Unfortunately for you, I expressed myself quite eloquently and in a controlled manner. Or do you mean to say that you refuse to speak with those who are taboo? I don't think I'm taboo. None of the people who disagreed with you are either. We are a community, and for all our squabbling, that shall persist and in that fact we are none of us made taboo except by our own actions.
Those who do not listen may say that others do not speak, but there is no guarantee that any sense shall be made from their nonsense.
Question for Caydr and other stuff
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- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Find me a perfume designer who I can mail up saying "your perfume stinks, in my opinion you need to add some sulfur to the ingredients" and they will actually do that. Then I will rescind my claim. If a perfume designer creates a perfume, and there is a problem pointed out in the perfume (as if this is really even possible) that people complain about, then the perfume designer makes changes according to his own expertise, not according to the suggestions for changes the customer makes. He may consider those suggestions, but never at the expense of understanding their consequences as a whole.Felix the Cat wrote:But if you look at a game (AA) as a product and the players as its customers, the creator of the product should create the product so as to appeal to the customers' needs and wants.
You argument is like if a perfume manufacturer decided to bottle skunk odor and sell it on the market. By your argument, when the people start complaining that the stuff stinks, the perfume manufacturer should look down its collective nose at them, adjust its monocle, and proclaim that the people do not understand the perfume business.
I guess it all depends on for whom a mod maker is making his mod. If he's making it for his own benefit, then he should do whatever makes him happy. If he's doing it for the players' benefit, however, then he should do whatever makes them happy. I contend that the latter type is played the most, while the former ends up in the "we need a dedicated server for this mod to get people to play it" category.
I don't know how to design perfume, I only know how to use perfume. The VAST majority of game players don't know how to design games, they just know how to play them. They look at the issues at FAR to small a scale to be useful to a real game designer who, if they are any good at all, looks at the whole picture always. Only the very few who know the project as a whole, and know the goals and mechanics of what the project is supposed to be are really qualified to decide how to fix problems apparent at the small scale, because only they can visualize the fix at the large scale.
Last edited by SwiftSpear on 20 Nov 2006, 07:45, edited 1 time in total.