New map format
Moderator: Moderators
WOW, simply WOW. I am amazed! This looks so friggin nice! When map mapkers get to know this better and learn to make maps using this format, taking advantage of all the features, i think the results will be even dramatically better.
Afterall, creating maps is a art in itself and you cannot master an art without practising.
edit: i have a quite old GFX card GF 6800GT and i set the max texturing stages to 20 and it still runned as fast as the old map format! Impressive
Bare in mind, the first time i run the exe it took some 3 minutes of work in the beckground to launch the program, but after the first time it launches as fast as the normal version of the spring.exe
Is there some precalculations done only once going on or why did this happen ?
Afterall, creating maps is a art in itself and you cannot master an art without practising.
edit: i have a quite old GFX card GF 6800GT and i set the max texturing stages to 20 and it still runned as fast as the old map format! Impressive

Bare in mind, the first time i run the exe it took some 3 minutes of work in the beckground to launch the program, but after the first time it launches as fast as the normal version of the spring.exe
Is there some precalculations done only once going on or why did this happen ?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Same as when you install new versions of spring, it spends some time thinking when you first load the exe.hawkki wrote:WOW, simply WOW. I am amazed! This looks so friggin nice! When map mapkers get to know this better and learn to make maps using this format, taking advantage of all the features, i think the results will be even dramatically better.
Afterall, creating maps is a art in itself and you cannot master an art without practising.
edit: i have a quite old GFX card GF 6800GT and i set the max texturing stages to 20 and it still runned as fast as the old map format! Impressive
Bare in mind, the first time i run the exe it took some 3 minutes of work in the beckground to launch the program, but after the first time it launches as fast as the normal version of the spring.exe
Is there some precalculations done only once going on or why did this happen ?
i appologise for my lazyness, and ignorance, but i saw the metal heck screenies, and was speechless for a short while. and then when my brain started working again i began wondering why there isn't a link to download the new shiny version.
is it to do with the map format only working with the upcoming spring release, or is there some other reason i am missing.
if there are no reasons for a link not being provided for the new metal heck, pretty please would you post it so i have a nicer map to look at while my units die
is it to do with the map format only working with the upcoming spring release, or is there some other reason i am missing.
if there are no reasons for a link not being provided for the new metal heck, pretty please would you post it so i have a nicer map to look at while my units die
You do realize it is just a preview of what the maps will look like. Atleast when i installed and tested it i coud not start a game, it said just no sync response from hawkki. An that was trying to start a single player game. So i could look at the new map, but could not play on it.mastermat wrote:i appologise for my lazyness, and ignorance, but i saw the metal heck screenies, and was speechless for a short while. and then when my brain started working again i began wondering why there isn't a link to download the new shiny version.
is it to do with the map format only working with the upcoming spring release, or is there some other reason i am missing.
if there are no reasons for a link not being provided for the new metal heck, pretty please would you post it so i have a nicer map to look at while my units die
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
There's some tools that we currently don't have that could help alot with the new format... In it's current version it's neat but a bit unwieldy for doing certain things.hawkki wrote:WOW, simply WOW. I am amazed! This looks so friggin nice! When map mapkers get to know this better and learn to make maps using this format, taking advantage of all the features, i think the results will be even dramatically better.
Afterall, creating maps is a art in itself and you cannot master an art without practising.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Ya I'll post metalheck and Whakamatunga Riri when I get home from work... Btw, it's ForbodingBvDorp wrote:the file is avaible somewhere, jcnossen, post a link?
Posting the map would be great, Forbiden!

Umm, at present the new map format is away from the main branch, which means it's missing a lot of stuff, and honestly in it's current states, you won't be able to sync with anyone uness I'm mistaken.
Ya know, I did some looking, and I was thinking that it wasn't so great to have just 1 texture tiled all over metal heck, then I looked at the original... It's just 1 tiled texture unless I missed something. I was suprised that I had never noticed that.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Use texture splatting of similar textures to give a more randomized feel then any of the OTA maps had. Features, also features, it's a metal map anyways so people won't go nuts over reclaiming. Metal heck is exactly the kind of map that will benefit from the new format.Forboding Angel wrote:Ya I'll post metalheck and Whakamatunga Riri when I get home from work... Btw, it's ForbodingBvDorp wrote:the file is avaible somewhere, jcnossen, post a link?
Posting the map would be great, Forbiden!![]()
Umm, at present the new map format is away from the main branch, which means it's missing a lot of stuff, and honestly in it's current states, you won't be able to sync with anyone uness I'm mistaken.
Ya know, I did some looking, and I was thinking that it wasn't so great to have just 1 texture tiled all over metal heck, then I looked at the original... It's just 1 tiled texture unless I missed something. I was suprised that I had never noticed that.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
I'm skurred to do an urban mapBuggi wrote:Oh man! Don't be a hater! I was wondering if you would see that.
You should know that I've been quitely admiring your maps, they have a natural beauty that is pretty amazing, especially in this new format. Though, I'm anxious to see an urban map :D


- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Ok, here is whakamatunga riri and metalheck. Neither are really done and I apologize for that, but I am doing a lot of map dev work and my day completely omgwtfpwned me so I didn't take out my random crap.
The random crap may be of use to some people. All the textures have normals maps for them as well.
http://www.bestsharing.com/files/ms0019 ... ps.7z.html
The random crap may be of use to some people. All the textures have normals maps for them as well.
http://www.bestsharing.com/files/ms0019 ... ps.7z.html