Latest SA version:
http://spring.jobjol.nl/show_file.php?id=1334
Changelog since 1.0 :
all builders and nano turrets repair slower.
Solars cost only metal.
nerfed commanders have 10k hp.
random bug fixes.
normal commanders have 5k hp.
Fixed SpringLobby dsync issue.
Scouts can now shoot.
All units and turrets shoot through allied units and buildings,Stats adjusted to keep the balance.
a few minor changes to medium range plasma turrets(guardian toaster etc..);low trajectory deals more dmg than high trajectory now.
T1 artillery has a longer range but deals less damage to avoid entering hlt firing range automaticly.
Com wrecks are now 2k instead of 2.5k.
sea balance changed;subs are now very expensive but very tough.
labs build faster,t1 labs build almost as fast as nano turrets.
Unit speed decreases a bit.
Buildtime of all units and buildings increased a bit.
Sea t1 scouts deal more dmg versus ships but less vs air to keep it within the equation boundaries.
Hovers got a slightly bigger nerf cause of their hovering ability.
T1 destroyer plasma weapon's firing range increased a bit to not automaticly enter torp launcher firing range,dps decreased.
Fhlt firing range increased a bit and dps decreased to not be out shot by destroyers after their change.
Morphing removed completly.