Model Competition 0001 - Small Fighter/gunship/bomber - Page 9

Model Competition 0001 - Small Fighter/gunship/bomber

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Image
Image

Well, I had a go at UV maping, this is my first atempt at it. I know it don't look like somthing from TA... Just did what I felt like. What do people think?

aGorm

:: EDIT :: I learnt loads doing this so next time I'm goona aim higher! And do even better! Maybe!...
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rattle
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Post by rattle »

Same here... UV mapping is annoying and I did it twice for my plane...
Texture looks good except for the colours (just not my cup of tea) and there was something about not skinning your models but what the hell...
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aGorm
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Post by aGorm »

LOL, this is just becasue , no I have made it, I wan't someone to tell me were the hell I went wrong and were i wen't right. And, yhe, Id rather it was differnt colours and stuff myself to be honest, but It was a first stab at seeing what could be done.

aGorm
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rattle
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Post by rattle »

Yeah some critics would be nice about the model (wasted faces) the uv map especially because me for myself got no real experience at all and I'd like to know if I'm doing good or improve and learn from my mistakes. I guess everyone wants that.

Your texture does look good it's just the colours :)
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I can't give help or critic, I am still a nub at UV mapping. I do have a couple that looks ok...

Anyhow, yours is pretty good for a first try :P
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MrSpontaneous
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Post by MrSpontaneous »

Bump maps are your friends :P. I recently figured out they exist and they can really bring a unit to life :wink: .
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aGorm
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Post by aGorm »

Ever seen a bumped map unit in spring?? :-)

Thats cause sping dont have bump maps.

aGorm
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

I was gonna say.... "BUMP MAPPING!!! OOOH SHIIZZZ!!" :shock:


but yeah, no bumps... :(
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MrSpontaneous
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Post by MrSpontaneous »

Thats odd. . .a unit I bump mapped seemed to work in spring. . .
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Das Bruce
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Post by Das Bruce »

MrSpontaneous wrote:Thats odd. . .a unit I bump mapped seemed to work in spring. . .
But did the bump mapping?
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Caydr
Omnidouche
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Post by Caydr »

Modeling??! Finally a competition for something I don't suck at!

ImageImage
(for AA. rest are GEM)
ImageImage
ImageImage
ImageImage
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esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

Caydr wrote:ImageImage
looks like the enterprise (that is what its called, right? from Star Trek?)
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Snipawolf
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Post by Snipawolf »

I see a little bit of, TOO MANY POLIES!

Seriously, way too many on a ship where 200 could probably look fine..

Keep trying..
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rattle
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Post by rattle »

Triangles? Tesselate it and tell the poly count again. I'm pretty sure it's more than 965 tris...
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Zoombie
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Post by Zoombie »

Actually it looks nothing like The Enterprise
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Peet
Malcontent
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Post by Peet »

Yeah, triangulate those and give us a new count (several thousand it will be :P)
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rattle
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Post by rattle »

Not if it's all quads. I guess it'll be around ~1800-2000.
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Zenka
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Post by Zenka »

That's the starship Caydr made a year ago for GEM. And since then he explaind around 14 times that the polycount does NOT ruin the FPS.
(It is a pritty ship though, you should see it textured ;))
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Das Bruce
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Post by Das Bruce »

Zenka wrote:That's the starship Caydr made a year ago for GEM. And since then he explaind around 14 times that the polycount does NOT ruin the FPS.
(It is a pritty ship though, you should see it textured ;))
Regardless, the rules said sub 1000.
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rattle
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Post by rattle »

The point is it could have been the same pretty ship with half the polycount.
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