AAI 0.63 released (win + linux version included)
Moderators: hoijui, Moderators
well update:
i extended the unit learning a bit, aai now learns about the usefulness of different categories (air, ground, sea, hover) not only based on a specific map but also based on the mod itself
the total usefulness will be a mixture of both values. i hope aai now doesnt have to learn that hovercraft in aa are not useful on land maps on each land map again....
i extended the unit learning a bit, aai now learns about the usefulness of different categories (air, ground, sea, hover) not only based on a specific map but also based on the mod itself
the total usefulness will be a mixture of both values. i hope aai now doesnt have to learn that hovercraft in aa are not useful on land maps on each land map again....
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
AF wrote:The current svn version can run 0.72 aidll's and vice versa, onyl you have the otpion to use extra events using the abstract interface additions cain and zaphod added, such as WeaponFired events.
You also get a stability boost as they recently fixed an issue with not having virtual destructors
no it doesnt,
tobi said "Anyway, for now it means that AIs compiled against current SVN don't work with
either current release or spring compiled from current SVN. As a workaround
(for AI devs) go some revisions back and compile your AI against that
checkout."
besides those virtual destructors completly broke compilation for me, it's not possible to even compile the ai atm...
Did you try removing this IGlobalAI::~IGlobalAI() {} thingie in AAI.h?submarine wrote:besides those virtual destructors completly broke compilation for me, it's not possible to even compile the ai atm...
Because it did compile here when I did that, I only couldn't get spring to load it, no matter how hard I tried.