P.U.R.E. 0.8 RC3 - Page 10

P.U.R.E. 0.8 RC3

WolfeGames and projects headed by Argh.

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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: P.U.R.E. 0.8 RC2

Post by Pxtl »

Argh wrote:Excellent. So... how hard would it be to make this skinnable, for a really pro look? Anybody want to take a swing at that? Also, how can I go about altering the XML file, post-install, to correctly reflect the path assignments?
It supports relative paths, so set it up in a sub-folder of PURE and use ..

Notice this example in the sample XML file:

Code: Select all

  <Button Text="PURE Test" 
          Target="..\TASClient.exe" 
          WaitForExit="true"
          ToolTipText="Launch PURE in TASClient" 
          WorkingDirectory=".."
	/>
If you put the applauncher in a subfolder of the PURE folder, that'll launch pure. So for your installer, make a shortcut to the AppLauncher on the desktop.

Skinning can be easy or hard, depending on how much you want. Replacing the buttons with images and dropping in some backgrounds would be simple. Fiddling with resizing things would be less so. Custom scrollbars scare me. Fullscreen is terra incognito, and could be simple or hard, but I don't think it would be a good idea anyways since this app will be launching settings and the lobbies.
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

All I want is images and buttons, preferably locked to a given rez- I'm sure I can keep it under 650 high, which should be small enough for even ancient computers.

Also, I have the darndest story to tell, about recording new some voiceovers for Resistance... more on this later...
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Hoi
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Re: P.U.R.E. 0.8 RC2

Post by Hoi »

Argh wrote:That was Pendrokar doing the voice-over, sorry if it's not your cup of tea. I don't have the budget to go find a polished radio-announcer type to read some lines on a page for us. Just how it is.
Lol, pendrokar, sorry, but eh.. you sound like a muppet :mrgreen:
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Forboding Angel
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Re: P.U.R.E. 0.8 RC2

Post by Forboding Angel »

He does sound awful odd, but it is an excellent vid. Thumbs up.

Funny now this community has now lost it's fallback of "I don't play anything but BA because none of the mods can stand on their own two feet!"

Heh. Orly?
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Machiosabre
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Re: P.U.R.E. 0.8 RC2

Post by Machiosabre »

Forboding Angel wrote:this thread needs a flamewar!
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TheBigPK
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Re: P.U.R.E. 0.8 RC2

Post by TheBigPK »

Ok, ok. I'll make a vid too; I made this one a long time ago and had tons of fun doing it but, as you can tell by the later parts of the video, ran out of time and then my hd crashed. Give me like two weeks and hopefully I can do something better, cause that one kinda sucks. (by that one i mean my old one, pendrokars is filled with epic awesomness)
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Spawn_Retard
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Re: P.U.R.E. 0.8 RC2

Post by Spawn_Retard »

The video for this release didn't grab me like the first one you did, ill wait till the new spring comes out before i download this.
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RogerN
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Re: P.U.R.E. 0.8 RC2

Post by RogerN »

More questions / feedback:

1. The help-o-matic system is extremely useful. However, I have difficulty reading some of the text (I'm running at 1280x1024). Is there any way to increase the font size?

2. The AI is sometimes very good at picking off my prone troops from a large distance. What determines whether they are visible or not? Is this just typical AI quirkiness? (i.e. the AI orders its units to kill your troops even though they're invisible)

3. I tried using the IdleBuilders widget but it didn't appear to work. I didn't notice any icons appear when my engineering teams were idle. A working version of IdleBuilders would be very nice, IMO.

So far I've only tried single-player stuff. I wanted to try MP but everyone on the test lobby was playing BA :(
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Forboding Angel
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Re: P.U.R.E. 0.8 RC2

Post by Forboding Angel »

RogerN wrote: 3. I tried using the IdleBuilders widget but it didn't appear to work. I didn't notice any icons appear when my engineering teams were idle. A working version of IdleBuilders would be very nice, IMO.
Idlebuilders was only made to work with *A, all you would need to do is open up the .lua files and find where the constructors are listed, and insert PURE's engineer unitnames and it should work.

