Well right now it takes 10 seconds for autoheal to start up, then it heals 10 hp a sec. 10 seconds for 100 hp, and 100 secs for a 1000. So, if 120s=1200hp, that means that a peewee heals fully in a minute, a pyro heals on 1 and half, a hammer heals on 3, a can on 6 and a level 1 bomber in 1. A solar fully heals in 30 seconds. a geo in 2 minutes. And so on, and so on...20min to heal my rambo pewe?
we could always IMPLENT autoheal for units who should have it. Like peewees, or pyros. If i hurt a unit, it should stay hurt untill my enemy takes action do heal it. if i send out a formelry defensive group of hammers without healing them, they will be less effective then if i took 5 secs and issued a repair area command. If you destoryed my HLT to the point of 100 hp, you should't have to come back 100 seconds later to find it at 1100! (if i did'nt take action to heal it that is!)
Again. The Engie defult changed, thats why autoheal for all units is implented in the first place. I had to ADD a tag to remove it from my vers of AA. http://www.unknown-files.net/browse.php?dlid=1545