Random WIP 2006-2011 - Page 85

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Tablo; it seems like you are simply pasting pictures of the guns on the side. While I've been guilty of similar things before, you do need to work them up a little more, I suspect, particularly with some basic preshading, highlights and painting in important details, such as the ribbed elements on the handguns, or maybe a bit of texture on the grip. There are some areas where you need to edit the photo a bit more to make it suit the geometry, and running a sharpen filter on most of them would go a long way too, I suspect.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Da Spike Wheel. A highly mobile artillery unit that totes a gatling gun as light defense. 2188 polygons. I'm going to make a script that obeys terrain, if I keep it.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Looks like it should transform into a robot.
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Random WIP

Post by ironized »

turning problems...... other then that it looks sweet..
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Man I just spent way too much time on something you hardly ever see... still looks like crap from a certain angle but what ever.

Image
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

It looks good.
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TabloMaxos
Posts: 17
Joined: 18 Apr 2008, 20:07

Re: Random WIP

Post by TabloMaxos »

Warlord Zsinj wrote:Tablo; it seems like you are simply pasting pictures of the guns on the side. While I've been guilty of similar things before, you do need to work them up a little more, I suspect, particularly with some basic preshading, highlights and painting in important details, such as the ribbed elements on the handguns, or maybe a bit of texture on the grip. There are some areas where you need to edit the photo a bit more to make it suit the geometry, and running a sharpen filter on most of them would go a long way too, I suspect.
I am reworking most textures to increase the quality. These are not finals and many are simple placehorlder. I mostly model and not texture but I am alone in this so I am going to need comments like this to improve.

Thanks

edit:
New bird in the sky: The F15
Image
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Nice, reminds me of my tornado except that it was ~1k.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

rattle wrote:Remember that there is only one texture map for your model, thus it'd make sense to reserve a fixed location on all of your future infantry textures for weapon(s), i.e. a 64x128 area solely for a gun and perhaps another section for other reusable equipment.
it is technically possible to have the gun use a separate uv map, since you can use lua to draw stuff like that (you just need to have points for the various objects needed to make a weapon work)

although you could do it that way too *shrugs*
Last edited by Pressure Line on 21 Apr 2008, 20:59, edited 1 time in total.
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch »

Pressure Line wrote:it is technically possible to have the gun use a separate uv map, since you can use lua to draw stuff like that (you just need to have points for the various objects needed to make a weapon work)
In theory, yes. But was there ever a unit made to demonstrate this concept? Would be very interesting to S'44 crew at least (that's practically a must in order to make good-looking large WW2 era ships, among other things), and more than likely to other mod teams, too.
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

yuritch wrote:In theory, yes. But was there ever a unit made to demonstrate this concept? Would be very interesting to S'44 crew at least (that's practically a must in order to make good-looking large WW2 era ships, among other things), and more than likely to other mod teams, too.
Yes. I did it just after xmas :D Well i started anyway...

More information here.
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

These might look familiar to some. :P

PS before anyone starts complaining, the muzzle decal is only for fun.
WiP render

Now to put in the team colour and other channels in zzz.
Last edited by Wolf-In-Exile on 25 Apr 2008, 00:12, edited 3 times in total.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Two thumbs up, for detail and finish. Very nice work, and I like the colors.

I'm a bit concerned about it turning into a blur from overhead, because the panel lines are so muted and there aren't areas of stronger contrast to break it up, but meh, that's a quibble that's hard to justify, without seeing how it looks when small and top-down, with some teamcolor to make it pop a bit. Fantastic skin.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

I may have just wet myself ;)

I sure hope they pull those poses in-game...

How's the crab droid coming along? ;)
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rattle
Damned Developer
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Re: Random WIP

Post by rattle »

Did you redo the UVs too?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

too monocromatic.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

They are monochromatic, but they also appear to not have teamcolour applied. Liberal application of team colour in some sort of aggressive pattern would break the monochrome texture up.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

wow, awesome wolf! and i like the monochrome look, but thats just me. some mods dont need cartoonish looking team colors, thats what team color plates are for
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

Image

So... Yeah...
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Well... it's... it's... uvmapped :o

Seriously speaking... that's a good start, a lot of people get frustrated by uvmapping and quit before they've gotten enough practice to actually do anything.

To get a little farther, you need to start using something that can dump a texture into areas, to do really basic work with.
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