Edit: BTW I would like to point out that using the destruction of worlds vs shittons of res troops is hilarious and epic.
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smoth
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Re: P.U.R.E. 0.8 RC2

Post by smoth »

Argh wrote:Video's UP: http://www.moddb.com/games/pure/videos

Again, thank you Pendrokar, this is really amazing work!
I loled HARD
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Otherside
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Re: P.U.R.E. 0.8 RC2

Post by Otherside »

the voice acting was loli

imo should have got some1 to voice act like the real resistance voices in the game :P
Tim-the-maniac
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Re: P.U.R.E. 0.8 RC2

Post by Tim-the-maniac »

Forboding Angel wrote:Idlebuilders was only made to work with *A, all you would need to do is open up the .lua files and find where the constructors are listed, and insert PURE's engineer unitnames and it should work.
huh? the widget wasnt just made for aa mods, it has worked on all other mods which could have idle builders. (but what do I know eh..)
dunno why it doesnt work for pure as I only have dailup net atm and pure isnt small so ive been unable to test . I will try and see for myself soon tho
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Hoi
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Re: P.U.R.E. 0.8 RC2

Post by Hoi »

Otherside wrote:the voice acting was loli

imo should have got some1 to voice act like the real resistance voices in the game :P
I like it, it sounds a bit like the typical fat, old general from texas kinna voice like in movies :-)
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Pendrokar
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Re: P.U.R.E. 0.8 RC2

Post by Pendrokar »

Let me just practice for a month.
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Forboding Angel
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Re: P.U.R.E. 0.8 RC2

Post by Forboding Angel »

Tim-the-maniac wrote:
Forboding Angel wrote:Idlebuilders was only made to work with *A, all you would need to do is open up the .lua files and find where the constructors are listed, and insert PURE's engineer unitnames and it should work.
huh? the widget wasnt just made for aa mods, it has worked on all other mods which could have idle builders. (but what do I know eh..)
dunno why it doesnt work for pure as I only have dailup net atm and pure isnt small so ive been unable to test . I will try and see for myself soon tho
Didn't work for evo when I tried it but meh. That;s what I get for guessing. Thanks for clearing it up.
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

@Everybody:

First off... I'm a little saddened by people around here dissing Pendrokar's voice work.

I can understand if the general public doesn't like it- it's heavily-accented English, which I was hoping would just get passed off as being part of the international flavor of our crew. But around here, I think that's just plain mean, frankly. Pendrokar did that purely because he liked the game, and he did a stellar job putting together the video. I don't like reading stuff like that here, it's not supportive and it's childish- most of you people know how few resources we have, and making one of those people feel bad about making such an amazing video is very, very lame.

That said, I'm perfectly willing to redo the voice-over to make people who expect American / British accented English happy. Pendrokar, please send me a copy of the vid without the voice-over, if possible, and I'll do it over again today. There isn't any sense in having people laugh at us, no matter how cruel it is.

...

I'll look at the Idle Builders thing, but that may be awhile.

@AF: This stuff about the Logo should have been handled with a PM to me from the beginning. I'll talk to the Moderators about getting this thread cleaned up, but I don't want to read any more about this topic here.

[EDIT]Oh, and we're going to be picked up by another gaming mag in Portugal, I don't really have any details yet, need to finish working on a box-shot for the Germans, and then... Pxtl, if you have any time at all, at least say whether it's likely I can get that slight revamp of the installer from you before Wednesday... if not, I've gotta run with what I've got.[/EDIT]
Last edited by Argh on 22 Sep 2008, 21:32, edited 1 time in total.
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Forboding Angel
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Re: P.U.R.E. 0.8 RC2

Post by Forboding Angel »

I agree argh. Smoths comment really irritated me tbh (because it;s jsut him being a 4chan asshole (is there any other type of 4chan member?)).

I would like to point out that when i said it sounded odd... I am an american, so anything queens english is going to sound a bit strange to me. That said, I never intended it as a bash vs pendrokar. I think it's cool that he took the initiave and put together such great footage of PURE. I'm glad I didn't do it (rather, didn't get that far), cause compared to that, what I did was laughable.

My only critique after watching it several times is that it seems like he's trying to deepen his voice for it. Thankfully, this happens to be an area where I am particularly skilled... Pendrokar, could you send me the audio of your voiceover so I can do some post processing work on it? If that is your normal speaking voice that's fine (apologies), if it isn't then could you re-record it in your normal speaking voice (be careful to enunciate clearly) and shoot it to me?
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TheMightyOne
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Re: P.U.R.E. 0.8 RC2

Post by TheMightyOne »

awesome video, good work!
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Hoi
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Re: P.U.R.E. 0.8 RC2

Post by Hoi »

Pendrokar wrote:Let me just practice for a month.
The video is great, but I think you should leave the voices to "the pro's" good you did the voice though, I woudn't have done that :roll:
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Um, we don't have any "pros", Hoi. They cost money, remember?

Heck, none of the people who volunteered to give me voices for units even did anything, even after I wrote up a complete script for them. We're basically just going to have to do what we can- it's not an ideal world, it's just what we can do.
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