Gundam 1.1 - Page 9

Gundam 1.1

All game release threads should be posted here

Moderator: Moderators

User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Why? I zoom under it like neddie, once my intiial small base is setup I order to to build long rows of metalmakers, which keeps it occupied for an hour or so, so most of the stuff obscured by the commander is just metalmakers, its not like the commander covers half the base ( if it does that your not playing gundam right and you need to build more).
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Snipawolf wrote:Sazabi is my fave model that he pilots though :-)
He pilots sazabi near 20 years after my mod takes place. untill then he was pretty much in a gelgoog or zaku on land.
Image
Not until zeta does he get hyaku-shiki and at that point he is aeug and not zeon.
neddiedrow wrote:Alright, it is a visual block which requires special accomodations. I generally zoom underneath it, and seldom have issues myself. However, you won't do anything but roast each other by arguing this. Unless Smoth can get some magical "Invisibility" toggle for the Epic Commanders that doesn't hurt gameplay, it will be there, and we will play with it. All of your views are valid, and thus, nothing will change.
Correct but I am trying to illustrate how people can play with him in the middle of their base... I am going to post some screenshots here:

Image

In this thumbnail I am looking to the right to follow an attack run out my base. If I would look to the left I am just watching factories.

Image

In this shot I was tracking bombers with my camera, watching them and building with the commander.

I use a long sweeping view of my base so I can focus on multiple things at once.
AF wrote:Why? I zoom under it like neddie, once my intiial small base is setup I order to to build long rows of metalmakers, which keeps it occupied for an hour or so, so most of the stuff obscured by the commander is just metalmakers, its not like the commander covers half the base ( if it does that your not playing gundam right and you need to build more).
I do not like to tell people they are playing it wrong or right. I like to give them the benifit of a doubt that they just have not gotten enough experience with the FPS cam. Being able to look left and right quickly while being able to see a sweeping view of your base and enemies is handy.
Last edited by smoth on 04 Mar 2007, 02:53, edited 1 time in total.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

What map is that?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

It is a map I had to give up after I accidentally deleted the heigtfeild and texture. It was called waterworks.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

smoth wrote:It is a map I had to give up after I accidentally deleted the heigtfeild and texture.
*bitchslaps smoth for being an idiot*
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

so yeah, am I to assume that you guys LOVE gundam the way the units are and see no other things that may be broken?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

smoth wrote:so yeah, am I to assume that you guys LOVE gundam the way the units are and see no other things that may be broken?
I don't know... I would say yes, I just want you to add even more content so I can sell new people on the mod.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I do not like the way the anti air work.

in my tests the zeon anti air has a slow target acquisition with a high damage after that.. the federation acquires targets faster but takes longer to kill the target.

I have been tweaking it tonight but as it stands the turrets work like this:

Zeon
Plus: high and fast damage
Minus: Poor reaction time/range

Federation
Plus: good reaction time
Minus: Slow and weak damage

rather then make each sides bombers weaker or something gimpy like that I am going to work with them until they do good damage over range but units can get it.

I added a special category for the transports since they have way more hipoints then the other aircraft but they are also much larger/different priority.

I am going to have to call it a day for now though as I have to get some homework done. Laters.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Do any regular units have the attack power of the tiny com? That thing's quite powerful when it's a bit behind the action. Did I just not notice other units with that strength because by the time T3/4 is in the game you'll face much bigger armies than the ones the com will have to stand against or is the tiny com stronger (at least attack-wise) than regular units?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

It uses the same weapon profile as the kampfer's rl... but the rx-78 and nt1 are more powerfull.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

For those of you who complain about the giant commanders I have only this to say..

The 1000 Mecha of the Gundam nation descend upon you.... Their Commanders shall blot out the sun...

Then we shall fight in the shade...
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

People are complaining about mecha commanders? That can only end badly...<imagines>




"Mecha Commanders!?! This is madness!'

Smoth shakes his head, then whips out his sword. "THIS IS GUNDAM!"

And then the Gundam Hater get's kicked into the bottemless pit that we all have in our backyards, thankfully.


Yeah...I could see that happening.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I think I understand the fed units better now that I played a match against a weak opponent who gave me enough time to see more units play out in situations favourable to me. And I learned how to get rid of megacannon walls (often people build huge walls of these things, enough to destroy anything lv1-3 that comes up to them and too many to be taken out in reasonable time by guntanks), one Alex will clean them up in no time though I think I should still look for cheaper solutions.

BTW, do the beamrifles of the Alex and 78-2 differ or is it just the HP that makes the difference?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

HP, reaction time and a few other things. In the next version of gundam the rx78 will have a 360 fire arc to represent amuro's(the pilot of the rx78) skill.

other ways to take out the turrets would be gmcannons, I think rx79zooks(forgive me my memory of this version is hazy.. As a note, in the next version of gundam most level2 units can really tear at the defenses even better :).
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

shall blot out the sun...

Then we shall fight in the shade...
good job stealing stuff from commercials, lol
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

KDR_11k wrote:I think I understand the fed units better now that I played a match against a weak opponent who gave me enough time to see more units play out in situations favourable to me.
LOL, that was me 1st time playing a (non sandbox) gundam game.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You learned quick enough although you might be interested in knowing that shift+alt allows you to drag a box of buildings instead of a line.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Ohhh that's useful for building those huge farms...
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

Snipa, there is no reason we cant be civil.. I did actually see the movie though it gave me leg cramps..
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Post Reply

Return to “Game Releases”