the basic shape of whatever im trying to make, in this case the M8 HMC, so i can view the model in its entirity, then go over the model again.
If you dont know what whis is... well lol @ u :)
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imo we should pretend that (in my case especially) people dont automatically have hundreds of hours of experience with image editing software other than mspaint, or any sort of 3d modelling or coding as soon as they start modding Spring stuff. We could also pretend that last month if you'd asked me to do what i can do now id have gone 'lolwhat?'AF wrote:imo new modellers should skip 3do entirely and go straight to s3o
even better. DONT PRETEND. EVERYTHING ive learned about modding spring i have done in the past 4 weeks. In that time ive pretty much managed to get the hang of Wings, 3dobuilder, Upspring, the various tools for unpacking and repacking modfiles, editing fbi and tdf files as well as coding bos scripts.
Heh, I could s3o with my eyes closed but I still have no texturing experience past mspaint (and making trippy crap with a raytracer <_<)
Anyway, I do agree with AF on this one. 3do simply isn't really a stepping-stone in the path of learning to create content for spring, it's just a 10 year old modelling format with many problems in the spring engine.
Anyway, I do agree with AF on this one. 3do simply isn't really a stepping-stone in the path of learning to create content for spring, it's just a 10 year old modelling format with many problems in the spring engine.