Mods to Be Made Available in the Spring Installer - Page 10

Mods to Be Made Available in the Spring Installer

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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KDR_11k
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Post by KDR_11k »

I can add those tags, no problem. I do have to know where to upload the mod though. I don't think installer material just goes on UF?
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smoth
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Post by smoth »

yah the files go on uf. I will try and be around so I can go and update the relevant links after you get done.
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KDR_11k
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Post by KDR_11k »

This one should work: http://www.unknown-files.net/spring/385 ... 111_Fix_4/

I reverted the workaround (cylinderTargetting=60) that was used to make it work in 75b2 since SVN restores the aiming behaviour from 74b3. I can try making another version that has the epic/tiny comm choice as a mod option instead of using those mutators.
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Pxtl
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Post by Pxtl »

KDR_11k wrote:This one should work: http://www.unknown-files.net/spring/385 ... 111_Fix_4/

I reverted the workaround (cylinderTargetting=60) that was used to make it work in 75b2 since SVN restores the aiming behaviour from 74b3. I can try making another version that has the epic/tiny comm choice as a mod option instead of using those mutators.
Spherical targeting is getting axed?
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lurker
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Post by lurker »

I believe cylinder is being set to default, the way it should have been.
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AF
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Post by AF »

Smoth I did not feign ignorance. I suggested these tags be made mandatory for installer mods. Lordmatt agrees. Only you have objected. Also it is not under my control. Talk to the people in charge rather than making edrama.

Add them in don't add them in, its not my responsibility to force you into it or run after you until you have. If you have special circumstances then go ahead and talk to the people in charge, I simply suggested it and explained how, I did not and do not make those kinds of decisions and blaming me for them is unfair and a waste of your time.
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smoth
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Post by smoth »

Pxtl wrote:
KDR_11k wrote:This one should work: http://www.unknown-files.net/spring/385 ... 111_Fix_4/

I reverted the workaround (cylinderTargetting=60) that was used to make it work in 75b2 since SVN restores the aiming behaviour from 74b3. I can try making another version that has the epic/tiny comm choice as a mod option instead of using those mutators.
Spherical targeting is getting axed?
long story, lurk more. essentially spherical targeting is broken in this one as it is applied as the default aiming mechanism. I don't want to discuss it, the thing pissed off. Don't worry though, all is well.


Ok since you removed the fix that means players SHOULD NOT download this version for 75b2. Would you mind adding a note in the mod file description that it doesn't work with 75b2?
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KDR_11k
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Post by KDR_11k »

lurker wrote:I believe cylinder is being set to default, the way it should have been.
Conical targetting actually, the way it worked in 74b3.
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smoth
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Post by smoth »

AF wrote:Smoth I did not feign ignorance. I suggested these tags be made mandatory for installer mods. Lordmatt agrees. Only you have objected. Also it is not under my control.
My point was you could have brought that up instead of being caught up in that BA drama.
AF wrote:Talk to the people in charge rather than making edrama
Af, seriously wow.
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lurker
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Post by lurker »

KDR_11k wrote:
lurker wrote:I believe cylinder is being set to default, the way it should have been.
Conical targetting actually, the way it worked in 74b3.
Ah right, half the time I forget that the height differences do make it into a cone...

So let's try to get back on topic. Evolution has a released version, and is in a good includable state as far as I can see.
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KDR_11k
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Post by KDR_11k »

Okay, Trepan said mods are supposed to manually include the separate LuaGadgets folder. That folder doesn't get packed by the build process though so for now we'll have to go with included gadgethandlers, which, as said before, aren't acceptable for Gundam. It's gonna be mutators until LuaGadgets becomes part of the install.

Edit: Well, that or I could just de-gadgetify the code in question.
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Peet
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Post by Peet »

Well...goddammit. My computer chose this time to die. SB is on hold until I manage to fix it, so it probably will not be done by the 20th.

edit: fixed, turns out it was my ide hdd, for whatever reason. Hooray for a whole day of work down the toilet.
Last edited by Peet on 12 Dec 2007, 03:30, edited 1 time in total.
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AF
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Post by AF »

KDR_11k wrote:Okay, Trepan said mods are supposed to manually include the separate LuaGadgets folder. That folder doesn't get packed by the build process though so for now we'll have to go with included gadgethandlers, which, as said before, aren't acceptable for Gundam. It's gonna be mutators until LuaGadgets becomes part of the install.

Edit: Well, that or I could just de-gadgetify the code in question.
Not necessary, as long as everything that isn't gpl'ed is in a gpl compatible licence then it should be fine. IIRC this is already the case.
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Nemo
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Post by Nemo »

Dual licensing ftw. You can pick the viral, restrictive GPL, or the CC non commercial and do whatever the hell you want with it except sell!
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KDR_11k
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Post by KDR_11k »

Anyway, LuaGadgets is in springcontent.sdz now. To use the SVN gadgethandler just throw the line

Code: Select all

VFS.Include("LuaGadgets/gadgets.lua",nil, VFS.BASE)
into two files named main.lua and draw.lua. Trepan warned that it's not complete yet, although there are no problems with CA or Fibre there are no guarantees.

I'll adjust Gundam and then have the joy of uploading again. Fibre will be converted in the next version I release.
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KDR_11k
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Post by KDR_11k »

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Complicated
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Post by Complicated »

Hopefully within 2008, the very first Properly made Single Player Campaign will be created and added to the installer on the respective spring update..


Can I ask that you bring out the next update soon.

The Creating sky problem is increasing connection problems with some of the games and we have to restart each and every single game with most people to have all players in.
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LordMatt
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Post by LordMatt »

This is not the thread to request a new release of spring.

Smoth I'm sorry you are busy, but AF probably only thought of it when he did, and it seemed like a good idea to me. Obviously he is not trying to screw you over in any way.

Peet, sorry to hear about your computer. I will assume I will not be including Simbase, unless I hear otherwise from you. Remember it can always be included at later time.

FA is asking me to include his mod Evolution in a more appropriate way, so I will open the floor to opinions on including it. I am still wary of including a mod that has not had a public release.
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Peet
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Post by Peet »

All's good...It'll be entering a fairly playable state when I finish the tech structures tonight, and will definitely be in an RC version by the 20th. Computer problem ended up just being 8 hours of beating it with a stick until it worked.
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Neddie
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Post by Neddie »

I'd include it.
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