Absolute Annihilation 2.23
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Actually, just adding some velocity to the Stumpy/Raider's primary weapon would help alot in hitting moving targets.
Adding a machinegun, while cool, how would it be balenced vs its normal weapon?
What kind of nerf would need to be done to its main gun so that its not overpowered?
I'd love to see a Mg on the Medium tanks as well, but adding speed to the shots would acomplish the same goals that the light damage, shorter range Mg would.
Adding a machinegun, while cool, how would it be balenced vs its normal weapon?
What kind of nerf would need to be done to its main gun so that its not overpowered?
I'd love to see a Mg on the Medium tanks as well, but adding speed to the shots would acomplish the same goals that the light damage, shorter range Mg would.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Caydr, I may have to jack your stumpys script... K?
I have put my first model in game and it looks okay, except for the fact it rolls and shoots backwards!
I still need to add flares and stuff, so thats probably partially to blame...
<.< It does look pretty funky when it shoots plasma balls out of the back of its turret...
I have put my first model in game and it looks okay, except for the fact it rolls and shoots backwards!

I still need to add flares and stuff, so thats probably partially to blame...
<.< It does look pretty funky when it shoots plasma balls out of the back of its turret...
I think sounds like a good idea, but I'd like to say two things about it:EXit_W0und wrote:+1 for the idea of giving stumpies/raiders a 2nd weapon
1. I think the only acceptable weapon would be the weak flea/jeffy laser with a short range, otherwise it would be weird for a lvl 1 unit to have 2 weapons.
2. Won't it be weird if stumpies/raiders have two weapons, and then you tech up to reapers/bulldogs/golaiths which only have 1?
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
jackalope wrote: 2. Won't it be weird if stumpies/raiders have two weapons, and then you tech up to reapers/bulldogs/golaiths which only have 1?
I don't think it'd look weird since medium tanks (especially stumpies) look a lot like conventional tanks anyway.
I also don't think lvl2 would be weird since both bulldogs and reapers actually have 2 big barrels, ok a Goliath only has one but its huge.
You just need to put a reverse on the pitch and heading, Snipawolf. Learned this very quickly while I was working on those anti-air kbots that people STILL haven't commented on...
You've got my MSN if you want to talk to me about the scripting, I'm no longer in the "hopeless" skill level.
Yeah, noticed the stumpy range vs speed bug myself too, it's fixed. Here's my changes so far:
Going to revert to the old Commander script. At least it d-gunned properly.
Also, working on re-doing the guide for the next version!
MRD, should've mentioned: that file I sent you, you'll have to delete it to play normal 2.21 games.

Yeah, noticed the stumpy range vs speed bug myself too, it's fixed. Here's my changes so far:
May have to use some version number besides 2.22 though, that's just irritating.Fixed Manticore buildpic
Reduced anti-air kbot HP by 200 (arm), 250 (core)
Annihilator health bar fixed properly
Core HLT is now as tall as arm HLT
Stumpy/Raider shot velocity increased by 20
Gremlin, Stumpy, Sharpshooter, Skuttle seismic ping size fixed
Commando weapon AoE halved
Goliath health increased by 500, weapon AoE increased to 256 (192)
Commander script reverted to pre-2.2, with some modifications
Going to revert to the old Commander script. At least it d-gunned properly.
Also, working on re-doing the guide for the next version!
MRD, should've mentioned: that file I sent you, you'll have to delete it to play normal 2.21 games.
Last edited by Caydr on 07 Oct 2006, 18:44, edited 2 times in total.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
any chance you could make all types of fighters just do .01 damage vs ground units so that doesn't get brought up every time theres a change to fighters?
edit: hehe that was fast, sweet
edit: hehe that was fast, sweet

Last edited by Machiosabre on 07 Oct 2006, 18:51, edited 1 time in total.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
i suggest a math model, pick a ratio and do a price ratio on power/hp/price also empower lvl 1 a little more, lvl 1 is hardly played and more and more stuff is unbalanced
btw maverick is ridiculous, and don't tell me i don't know to play it i only play arm, just think about it if he can self repair so fast why wouldn't tanks or more spacey units do it? cheeeesy...
i might not play anything at all lol if i get this bored, too few play xta
i want to play not learn to play everytime a new version comes out...
btw maverick is ridiculous, and don't tell me i don't know to play it i only play arm, just think about it if he can self repair so fast why wouldn't tanks or more spacey units do it? cheeeesy...
i might not play anything at all lol if i get this bored, too few play xta
i want to play not learn to play everytime a new version comes out...
Last edited by raneti on 08 Oct 2006, 00:02, edited 2 times in total.